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Searched defs:NL (Results 1 - 25 of 32) sorted by relevance

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/third_party/python/Lib/email/
H A Dbase64mime.py41 NL = '\n' variable
H A Dquoprimime.py47 NL = '\n' variable
H A Dgenerator.py19 NL = '\n' # XXX: no longer used by the code below. variable
H A Dfeedparser.py39 NL = '\n' variable
H A Dheader.py23 NL = '\n' variable
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcTestSubcase.hpp37 #define NL "\n" macro
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
H A Dvertexconversion.h64 typedef std::numeric_limits<T> NL; in convert() typedef
/third_party/lame/libmp3lame/
H A Dnewmdct.c231 #define NL 36 macro
/third_party/python/Lib/curses/
H A Dascii.py15 NL = 0x0a # ^J variable
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/XRay/
H A DGraph.h209 const NeighborLookupT &NL; member in llvm::xray::Graph::InOutEdgeView
[all...]
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/
H A Dcopyvertex.inc.h190 typedef std::numeric_limits<T> NL; in CopyToFloatVertexData() typedef
/third_party/python/Lib/
H A Dtoken.py69 NL = 62 variable
/third_party/python/Lib/lib2to3/pgen2/
H A Dtoken.py63 NL = 54 variable
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cShaderImageSizeTests.cpp436 os << NL "#extension GL_ARB_compute_shader : require"; in GenShader() local
438 os << NL "layout(binding = 0, rgba32i) writeonly uniform iimage2D g_result;"; in GenShader() local
463 os << NL "subroutine void FuncType(int coord);" NL "subroutine uniform FuncType g_func;"; GenShader() local
467 os << NL "void main() {" NL " int coord = gl_VertexID;"; GenShader() local
473 " gl_TessLevelOuter[2] = 1;" NL " gl_TessLevelOuter[3] = 1;" NL " int coord = gl_PrimitiveID;"; GenShader() local
477 os << NL "layout(quads, point_mode) in;" NL "void main() {" NL " int coord = gl_PrimitiveID;"; GenShader() local
481 os << NL "layout(points) in;" NL "layout(points, max_vertices = 1) out;" NL "void main() {" NL GenShader() local
486 os << NL "layout(local_size_x = 1) in;" NL "void main() {" NL " int coord = int(gl_GlobalInvocationID.x);"; GenShader() local
490 os << NL "void main() {" NL " int coord = gl_PrimitiveID;"; GenShader() local
494 os << NL " g_func(coord);" NL "}" NL "subroutine(FuncType) void Func0(int coord) {"; GenShader() local
504 " imageStore(g_result, ivec2(coord, 6), ivec4(imageSize(g_image_buffer), 0, 0, 0));" NL "}"; GenShader() local
514 " imageStore(g_result, ivec2(coord, 6), ivec4(0));" NL "}"; GenShader() local
[all...]
H A Dgl4cShaderAtomicCountersTests.cpp2687 " o_atomic_value = uvec4(atomicCounterIncrement(ac_counter_vs));" NL "}"; GenVSSrc() local
2695 " o_color = uvec4(atomicCounterIncrement(ac_counter_fs));" NL "}"; GenFSSrc() local
4242 "void main() {" NL " o_color = uvec4(atomicCounterIncrement(ac_counter_fs)); " NL " }"; Run() local
[all...]
