/*------------------------------------------------------------------------ * Vulkan Conformance Tests * ------------------------ * * Copyright (c) 2019 The Khronos Group Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Ray Tracing Build Large Shader Set tests *//*--------------------------------------------------------------------*/ #include "vktRayTracingBuildIndirectTests.hpp" #include "vkDefs.hpp" #include "vktTestCase.hpp" #include "vkCmdUtil.hpp" #include "vkObjUtil.hpp" #include "vkBuilderUtil.hpp" #include "vkBarrierUtil.hpp" #include "vkBufferWithMemory.hpp" #include "vkImageWithMemory.hpp" #include "vkTypeUtil.hpp" #include "vkRayTracingUtil.hpp" namespace vkt { namespace RayTracing { namespace { using namespace vk; using namespace std; static const VkFlags ALL_RAY_TRACING_STAGES = VK_SHADER_STAGE_RAYGEN_BIT_KHR | VK_SHADER_STAGE_ANY_HIT_BIT_KHR | VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR | VK_SHADER_STAGE_MISS_BIT_KHR | VK_SHADER_STAGE_INTERSECTION_BIT_KHR | VK_SHADER_STAGE_CALLABLE_BIT_KHR; struct CaseDef { deUint32 width; deUint32 height; deUint32 depth; deUint32 squaresGroupCount; deUint32 geometriesGroupCount; deUint32 instancesGroupCount; }; enum ShaderGroups { FIRST_GROUP = 0, RAYGEN_GROUP = FIRST_GROUP, MISS_GROUP, HIT_GROUP, GROUP_COUNT }; const deUint32 HIT = 1; const deUint32 MISS = 2; const deUint32 HIT_MISS_PATTERN = 7; deUint32 getShaderGroupSize (const InstanceInterface& vki, const VkPhysicalDevice physicalDevice) { de::MovePtr rayTracingPropertiesKHR; rayTracingPropertiesKHR = makeRayTracingProperties(vki, physicalDevice); return rayTracingPropertiesKHR->getShaderGroupHandleSize(); } deUint32 getShaderGroupBaseAlignment (const InstanceInterface& vki, const VkPhysicalDevice physicalDevice) { de::MovePtr rayTracingPropertiesKHR; rayTracingPropertiesKHR = makeRayTracingProperties(vki, physicalDevice); return rayTracingPropertiesKHR->getShaderGroupBaseAlignment(); } Move makePipeline (const DeviceInterface& vkd, const VkDevice device, vk::BinaryCollection& collection, de::MovePtr& rayTracingPipeline, VkPipelineLayout pipelineLayout, const std::string& shaderName) { Move raygenShader = createShaderModule(vkd, device, collection.get(shaderName), 0); rayTracingPipeline->addShader(VK_SHADER_STAGE_RAYGEN_BIT_KHR, raygenShader, 0); Move pipeline = rayTracingPipeline->createPipeline(vkd, device, pipelineLayout); return pipeline; } Move makePipeline (const DeviceInterface& vkd, const VkDevice device, vk::BinaryCollection& collection, de::MovePtr& rayTracingPipeline, VkPipelineLayout pipelineLayout, const deUint32 raygenGroup, const deUint32 missGroup, const deUint32 hitGroup) { Move raygenShader = createShaderModule(vkd, device, collection.get("rgen"), 0); Move hitShader = createShaderModule(vkd, device, collection.get("chit"), 0); Move missShader = createShaderModule(vkd, device, collection.get("miss"), 0); rayTracingPipeline->addShader(VK_SHADER_STAGE_RAYGEN_BIT_KHR, raygenShader, raygenGroup); rayTracingPipeline->addShader(VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR, hitShader, hitGroup); rayTracingPipeline->addShader(VK_SHADER_STAGE_MISS_BIT_KHR, missShader, missGroup); Move pipeline = rayTracingPipeline->createPipeline(vkd, device, pipelineLayout); return pipeline; } VkImageCreateInfo makeImageCreateInfo (deUint32 width, deUint32 height, deUint32 depth, VkFormat format) { const VkImageUsageFlags usage = VK_IMAGE_USAGE_STORAGE_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT; const VkImageCreateInfo imageCreateInfo = { VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType; DE_NULL, // const void* pNext; (VkImageCreateFlags)0u, // VkImageCreateFlags flags; VK_IMAGE_TYPE_3D, // VkImageType imageType; format, // VkFormat format; makeExtent3D(width, height, depth), // VkExtent3D extent; 1u, // deUint32 mipLevels; 1u, // deUint32 arrayLayers; VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples; VK_IMAGE_TILING_OPTIMAL, // VkImageTiling tiling; usage, // VkImageUsageFlags usage; VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode; 0u, // deUint32 queueFamilyIndexCount; DE_NULL, // const deUint32* pQueueFamilyIndices; VK_IMAGE_LAYOUT_UNDEFINED // VkImageLayout initialLayout; }; return imageCreateInfo; } class RayTracingBuildIndirectTestInstance : public TestInstance { public: RayTracingBuildIndirectTestInstance (Context& context, const CaseDef& data); ~RayTracingBuildIndirectTestInstance (void); tcu::TestStatus iterate (void); protected: void checkSupportInInstance (void) const; de::MovePtr prepareBuffer (VkDeviceSize bufferSizeBytes, const std::string& shaderName); de::MovePtr runTest (const VkBuffer indirectBottomAccelerationStructure, const VkBuffer indirectTopAccelerationStructure); de::SharedPtr initTopAccelerationStructure (VkCommandBuffer cmdBuffer, de::SharedPtr& bottomLevelAccelerationStructure, const VkBuffer indirectBuffer, const VkDeviceSize indirectBufferOffset, const deUint32 indirectBufferStride); de::SharedPtr initBottomAccelerationStructure (VkCommandBuffer cmdBuffer, const VkBuffer indirectBuffer, const VkDeviceSize indirectBufferOffset, const deUint32 indirectBufferStride); VkBuffer initIndirectTopAccelerationStructure (void); VkBuffer initIndirectBottomAccelerationStructure (void); private: CaseDef m_data; de::MovePtr m_indirectAccelerationStructureBottom; de::MovePtr m_indirectAccelerationStructureTop; }; RayTracingBuildIndirectTestInstance::RayTracingBuildIndirectTestInstance (Context& context, const CaseDef& data) : vkt::TestInstance (context) , m_data (data) , m_indirectAccelerationStructureBottom () , m_indirectAccelerationStructureTop () { } RayTracingBuildIndirectTestInstance::~RayTracingBuildIndirectTestInstance (void) { } class RayTracingTestCase : public TestCase { public: RayTracingTestCase (tcu::TestContext& context, const char* name, const char* desc, const CaseDef data); ~RayTracingTestCase (void); virtual void initPrograms (SourceCollections& programCollection) const; virtual TestInstance* createInstance (Context& context) const; virtual void checkSupport (Context& context) const; private: CaseDef m_data; }; RayTracingTestCase::RayTracingTestCase (tcu::TestContext& context, const char* name, const char* desc, const CaseDef data) : vkt::TestCase (context, name, desc) , m_data (data) { DE_ASSERT((m_data.width * m_data.height * m_data.depth) == (m_data.squaresGroupCount * m_data.geometriesGroupCount * m_data.instancesGroupCount)); } RayTracingTestCase::~RayTracingTestCase (void) { } void RayTracingTestCase::checkSupport(Context& context) const { const VkPhysicalDeviceAccelerationStructureFeaturesKHR& accelerationStructureFeaturesKHR = context.getAccelerationStructureFeatures(); if (accelerationStructureFeaturesKHR.accelerationStructure == DE_FALSE) TCU_THROW(NotSupportedError, "Requires VkPhysicalDeviceAccelerationStructureFeaturesKHR.accelerationStructure"); const VkPhysicalDeviceRayTracingPipelineFeaturesKHR& rayTracingPipelineFeaturesKHR = context.getRayTracingPipelineFeatures(); if (rayTracingPipelineFeaturesKHR.rayTracingPipeline == DE_FALSE) TCU_THROW(NotSupportedError, "Requires