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/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_indirect_lighting_common.h66 vec2 ab = vec2(-1.04, 1.04) * a004 + r.zw; in EnvBRDFApprox() local
H A D3d_dm_brdf_common.h115 float dGGXAnisotropic(float at, float ab, float NoH, float ToH, float BoH, float anisotropy) in dGGXAnisotropic() argument
175 const float ab = max(alpha * (1.0 - anisotropy), CORE_BRDF_EPSILON); in microfacedSpecularBrdfAnisotropic() local
142 vGGXAnisotropic( float at, float ab, float NoL, float NoV, float ToL, float ToV, float BoL, float BoV, float anisotropy) vGGXAnisotropic() argument
H A D3d_dm_lighting_common.h557 const float ab = max(asv.alpha * (1.0 - asv.anisotropy), CORE3D_PBR_LIGHTING_EPSILON); in CalculateLight() local
/foundation/distributedhardware/distributed_camera/common/src/utils/
H A Danonymous_string.cpp35 uint64_t ab = dist(rd); in GetRandomID() local
/foundation/distributedhardware/distributed_screen/common/src/
H A Ddscreen_util.cpp62 uint64_t ab = dist(randomDevice); in GetRandomID() local
/foundation/distributedhardware/distributed_hardware_fwk/utils/src/
H A Ddh_utils_tool.cpp64 uint64_t ab = dist(rd); in GetRandomID() local
/foundation/distributedhardware/distributed_audio/common/src/
H A Ddaudio_util.cpp151 uint64_t ab = dist(rd); in GetRandomID() local

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