H A Dgl4cComputeShaderTests.cpp600 " g_out.local_id[gl_LocalInvocationIndex] = uvec4(0xffff);" NL " }" NL "}"; GenSource() local
780 " g_out_buffer.data11[global_index] = g_in_buffer[11].data[global_index];" NL "}"; GenSource() local
974 " g_out_buffer.data8[global_index] = texelFetch(g_sampler8, ivec3(gl_GlobalInvocationID), 2);" NL "}"; GenSource() local
1185 " imageStore(g_image2, ivec2(gl_GlobalInvocationID), c);" NL "}"; GenSource() local
1389 " dec_data[index] = atomicCounterDecrement(g_dec_counter);" NL "}"; GenSource() local
2028 " g_out_buffer.local_invocation_index[global_index] = uvec4(gl_LocalInvocationIndex);" NL "}"; GenSource() local
3584 " atomicCompSwap(g_int_out.data[global_index], 0x2, 0x7);" NL "}"; GenSource() local
3738 " g_int_out[gl_LocalInvocationIndex] = g_shared_int[gl_LocalInvocationIndex];" NL "}"; GenSource() local
4277 " }" NL "}"; GenGLSL() local
4287 "g_mvp[gl_LocalInvocationID.x][gl_LocalInvocationID.y];" NL " }" NL "}"; GenGLSL() local
4291 ss << NL "layout(local_size_x = 4, local_size_y = 4, local_size_z = 4) in;" NL "void main() {" NL "}"; GenGLSL() local
6390 "void main() {" NL " g_output[gl_GlobalInvocationID.x] = 0;" NL "}"; Shader1() local
[all...]
H A Dgl4cES31CompatibilityShaderImageLoadStoreTests.cpp1222 << TypePrefix<T>() << "vec4" << value << ");" NL " discard;" NL "}"; GenFS() local
1236 << value << ";" NL "}"; GenC() local
1256 << TypePrefix<T>() << "vec4" << value << ");" NL "}"; GenCS() local
1270 << TypePrefix<T>() << "vec4" << value << ";" NL "}"; GenC() local
1510 << TypePrefix<T>() << "vec4" << expected_value << ";" NL " discard;" NL "}"; GenFS() local
1533 << TypePrefix<T>() << "vec4" << expected_value << ";" NL "}"; GenCS() local
1763 << TypePrefix<T>() << "vec4" << expected_value << ");" NL "}"; GenCS() local
1777 << TypePrefix<T>() << "vec4" << value << ";" NL "}"; GenC() local
1966 os << NL "void main() {" NL " ivec2 coord = ivec2(gl_FragCoord.xy);"; GenFS() local
1993 os << NL " discard;" NL "}"; GenFS() local
2034 << write_value << ";" NL "}"; GenC() local
2189 os << NL "#define KSIZE 11" NL "layout (local_size_x = KSIZE, local_size_y = KSIZE) in;"; GenCS() local
2209 os << NL "void main() {" NL " ivec2 coord = ivec2(gl_LocalInvocationID);"; GenCS() local
2235 os << NL "}"; GenCS() local
2276 << write_value << ";" NL "}"; GenC() local
2441 os << NL "#define KSIZE 11"; GenFS() local
2476 os << NL " v = imageLoad(g_image_2d, coord);" NL " g_buff_2d.data[coordIndex] = v;"; GenFS() local
2480 " v = imageLoad(g_image_3d, ivec3(coord.xy, 1));" NL " g_buff_3d.data[coordIndex + layer] = v;"; GenFS() local
2492 " v = imageLoad(g_image_cube, ivec3(coord, 5));" NL " g_buff_cube.data[coordIndex + 5 * layer] = v;"; GenFS() local
2496 " v = imageLoad(g_image_2darray, ivec3(coord, 1));" NL GenFS() local
2500 os << NL " //g_buff_2d.data[coordIndex] = " << expected_value << ";" NL "}"; GenFS() local
