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Searched defs:GL_OUT_OF_MEMORY (Results 1 - 25 of 46) sorted by relevance

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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
H A DFenceNVGL.cpp99 GL_OUT_OF_MEMORY); in finish() local
H A DVertexArrayGL.cpp555 "Failed to unmap the client data streaming buffer.", GL_OUT_OF_MEMORY); in streamAttributes() local
H A DBlitGL.cpp47 "Failed to compile internal blit shader.", GL_OUT_OF_MEMORY); in CheckCompileStatus() local
60 "Failed to link internal blit program.", GL_OUT_OF_MEMORY); in CheckLinkStatus() local
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
H A DIndexBuffer.cpp77 GL_OUT_OF_MEMORY); in mapBuffer() local
H A DIndexDataManager.cpp99 "Reserving indices exceeds the maximum buffer size.", GL_OUT_OF_MEMORY); in StreamInIndexBuffer() local
/third_party/openGLES/api/GLES/1.0/
H A Dgl.h198 #define GL_OUT_OF_MEMORY 0x0505 macro
/third_party/openGLES/api/GLSC2/
H A Dglsc2.h118 #define GL_OUT_OF_MEMORY 0x0505 macro
/third_party/openGLES/api/GLSC/1.0.1/
H A Dgl.h126 #define GL_OUT_OF_MEMORY 0x0505 macro
/third_party/openGLES/api/GLSC/1.0/
H A Dgl.h130 #define GL_OUT_OF_MEMORY 0x0505 macro
/third_party/skia/third_party/externals/opengl-registry/api/GLES/1.0/
H A Dgl.h198 #define GL_OUT_OF_MEMORY 0x0505 macro
/third_party/skia/third_party/externals/opengl-registry/api/GLSC/1.0/
H A Dgl.h130 #define GL_OUT_OF_MEMORY 0x0505 macro
/third_party/skia/third_party/externals/opengl-registry/api/GLSC/1.0.1/
H A Dgl.h126 #define GL_OUT_OF_MEMORY 0x0505 macro
/third_party/skia/third_party/externals/opengl-registry/api/GLSC2/
H A Dglsc2.h139 #define GL_OUT_OF_MEMORY 0x0505 macro
/third_party/mesa3d/include/GLES/
H A Dgl.h144 #define GL_OUT_OF_MEMORY 0x0505 macro
/third_party/openGLES/api/GLES/
H A Dgl.h125 #define GL_OUT_OF_MEMORY 0x0505 macro
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
H A DRenderer9.cpp3035 "New vertex buffer size would result in an overflow.", GL_OUT_OF_MEMORY); in getVertexSpaceRequired() local
/third_party/skia/third_party/externals/swiftshader/include/GLES/
H A Dgl.h144 #define GL_OUT_OF_MEMORY 0x0505 macro
/third_party/skia/third_party/externals/opengl-registry/api/GLES/
H A Dgl.h144 #define GL_OUT_OF_MEMORY 0x0505 macro
/third_party/mesa3d/include/GLES2/
H A Dgl2.h147 #define GL_OUT_OF_MEMORY 0x0505 macro
/third_party/openGLES/api/GLES2/
H A Dgl2.h128 #define GL_OUT_OF_MEMORY 0x0505 macro
/third_party/skia/third_party/externals/swiftshader/include/GLES2/
H A Dgl2.h147 #define GL_OUT_OF_MEMORY 0x0505 macro
/third_party/skia/third_party/externals/opengl-registry/api/GLES2/
H A Dgl2.h147 #define GL_OUT_OF_MEMORY 0x0505 macro
/third_party/skia/third_party/externals/angle2/include/GLES2/
H A Dgl2.h128 #define GL_OUT_OF_MEMORY 0x0505 macro
/third_party/skia/third_party/externals/angle2/include/GLES/
H A Dgl.h148 #define GL_OUT_OF_MEMORY 0x0505 macro
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
H A DRenderer11.cpp2007 GL_OUT_OF_MEMORY); in drawLineLoop() local
2089 GL_OUT_OF_MEMORY); in drawTriangleFan() local
3986 "New vertex buffer size would result in an overflow.", GL_OUT_OF_MEMORY); in getVertexSpaceRequired() local

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