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Searched defs:LOCAL_STRUCT_CASE (Results 1 - 5 of 5) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderStructTests.cpp146 #define LOCAL_STRUCT_CASE(NAME, SHADER_SRC, SET_UNIFORMS_BODY, EVAL_FUNC_BODY) \ in init() macro
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/
H A DvktShaderRenderStructTests.cpp148 #define LOCAL_STRUCT_CASE(NAME, DESCRIPTION, SHADER_SRC, SET_UNIFORMS_BODY, EVAL_FUNC_BODY) \ in init() macro
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/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcShaderStructTests.cpp203 #define LOCAL_STRUCT_CASE(NAME, DESCRIPTION, SHADER_SRC, EVAL_FUNC_BODY) \ in init() macro
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/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fShaderStructTests.cpp195 #define LOCAL_STRUCT_CASE(NAME, DESCRIPTION, SHADER_SRC, EVAL_FUNC_BODY) \ in init() macro
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/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fShaderStructTests.cpp226 #define LOCAL_STRUCT_CASE(NAME, DESCRIPTION, FLAGS, SHADER_SRC, EVAL_FUNC_BODY) \ in init() macro
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