2654 os << NL "#define KSIZE 11" NL "layout (local_size_x = KSIZE, local_size_y = KSIZE) in;"; GenCS() local
2688 os << NL " v = imageLoad(g_image_2d, coord.xy);" NL " g_buff_2d.data[gl_LocalInvocationIndex] = v;"; GenCS() local
2692 " v = imageLoad(g_image_3d, ivec3(coord.xy, 1));" NL GenCS() local
2705 " v = imageLoad(g_image_cube, ivec3(coord.xy, 5));" NL GenCS() local
2711 " v = imageLoad(g_image_2darray, ivec3(coord.xy, 1));" NL GenCS() local
2715 os << NL " //g_buff_2d.data[gl_LocalInvocationIndex] = " << expected_value << ";" NL "}"; GenCS() local
2904 "o_color[coordIndex].w = 8;" NL " else o_color[coordIndex].w = 10;" NL " discard;" NL "}"; GenFS() local
3037 os << NL "#define KSIZE 100" NL "layout(local_size_x = KSIZE) in;"; GenStoreShader() local
3049 << ";" NL " int g_index[6] = int[](o_color.x, o_color.y, o_color.z, o_color.w, o_color.r, o_color.g);"; GenStoreShader() local
3052 os << NL " ivec2 coord = ivec2(gl_VertexID, g_index[0]);"; GenStoreShader() local
3056 os << NL " ivec2 coord = ivec2(gl_GlobalInvocationID.x, g_index[0]);"; GenStoreShader() local
3064 " imageStore(g_image_2darray, ivec3(coord, g_index[1]), g_value);" NL "}"; GenStoreShader() local
3072 os << NL "#define KSIZE 100"; GenLoadShader() local
3075 os << NL "layout(local_size_x = KSIZE) in;"; GenLoadShader() local
3084 "};" NL "void main() {"; GenLoadShader() local
3097 os << NL " int g_index[6] = int[](o_color[0].x, o_color[0].y, o_color[0].z, o_color[0].w, o_color[1].r, " GenLoadShader() local
3101 os << NL " ivec2 coord = ivec2(gl_VertexID, g_index[0]);"; GenLoadShader() local
3105 os << NL " ivec2 coord = ivec2(gl_GlobalInvocationID.x, g_index[0]);"; GenLoadShader() local
3115 " if (v != g_value) r = vec4(1.0, 0.0, float(coord.x), 23.0);" NL " o_color[coord.x] = ivec4(r);" NL GenLoadShader() local
3269 os << NL "#define KSIZE 100"; GenShader() local
3272 os << NL "layout(local_size_x = KSIZE) in;"; GenShader() local
3295 << "vec2(i);" NL "}" NL "void main() {" NL " int g_value[6] = int[](r.o_color[0].x, r.o_color[0].y+1, " GenShader() local
3300 os << NL " ivec2 coord = ivec2(gl_VertexID, g_value[0]);"; GenShader() local
3304 os << NL " ivec2 coord = ivec2(gl_GlobalInvocationID.x, g_value[0]);"; GenShader() local
3306 os << NL " ivec4 o_color = ivec4(0, 1, 0, 1);"; GenShader() local
3319 " if (imageAtomicCompSwap(g_image_2d, coord, t(1).x, t(6).x) != t(1).x) o_color = i;" NL GenShader() local
3332 " if (imageAtomicCompSwap(g_image_3d, ivec3(coord, 0), t(1).x, t(6).x) != t(1).x) o_color = i;" NL GenShader() local
3346 "= i;" NL " if (imageAtomicExchange(g_image_cube, ivec3(coord, 0), t(0).x) != t(6).x) o_color = i;"; GenShader() local
3359 " if (imageAtomicCompSwap(g_image_2darray, ivec3(coord, 0), t(1).x, t(6).x) != t(1).x) o_color = i;" NL GenShader() local
3363 os << NL " r.o_color[coord.x] = o_color;" NL "}"; GenShader() local
[all...]
