Searched defs:IM_COL32_WHITE (Results 1 - 4 of 4) sorted by relevance
/third_party/skia/third_party/externals/imgui/ |
H A D | imgui_demo.cpp | 3013 ImGui::GetWindowDrawList()->AddRectFilled(ImVec2(p.x + contents_size_x - 10, p.y), ImVec2(p.x + contents_size_x, p.y + 10), IM_COL32_WHITE); in ShowDemoWindowLayout() local 3135 draw_list->AddText(ImGui::GetFont(), ImGui::GetFontSize(), text_pos, IM_COL32_WHITE, text_str, NULL, 0.0f, &clip_rect); in ShowDemoWindowLayout() local
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H A D | imgui.cpp | 4546 RenderMouseCursor(GetForegroundDrawList(viewport), g.IO.MousePos, g.Style.MouseCursorScale, g.MouseCursor, IM_COL32_WHITE, IM_COL32_BLACK, IM_COL32(0, 0, 0, 48)); in Render() local
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H A D | imgui.h | 2230 #define IM_COL32_WHITE IM_COL32(255,255,255,255) // Opaque white = 0xFFFFFFFF macro
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/third_party/mesa3d/src/imgui/ |
H A D | imgui.h | 1693 #define IM_COL32_WHITE IM_COL32(255,255,255,255) // Opaque white = 0xFFFFFFFF macro
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