VkPhysicalDeviceRayTracingPipelineFeaturesKHR.rayTracingPipeline"); if (accelerationStructureFeaturesKHR.accelerationStructureIndirectBuild == DE_FALSE) TCU_THROW(NotSupportedError, "Requires VkPhysicalDeviceAccelerationStructureFeaturesKHR.accelerationStructureIndirectBuild"); } void RayTracingTestCase::initPrograms (SourceCollections& programCollection) const { const vk::ShaderBuildOptions buildOptions(programCollection.usedVulkanVersion, vk::SPIRV_VERSION_1_4, 0u, true); { std::stringstream css; css << "#version 460 core\n" "#extension GL_EXT_ray_tracing : require\n" "layout(set = 0, binding = 0, std140) writeonly buffer OutBuf\n" "{\n" " uvec4 accelerationStructureBuildOffsetInfoKHR[" << m_data.depth << "];\n" "} b_out;\n" "\n" "void main()\n" "{\n" " for (uint i = 0; i < " << m_data.depth << "; i++)\n" " {\n" " uint primitiveCount = " << m_data.width * m_data.height << "u;\n" " uint primitiveOffset = " << m_data.width * m_data.height * 3u * sizeof(tcu::Vec3) << "u * i;\n" " uint firstVertex = " << 0 << "u;\n" " uint transformOffset = " << 0 << "u;\n" "\n" " b_out.accelerationStructureBuildOffsetInfoKHR[i] = uvec4(primitiveCount, primitiveOffset, firstVertex, transformOffset);\n" " }\n" "}\n"; programCollection.glslSources.add("wr-asb") << glu::RaygenSource(updateRayTracingGLSL(css.str())) << buildOptions; } { std::stringstream css; css << "#version 460 core\n" "#extension GL_EXT_ray_tracing : require\n" "layout(set = 0, binding = 0, std140) writeonly buffer OutBuf\n" "{\n" " uvec4 accelerationStructureBuildOffsetInfoKHR;\n" "} b_out;\n" "\n" "void main()\n" "{\n" " uint primitiveCount = " << m_data.instancesGroupCount << "u;\n" " uint primitiveOffset = " << 0 << "u;\n" " uint firstVertex = " << 0 << "u;\n" " uint transformOffset = " << 0 << "u;\n" "\n" " b_out.accelerationStructureBuildOffsetInfoKHR = uvec4(primitiveCount, primitiveOffset, firstVertex, transformOffset);\n" "}\n"; programCollection.glslSources.add("wr-ast") << glu::RaygenSource(updateRayTracingGLSL(css.str())) << buildOptions; } { std::stringstream css; css << "#version 460 core\n" "#extension GL_EXT_ray_tracing : require\n" "layout(location = 0) rayPayloadEXT vec3 hitValue;\n" "layout(set = 0, binding = 1) uniform accelerationStructureEXT topLevelAS;\n" "\n" "void main()\n" "{\n" " uint rayFlags = 0;\n" " uint cullMask = 0xFF;\n" " float tmin = 0.0;\n" " float tmax = 9.0;\n" " float x = (float(gl_LaunchIDEXT.x) + 0.5f) / float(gl_LaunchSizeEXT.x);\n" " float y = (float(gl_LaunchIDEXT.y) + 0.5f) / float(gl_LaunchSizeEXT.y);\n" " float z = (float(gl_LaunchIDEXT.z) + 0.5f) / float(gl_LaunchSizeEXT.z);\n" " vec3 origin = vec3(x, y, z);\n" " vec3 direct = vec3(0.0, 0.0, -1.0);\n" " traceRayEXT(topLevelAS, rayFlags, cullMask, 0, 0, 0, origin, tmin, direct, tmax, 0);\n" "}\n"; programCollection.glslSources.add("rgen") << glu::RaygenSource(updateRayTracingGLSL(css.str())) << buildOptions; } { std::stringstream css; css << "#version 460 core\n" "#extension GL_EXT_ray_tracing : require\n" "layout(location = 0) rayPayloadInEXT vec3 hitValue;\n" "hitAttributeEXT vec3 attribs;\n" "layout(set = 0, binding = 0, r32ui) uniform uimage3D result;\n" "void main()\n" "{\n" " uvec4 color = uvec4(" << HIT << ",0,0,1);\n" " imageStore(result, ivec3(gl_LaunchIDEXT.xyz), color);\n" "}\n"; programCollection.glslSources.add("chit") << glu::ClosestHitSource(updateRayTracingGLSL(css.str())) << buildOptions; } { std::stringstream css; css << "#version 460 core\n" "#extension GL_EXT_ray_tracing : require\n" "layout(location = 0) rayPayloadInEXT