H A Dgl4cShaderImageLoadStoreTests.cpp1478 << TypePrefix<T>() << "vec4" << value << ");" NL " discard;" NL "}"; in GenFS() local
1662 << ") o_color = vec4(1.0, 0.0, 0.0, 1.0);" NL " else o_color = vec4(0.0, 1.0, 0.0, 1.0);" NL "}"; GenFS() local
1851 << TypePrefix<T>() << "vec4" << value << ");" NL "}"; GenVS() local
1865 << TypePrefix<T>() << "vec4" << value << ");" NL "}"; GenTCS() local
1877 << TypePrefix<T>() << "vec4" << value << ");" NL "}"; GenTES() local
1889 << TypePrefix<T>() << "vec4" << value << ");" NL "}"; GenGS() local
2104 " else imageStore(g_image0_result, coord.xy, vec4(0.0, 1.0, 0.0, 1.0));" NL "}"; GenVS() local
2120 " else imageStore(g_image1_result, coord.xy, vec4(0.0, 1.0, 0.0, 1.0));" NL "}"; GenTCS() local
2134 " else imageStore(g_image2_result, coord.xy, vec4(0.0, 1.0, 0.0, 1.0));" NL "}"; GenTES() local
2148 " else imageStore(g_image3_result, coord.xy, vec4(0.0, 1.0, 0.0, 1.0));" NL "}"; GenGS() local
2336 << "vec4 v = imageLoad(g_image_read, coord);" NL " imageStore(g_image_write, coord, v);" NL "}"; GenCS() local
2795 << write_value << ");" NL " discard;" NL "}"; GenFS() local
2822 << "vec4" << write_value << ");" NL " discard;" NL "}"; GenFSMS() local
2864 << TypePrefix<T>() << "vec4" << expected_value << ") o_color = vec4(1.0, 0.0, 0.0, 0.3);" NL "}"; GenFSMSVal() local
2887 << TypePrefix<T>() << "vec4" << write_value << ");" NL " discard;" NL "}"; GenFSCubeArray() local
3188 << TypePrefix<T>() << "vec4" << expected_value << ") o_color = vec4(1.0, 0.0, 0.0, 0.8);" NL "}"; GenFS() local
3254 << TypePrefix<T>() << "vec4" << expected_value << ") o_color = vec4(1.0, 0.0, 0.0, 0.6);" NL "}"; GenFSCube() local
3416 << TypePrefix<T>() << "vec4" << expected_value << ") o_color = vec4(1.0, 0.0, 0.0, 0.3);" NL "}"; GenFSMS() local
3786 "o_color = vec4(1.0, 0.0, 0.0, 1.0);" NL "}"; GenFS() local
3824 "1.0);" NL "}"; GenFSCube() local
3859 "0.0, 1.0);" NL "}"; GenFSMS() local
4143 os << NL "#extension GL_ARB_compute_shader : require"; GenStoreShader() local
4157 << ";" NL "uniform int g_index[6] = int[](0, 1, 2, 3, 4, 5);"; GenStoreShader() local
4160 os << NL "void main() {" NL " ivec2 coord = ivec2(gl_VertexID, g_index[0]);"; GenStoreShader() local
4166 " gl_TessLevelOuter[2] = 1;" NL " gl_TessLevelOuter[3] = 1;" NL GenStoreShader() local
4171 os << NL "layout(quads, point_mode) in;" NL "void main() {" NL GenStoreShader() local
4176 os << NL "layout(points) in;" NL "layout(points, max_vertices = 1) out;" NL "void main() {" NL GenStoreShader() local
4181 os << NL "layout(local_size_x = 1) in;" NL "void main() {" NL GenStoreShader() local
4196 " imageStore(g_image_cube_array, ivec3(coord, g_index[i] + 6), g_value);" NL " }" NL "}"; GenStoreShader() local
4207 os << NL "#extension GL_ARB_compute_shader : require"; GenLoadShader() local
4221 << ";" NL "uniform int g_index[6] = int[](0, 1, 2, 3, 4, 5);"; GenLoadShader() local
4224 os << NL "void main() {" NL " ivec2 coord = ivec2(gl_VertexID, g_index[0]);"; GenLoadShader() local
4230 " gl_TessLevelOuter[2] = 1;" NL " gl_TessLevelOuter[3] = 1;" NL GenLoadShader() local
4235 os << NL "layout(quads, point_mode) in;" NL "void main() {" NL GenLoadShader() local
4240 os << NL "layout(points) in;" NL "layout(points, max_vertices = 1) out;" NL "void main() {" NL GenLoadShader() local
4245 os << NL "layout(local_size_x = 1) in;" NL "void main() {" NL GenLoadShader() local
4260 " if (v != g_value) r = vec4(1.0, 0.0, 0.0, 1.0);" NL " imageStore(g_image_result, coord, r);" NL "}"; GenLoadShader() local
4538 os << NL "#extension GL_ARB_compute_shader : require"; GenShader() local
4549 << "image2DArray g_image_2darray;" NL "layout(rgba32f) writeonly uniform image2D g_image_result;" NL GenShader() local
4553 os << NL "void main() {" NL " ivec2 coord = ivec2(gl_VertexID, g_value[0]);"; GenShader() local
4559 " gl_TessLevelOuter[2] = 1;" NL " gl_TessLevelOuter[3] = 1;" NL GenShader() local
4564 os << NL "layout(quads, point_mode) in;" NL "void main() {" NL GenShader() local
4569 os << NL "layout(points) in;" NL "layout(points, max_vertices = 1) out;" NL "void main() {" NL GenShader() local
4574 os << NL "layout(local_size_x = 1) in;" NL "void main() {" NL GenShader() local
4661 NL " imageStore(g_image_result, coord, o_color);" NL "}"; GenShader() local
5004 "void main() {" NL " o_color = vec4(0.0, 1.0, 0.0, 1.0);" NL Run() local
5007 src_fs << NL " if (gl_MaxCombinedShaderOutputResources != MaxCombinedShaderOutputResources) o_color = " Run() local
5010 src_fs << NL " if (gl_MaxCombinedImageUnitsAndFragmentOutputs != MaxCombinedShaderOutputResources) " Run() local
5020 " if (gl_MaxCombinedImageUniforms != MaxCombinedImageUniforms) o_color = vec4(1.0, 0.0, 0.0, 0.9);" NL "}"; Run() local
[all...]
/third_party/vk-gl-cts/external/openglcts/modules/gles31/
H A Des31cShaderImageSizeTests.cpp392 os << NL "#define KSIZE 4"; GenShader() local
395 os << NL "flat out ivec4 count[KSIZE];"; GenShader() local
399 os << NL "layout(std430) buffer OutputBuffer {" NL " ivec4 count[KSIZE];" NL "};"; GenShader() local
410 os << NL "void main() {" NL " int coord = gl_VertexID;" NL "#ifdef GL_ES" NL " gl_PointSize = 1.0;" NL GenShader() local
415 os << NL "layout(local_size_x = 1) in;" NL "void main() {" NL " int coord = int(gl_GlobalInvocationID.x);"; GenShader() local
419 os << NL "uniform int fakePrimitiveID;" NL "void main() {" NL " int coord = fakePrimitiveID;"; GenShader() local
424 " count[coord + 3] = ivec4(imageSize(g_image_2d_array), 0);" NL "}"; GenShader() local
[all...]
H A Des31cComputeShaderTests.cpp954 " g_out.local_id[gl_LocalInvocationIndex] = uvec4(0xffff);" NL " }" NL "}"; GenSource() local
1133 " g_out_buffer.data11[global_index] = g_in_buffer[11].data[global_index];" NL "}"; GenSource() local
1304 "ivec2(0));" NL "}"; GenSource() local
1467 ss << NL "#extension GL_OES_shader_image_atomic : enable"; GenSource() local
1475 " if (gl_GlobalInvocationID.x >= kGlobalSize.x || gl_GlobalInvocationID.y >= kGlobalSize.y) return;" NL GenSource() local
1484 " imageStore(g_image2, ivec2(gl_GlobalInvocationID), c);" NL "}"; GenSource() local
1493 " imageStore(g_image2, ivec2(gl_GlobalInvocationID), c);" NL "}"; GenSource() local
1697 " dec_data[index] = atomicCounterDecrement(g_dec_counter);" NL "}"; GenSource() local
2054 " g_out_buffer.local_invocation_index[global_index] = uvec4(gl_LocalInvocationIndex);" NL "}"; GenSource() local
3574 " atomicCompSwap(g_int_out.data[global_index], 0x2, 0x7);" NL "}"; GenSource() local
3736 " g_int_out[gl_LocalInvocationIndex] = g_shared_int[gl_LocalInvocationIndex];" NL "}"; GenSource() local
4287 " g_buffer2.data[id.x] -= int(g_counter_y);" NL " }" NL "}"; GenGLSL() local
4296 "g_mvp[gl_LocalInvocationID.x][gl_LocalInvocationID.y];" NL " }" NL "}"; GenGLSL() local
4300 ss << NL "layout(local_size_x = 4, local_size_y = 4, local_size_z = 4) in;" NL "void main() {" NL "}"; GenGLSL() local
5310 << " = 1) in;" NL "void main() {" NL " g_output = gl_WorkGroupSize.x + gl_WorkGroupSize.z;" NL "}"; CheckOmittedDimensions() local
5809 " g_output[gl_GlobalInvocationID.x] = 0;" NL "}"; Shader1() local
[all...]