dummyPayload { vec4 dummy; };\n" "layout(set = 0, binding = 0, r32ui) uniform uimage3D result;\n" "void main()\n" "{\n" " uvec4 color = uvec4(" << MISS << ",0,0,1);\n" " imageStore(result, ivec3(gl_LaunchIDEXT.xyz), color);\n" "}\n"; programCollection.glslSources.add("miss") << glu::MissSource(updateRayTracingGLSL(css.str())) << buildOptions; } } TestInstance* RayTracingTestCase::createInstance (Context& context) const { return new RayTracingBuildIndirectTestInstance(context, m_data); } de::SharedPtr RayTracingBuildIndirectTestInstance::initTopAccelerationStructure (VkCommandBuffer cmdBuffer, de::SharedPtr& bottomLevelAccelerationStructure, const VkBuffer indirectBuffer, const VkDeviceSize indirectBufferOffset, const deUint32 indirectBufferStride) { const DeviceInterface& vkd = m_context.getDeviceInterface(); const VkDevice device = m_context.getDevice(); Allocator& allocator = m_context.getDefaultAllocator(); de::MovePtr result = makeTopLevelAccelerationStructure(); result->setInstanceCount(1); result->addInstance(bottomLevelAccelerationStructure); result->setIndirectBuildParameters(indirectBuffer, indirectBufferOffset, indirectBufferStride); result->createAndBuild(vkd, device, cmdBuffer, allocator); return de::SharedPtr(result.release()); } de::SharedPtr RayTracingBuildIndirectTestInstance::initBottomAccelerationStructure (VkCommandBuffer cmdBuffer, const VkBuffer indirectBuffer, const VkDeviceSize indirectBufferOffset, const deUint32 indirectBufferStride) { const DeviceInterface& vkd = m_context.getDeviceInterface(); const VkDevice device = m_context.getDevice(); Allocator& allocator = m_context.getDefaultAllocator(); de::MovePtr result = makeBottomLevelAccelerationStructure(); result->setGeometryCount(m_data.geometriesGroupCount); result->setIndirectBuildParameters(indirectBuffer, indirectBufferOffset, indirectBufferStride); for (size_t geometryNdx = 0; geometryNdx < m_data.geometriesGroupCount; ++geometryNdx) { std::vector geometryData; geometryData.reserve(m_data.squaresGroupCount * 3u); tcu::UVec2 startPos = tcu::UVec2(0u, 0u); for (size_t squareNdx = 0; squareNdx < m_data.squaresGroupCount; ++squareNdx) { const deUint32 n = m_data.width * startPos.y() + startPos.x(); const float x0 = float(startPos.x() + 0) / float(m_data.width); const float y0 = float(startPos.y() + 0) / float(m_data.height); const float x1 = float(startPos.x() + 1) / float(m_data.width); const float y1 = float(startPos.y() + 1) / float(m_data.height); const float xm = (x0 + x1) / 2.0f; const float ym = (y0 + y1) / 2.0f; const float z = (n % HIT_MISS_PATTERN == 0) ? +1.0f : (float(geometryNdx) + 0.25f) / float(m_data.geometriesGroupCount); geometryData.push_back(tcu::Vec3(x0, y0, z)); geometryData.push_back(tcu::Vec3(xm, y1, z)); geometryData.push_back(tcu::Vec3(x1, ym, z)); startPos.y() = (n + 1) / m_data.width; startPos.x() = (n + 1) % m_data.width; } result->addGeometry(geometryData, true); } result->createAndBuild(vkd, device, cmdBuffer, allocator); return de::SharedPtr(result.release()); } de::MovePtr RayTracingBuildIndirectTestInstance::prepareBuffer (VkDeviceSize bufferSizeBytes, const std::string& shaderName) { const InstanceInterface& vki = m_context.getInstanceInterface(); const DeviceInterface& vkd = m_context.getDeviceInterface(); const VkDevice device = m_context.getDevice(); const VkPhysicalDevice physicalDevice = m_context.getPhysicalDevice(); const deUint32 queueFamilyIndex = m_context.getUniversalQueueFamilyIndex(); const VkQueue queue = m_context.getUniversalQueue(); Allocator& allocator = m_context.getDefaultAllocator(); const deUint32 shaderGroupHandleSize = getShaderGroupSize(vki, physicalDevice); const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); const VkBufferCreateInfo bufferCreateInfo = makeBufferCreateInfo(bufferSizeBytes, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT); de::MovePtr buffer = de::MovePtr(new BufferWithMemory(vkd, device, allocator, bufferCreateInfo, MemoryRequirement::HostVisible | MemoryRequirement::DeviceAddress)); const Move descriptorSetLayout = DescriptorSetLayoutBuilder() .addSingleBinding(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, ALL_RAY_TRACING_STAGES) .build(vkd, device); const Move descriptorPool = DescriptorPoolBuilder() .addType(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER) .build(vkd, device, VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT, 1u); const Move descriptorSet = makeDescriptorSet(vkd, device, *descriptorPool, *descriptorSetLayout); const Move pipelineLayout = makePipelineLayout(vkd, device, descriptorSetLayout.get()); const Move cmdPool = createCommandPool(vkd, device, 0, queueFamilyIndex); const Move cmdBuffer = allocateCommandBuffer(vkd, device, *cmdPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY); const vk::VkDescriptorBufferInfo descriptorBufferInfo = makeDescriptorBufferInfo(**buffer, 0ull, bufferSizeBytes); de::MovePtr rayTracingPipeline = de::newMovePtr(); const Move pipeline = makePipeline(vkd, device, m_context.getBinaryCollection(), rayTracingPipeline, *pipelineLayout, shaderName); const de::MovePtr shaderBindingTable = rayTracingPipeline->createShaderBindingTable(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); const VkStridedDeviceAddressRegionKHR raygenShaderBindingTableRegion = makeStridedDeviceAddressRegionKHR(getBufferDeviceAddress(vkd, device, shaderBindingTable->get(), 0), shaderGroupHandleSize, shaderGroupHandleSize); const VkStridedDeviceAddressRegionKHR missShaderBindingTableRegion = makeStridedDeviceAddressRegionKHR(DE_NULL, 0, 0); const VkStridedDeviceAddressRegionKHR hitShaderBindingTableRegion = makeStridedDeviceAddressRegionKHR(DE_NULL, 0, 0); const VkStridedDeviceAddressRegionKHR callableShaderBindingTableRegion = makeStridedDeviceAddressRegionKHR(DE_NULL, 0, 0); beginCommandBuffer(vkd, *cmdBuffer, 0u); { DescriptorSetUpdateBuilder() .writeSingle(*descriptorSet, DescriptorSetUpdateBuilder::Location::binding(0u), VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, &descriptorBufferInfo) .update(vkd, device); vkd.cmdBindDescriptorSets(*cmdBuffer, VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, *pipelineLayout, 0, 1, &descriptorSet.get(), 0, DE_NULL); vkd.cmdBindPipeline(*cmdBuffer, VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, *pipeline); cmdTraceRays(vkd, *cmdBuffer, &raygenShaderBindingTableRegion, &missShaderBindingTableRegion, &hitShaderBindingTableRegion, &callableShaderBindingTableRegion, 1u, 1u, 1u); } endCommandBuffer(vkd, *cmdBuffer); submitCommandsAndWait(vkd, device, queue, cmdBuffer.get()); return buffer; } de::MovePtr RayTracingBuildIndirectTestInstance::runTest (const VkBuffer indirectBottomAccelerationStructure, const VkBuffer indirectTopAccelerationStructure) { const InstanceInterface& vki = m_context.getInstanceInterface(); const DeviceInterface& vkd = m_context.getDeviceInterface(); const VkDevice device = m_context.getDevice(); const VkPhysicalDevice physicalDevice = m_context.getPhysicalDevice(); const deUint32 queueFamilyIndex = m_context.getUniversalQueueFamilyIndex(); const VkQueue queue = m_context.getUniversalQueue(); Allocator& allocator = m_context.getDefaultAllocator(); const VkFormat format = VK_FORMAT_R32_UINT; const deUint32 pixelCount = m_data.width * m_data.height * m_data.depth; const deUint32 shaderGroupHandleSize = getShaderGroupSize(vki, physicalDevice); const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); const Move descriptorSetLayout = DescriptorSetLayoutBuilder() .addSingleBinding(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, ALL_RAY_TRACING_STAGES) .addSingleBinding(VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, ALL_RAY_TRACING_STAGES) .build(vkd, device); const Move descriptorPool = DescriptorPoolBuilder() .addType(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE) .addType(VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR) .build(vkd, device, VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT, 1u); const Move descriptorSet = makeDescriptorSet(vkd, device, *descriptorPool, *descriptorSetLayout); const Move pipelineLayout = makePipelineLayout(vkd, device, descriptorSetLayout.get()); const Move cmdPool = createCommandPool(vkd, device, 0, queueFamilyIndex); const Move cmdBuffer = allocateCommandBuffer(vkd, device, *cmdPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY); de::MovePtr rayTracingPipeline = de::newMovePtr(); const Move pipeline = makePipeline(vkd, device, m_context.getBinaryCollection(), rayTracingPipeline, *pipelineLayout, RAYGEN_GROUP, MISS_GROUP, HIT_GROUP); const de::MovePtr raygenShaderBindingTable = rayTracingPipeline->createShaderBindingTable(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, RAYGEN_GROUP, 1u); const de::MovePtr missShaderBindingTable = rayTracingPipeline->createShaderBindingTable(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, MISS_GROUP, 1u); const de::MovePtr hitShaderBindingTable = rayTracingPipeline->createShaderBindingTable(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, HIT_GROUP, 1u); const VkStridedDeviceAddressRegionKHR raygenShaderBindingTableRegion = makeStridedDeviceAddressRegionKHR(getBufferDeviceAddress(vkd, device, raygenShaderBindingTable->get(), 0), shaderGroupHandleSize, shaderGroupHandleSize); const VkStridedDeviceAddressRegionKHR missShaderBindingTableRegion = makeStridedDeviceAddressRegionKHR(getBufferDeviceAddress(vkd, device, missShaderBindingTable->get(), 0), shaderGroupHandleSize, shaderGroupHandleSize); const VkStridedDeviceAddressRegionKHR hitShaderBindingTableRegion = makeStridedDeviceAddressRegionKHR(getBufferDeviceAddress(vkd, device, hitShaderBindingTable->get(), 0), shaderGroupHandleSize, shaderGroupHandleSize); const VkStridedDeviceAddressRegionKHR callableShaderBindingTableRegion = makeStridedDeviceAddressRegionKHR(DE_NULL, 0, 0); const VkImageCreateInfo imageCreateInfo = makeImageCreateInfo(m_data.width, m_data.height, m_data.depth, format); const VkImageSubresourceRange imageSubresourceRange = makeImageSubresourceRange(VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1u, 0, 1u); const de::MovePtr image = de::MovePtr(new ImageWithMemory(vkd, device, allocator, imageCreateInfo, MemoryRequirement::Any)); const Move imageView = makeImageView(vkd, device, **image, VK_IMAGE_VIEW_TYPE_3D, format, imageSubresourceRange); const VkBufferCreateInfo bufferCreateInfo = makeBufferCreateInfo(pixelCount * sizeof(deUint32), VK_BUFFER_USAGE_TRANSFER_DST_BIT); const VkImageSubresourceLayers bufferImageSubresourceLayers = makeImageSubresourceLayers(VK_IMAGE_ASPECT_COLOR_BIT, 0u, 0u, 1u); const VkBufferImageCopy bufferImageRegion = makeBufferImageCopy(makeExtent3D(m_data.width, m_data.height, m_data.depth), bufferImageSubresourceLayers); de::MovePtr buffer = de::MovePtr(new BufferWithMemory(vkd, device, allocator, bufferCreateInfo, MemoryRequirement::HostVisible)); const VkDescriptorImageInfo descriptorImageInfo = makeDescriptorImageInfo(DE_NULL, *imageView, VK_IMAGE_LAYOUT_GENERAL); const VkImageMemoryBarrier preImageBarrier = makeImageMemoryBarrier(0u, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, **image, imageSubresourceRange); const VkImageMemoryBarrier postImageBarrier = makeImageMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR | VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL, **image, imageSubresourceRange); const VkMemoryBarrier postTraceMemoryBarrier = makeMemoryBarrier(VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT); const VkMemoryBarrier postCopyMemoryBarrier = makeMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_HOST_READ_BIT); const VkClearValue clearValue = makeClearValueColorU32(5u, 5u, 5u, 255u); const deUint32 indirectAccelerationStructureStride = sizeof(VkAccelerationStructureBuildRangeInfoKHR); de::SharedPtr bottomLevelAccelerationStructure; de::SharedPtr topLevelAccelerationStructure; beginCommandBuffer(vkd, *cmdBuffer, 0u); { cmdPipelineImageMemoryBarrier(vkd, *cmdBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, &preImageBarrier); vkd.cmdClearColorImage(*cmdBuffer, **image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &clearValue.color, 1, &imageSubresourceRange); cmdPipelineImageMemoryBarrier(vkd, *cmdBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, &postImageBarrier); bottomLevelAccelerationStructure = initBottomAccelerationStructure(*cmdBuffer, indirectBottomAccelerationStructure, 0, indirectAccelerationStructureStride); topLevelAccelerationStructure = initTopAccelerationStructure(*cmdBuffer, bottomLevelAccelerationStructure, indirectTopAccelerationStructure, 0, indirectAccelerationStructureStride); const TopLevelAccelerationStructure* topLevelAccelerationStructurePtr = topLevelAccelerationStructure.get(); VkWriteDescriptorSetAccelerationStructureKHR accelerationStructureWriteDescriptorSet = { VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_ACCELERATION_STRUCTURE_KHR, // VkStructureType sType; DE_NULL, // const void* pNext; 1u, // deUint32 accelerationStructureCount; topLevelAccelerationStructurePtr->getPtr(), // const VkAccelerationStructureKHR* pAccelerationStructures; }; DescriptorSetUpdateBuilder() .writeSingle(*descriptorSet, DescriptorSetUpdateBuilder::Location::binding(0u), VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, &descriptorImageInfo) .writeSingle(*descriptorSet, DescriptorSetUpdateBuilder::Location::binding(1u), VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, &accelerationStructureWriteDescriptorSet) .update(vkd, device); vkd.cmdBindDescriptorSets(*cmdBuffer, VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, *pipelineLayout, 0, 1, &descriptorSet.get(), 0, DE_NULL); vkd.cmdBindPipeline(*cmdBuffer, VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, *pipeline); cmdTraceRays(vkd, *cmdBuffer, &raygenShaderBindingTableRegion, &missShaderBindingTableRegion, &hitShaderBindingTableRegion, &callableShaderBindingTableRegion, m_data.width, m_data.height, m_data.depth); cmdPipelineMemoryBarrier(vkd, *cmdBuffer, VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR, VK_PIPELINE_STAGE_TRANSFER_BIT, &postTraceMemoryBarrier); vkd.cmdCopyImageToBuffer(*cmdBuffer, **image, VK_IMAGE_LAYOUT_GENERAL, **buffer, 