H A Des31cShaderAtomicCountersTests.cpp2668 " o_atomic_value = uvec4(atomicCounterIncrement(ac_counter_vs));" NL "}"; GenVSSrc() local
2676 " o_color = uvec4(atomicCounterIncrement(ac_counter_fs));" NL "}"; GenFSSrc() local
3664 "void main() {" NL " o_color = uvec4(atomicCounterIncrement(ac_counter_fs)); " NL " }"; Run() local
[all...]
H A Des31cShaderImageLoadStoreTests.cpp1188 << TypePrefix<T>() << "vec4" << value << ");" NL " discard;" NL "}"; GenFS() local
1202 << value << ";" NL "}"; GenC() local
1222 << TypePrefix<T>() << "vec4" << value << ");" NL "}"; GenCS() local
1236 << TypePrefix<T>() << "vec4" << value << ";" NL "}"; GenC() local
1475 << TypePrefix<T>() << "vec4" << expected_value << ";" NL " discard;" NL "}"; GenFS() local
1498 << TypePrefix<T>() << "vec4" << expected_value << ";" NL "}"; GenCS() local
1727 << TypePrefix<T>() << "vec4" << expected_value << ");" NL "}"; GenCS() local
1741 << TypePrefix<T>() << "vec4" << value << ";" NL "}"; GenC() local
1930 os << NL "void main() {" NL " ivec2 coord = ivec2(gl_FragCoord.xy);"; GenFS() local
1956 os << NL " discard;" NL "}"; GenFS() local
1997 << write_value << ";" NL "}"; GenC() local
2150 os << NL "#define KSIZE 11" NL "layout (local_size_x = KSIZE, local_size_y = KSIZE) in;"; GenCS() local
2170 os << NL "void main() {" NL " ivec2 coord = ivec2(gl_LocalInvocationID);"; GenCS() local
2197 os << NL "}"; GenCS() local
2238 << write_value << ";" NL "}"; GenC() local
2403 os << NL "#define KSIZE 11"; GenFS() local
2438 os << NL " v = imageLoad(g_image_2d, coord);" NL " g_buff_2d.data[coordIndex] = v;"; GenFS() local
2442 " v = imageLoad(g_image_3d, ivec3(coord.xy, 1));" NL " g_buff_3d.data[coordIndex + layer] = v;"; GenFS() local
2454 " v = imageLoad(g_image_cube, ivec3(coord, 5));" NL " g_buff_cube.data[coordIndex + 5 * layer] = v;"; GenFS() local
2458 " v = imageLoad(g_image_2darray, ivec3(coord, 1));" NL GenFS() local
2462 os << NL " //g_buff_2d.data[coordIndex] = " << expected_value << ";" NL "}"; GenFS() local
2616 os << NL "#define KSIZE 11" NL "layout (local_size_x = KSIZE, local_size_y = KSIZE) in;"; GenCS() local
2651 os << NL " v = imageLoad(g_image_2d, coord.xy);" NL " g_buff_2d.data[gl_LocalInvocationIndex] = v;"; GenCS() local
2655 " v = imageLoad(g_image_3d, ivec3(coord.xy, 1));" NL GenCS() local
2668 " v = imageLoad(g_image_cube, ivec3(coord.xy, 5));" NL GenCS() local
2674 " v = imageLoad(g_image_2darray, ivec3(coord.xy, 1));" NL GenCS() local
2678 os << NL " //g_buff_2d.data[gl_LocalInvocationIndex] = " << expected_value << ";" NL "}"; GenCS() local
2869 "o_color[coordIndex].w = 8;" NL " else o_color[coordIndex].w = 10;" NL " discard;" NL "}"; GenFS() local