1u, &bufferImageRegion); cmdPipelineMemoryBarrier(vkd, *cmdBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_HOST_BIT, &postCopyMemoryBarrier); } endCommandBuffer(vkd, *cmdBuffer); submitCommandsAndWait(vkd, device, queue, cmdBuffer.get()); invalidateMappedMemoryRange(vkd, device, buffer->getAllocation().getMemory(), buffer->getAllocation().getOffset(), pixelCount * sizeof(deUint32)); return buffer; } void RayTracingBuildIndirectTestInstance::checkSupportInInstance (void) const { const InstanceInterface& vki = m_context.getInstanceInterface(); const VkPhysicalDevice physicalDevice = m_context.getPhysicalDevice(); de::MovePtr rayTracingProperties = makeRayTracingProperties(vki, physicalDevice); if (rayTracingProperties->getMaxPrimitiveCount() < m_data.squaresGroupCount) TCU_THROW(NotSupportedError, "Triangles required more than supported"); if (rayTracingProperties->getMaxGeometryCount() < m_data.geometriesGroupCount) TCU_THROW(NotSupportedError, "Geometries required more than supported"); if (rayTracingProperties->getMaxInstanceCount() < m_data.instancesGroupCount) TCU_THROW(NotSupportedError, "Instances required more than supported"); } VkBuffer RayTracingBuildIndirectTestInstance::initIndirectTopAccelerationStructure (void) { VkBuffer result = DE_NULL; m_indirectAccelerationStructureTop = prepareBuffer(sizeof(VkAccelerationStructureBuildRangeInfoKHR), "wr-ast"); result = **m_indirectAccelerationStructureTop; return result; } VkBuffer RayTracingBuildIndirectTestInstance::initIndirectBottomAccelerationStructure (void) { VkBuffer result = DE_NULL; m_indirectAccelerationStructureBottom = prepareBuffer(sizeof(VkAccelerationStructureBuildRangeInfoKHR) * m_data.geometriesGroupCount, "wr-asb"); result = **m_indirectAccelerationStructureBottom; return result; } tcu::TestStatus RayTracingBuildIndirectTestInstance::iterate (void) { checkSupportInInstance(); const VkBuffer indirectAccelerationStructureBottom = initIndirectBottomAccelerationStructure(); const VkBuffer indirectAccelerationStructureTop = initIndirectTopAccelerationStructure(); const de::MovePtr buffer = runTest(indirectAccelerationStructureBottom, indirectAccelerationStructureTop); const deUint32* bufferPtr = (deUint32*)buffer->getAllocation().getHostPtr(); deUint32 failures = 0; for (deUint32 z = 0; z < m_data.depth; ++z) { const deUint32* bufferPtrLevel = &bufferPtr[z * m_data.height * m_data.width]; for (deUint32 y = 0; y < m_data.height; ++y) for (deUint32 x = 0; x < m_data.width; ++x) { const deUint32 n = m_data.width * y + x; const deUint32 expectedValue = (n % HIT_MISS_PATTERN == 0) ? MISS : HIT; if (bufferPtrLevel[n] != expectedValue) failures++; } } if (failures == 0) return tcu::TestStatus::pass("Pass"); else return tcu::TestStatus::fail("failures=" + de::toString(failures)); } } // anonymous tcu::TestCaseGroup* createBuildIndirectTests (tcu::TestContext& testCtx) { de::MovePtr group(new tcu::TestCaseGroup(testCtx, "indirect", "Build acceleration structure indirect ray tracing tests")); const deUint32 width = 512u; const deUint32 height = 128u; const deUint32 depth = 4u; const deUint32 largestGroup = width * height; const deUint32 squaresGroupCount = largestGroup; const deUint32 geometriesGroupCount = depth; const deUint32 instancesGroupCount = 1; const CaseDef caseDef = { width, height, depth, squaresGroupCount, geometriesGroupCount, instancesGroupCount, }; const std::string testName = "build_structure"; group->addChild(new RayTracingTestCase(testCtx, testName.c_str(), "", caseDef)); return group.release(); } } // RayTracing } // vkt