3002 os << NL "#define KSIZE 100" NL "layout(local_size_x = KSIZE) in;"; GenStoreShader() local
3014 << ";" NL " int g_index[6] = int[](o_color.x, o_color.y, o_color.z, o_color.w, o_color.r, o_color.g);"; GenStoreShader() local
3017 os << NL " ivec2 coord = ivec2(gl_VertexID, g_index[0]);"; GenStoreShader() local
3021 os << NL " ivec2 coord = ivec2(gl_GlobalInvocationID.x, g_index[0]);"; GenStoreShader() local
3029 " imageStore(g_image_2darray, ivec3(coord, g_index[1]), g_value);" NL "}"; GenStoreShader() local
3037 os << NL "#define KSIZE 100"; GenLoadShader() local
3040 os << NL "layout(local_size_x = KSIZE) in;"; GenLoadShader() local
3049 "};" NL "void main() {"; GenLoadShader() local
3062 os << NL " int g_index[6] = int[](o_color[0].x, o_color[0].y, o_color[0].z, o_color[0].w, o_color[1].r, " GenLoadShader() local
3066 os << NL " ivec2 coord = ivec2(gl_VertexID, g_index[0]);"; GenLoadShader() local
3070 os << NL " ivec2 coord = ivec2(gl_GlobalInvocationID.x, g_index[0]);"; GenLoadShader() local
3080 " if (v != g_value) r = vec4(1.0, 0.0, float(coord.x), 23.0);" NL " o_color[coord.x] = ivec4(r);" NL GenLoadShader() local
3233 os << NL "#define KSIZE 100"; GenShader() local
3236 os << NL "layout(local_size_x = KSIZE) in;"; GenShader() local
3259 << "vec2(i);" NL "}" NL "void main() {" NL " int g_value[6] = int[](r.o_color[0].x, r.o_color[0].y+1, " GenShader() local
3264 os << NL " ivec2 coord = ivec2(gl_VertexID, g_value[0]);"; GenShader() local
3268 os << NL " ivec2 coord = ivec2(gl_GlobalInvocationID.x, g_value[0]);"; GenShader() local
3270 os << NL " ivec4 o_color = ivec4(0, 1, 0, 1);"; GenShader() local
3282 " if (imageAtomicCompSwap(g_image_2d, coord, t(1).x, t(6).x) != t(1).x) o_color = i;" NL GenShader() local
3295 " if (imageAtomicCompSwap(g_image_3d, ivec3(coord, 0), t(1).x, t(6).x) != t(1).x) o_color = i;" NL GenShader() local
3309 "= i;" NL " if (imageAtomicExchange(g_image_cube, ivec3(coord, 0), t(0).x) != t(6).x) o_color = i;"; GenShader() local
3322 " if (imageAtomicCompSwap(g_image_2darray, ivec3(coord, 0), t(1).x, t(6).x) != t(1).x) o_color = i;" NL GenShader() local
3326 os << NL " r.o_color[coord.x] = o_color;" NL "}"; GenShader() local
[all...]
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Transforms/Scalar/
H A DGVNHoist.cpp1010 unsigned NI = 0, NL = 0, NS = 0, NC = 0, NR = 0; in hoist() local
/third_party/icu/icu4j/main/classes/core/src/com/ibm/icu/impl/
H A DUCharacterProperty.java1539 private static final int NL = 0x0085; field in UCharacterProperty
/third_party/icu/ohos_icu4j/src/main/java/ohos/global/icu/impl/
H A DUCharacterProperty.java1519 private static final int NL = 0x0085; field in UCharacterProperty

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