/*------------------------------------------------------------------------ * Vulkan Conformance Tests * ------------------------ * * Copyright (c) 2015 The Khronos Group Inc. * Copyright (c) 2015 Intel Corporation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Dynamic CB State Tests *//*--------------------------------------------------------------------*/ #include "vktDynamicStateCBTests.hpp" #include "vktDynamicStateBaseClass.hpp" #include "vktDynamicStateTestCaseUtil.hpp" #include "vkImageUtil.hpp" #include "vkCmdUtil.hpp" #include "tcuImageCompare.hpp" #include "tcuTextureUtil.hpp" #include "tcuRGBA.hpp" namespace vkt { namespace DynamicState { using namespace Draw; namespace { class BlendConstantsTestInstance : public DynamicStateBaseClass { public: BlendConstantsTestInstance (Context& context, vk::PipelineConstructionType pipelineConstructionType, const ShaderMap& shaders) : DynamicStateBaseClass (context, pipelineConstructionType, shaders.at(glu::SHADERTYPE_VERTEX), shaders.at(glu::SHADERTYPE_FRAGMENT), shaders.at(glu::SHADERTYPE_MESH)) { m_topology = vk::VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP; m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 1.0f, 1.0f), tcu::RGBA::green().toVec())); m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f), tcu::RGBA::green().toVec())); m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 1.0f, 1.0f), tcu::RGBA::green().toVec())); m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 1.0f, 1.0f), tcu::RGBA::green().toVec())); DynamicStateBaseClass::initialize(); } virtual void initPipeline (const vk::VkDevice device) { const auto& binaries = m_context.getBinaryCollection(); const vk::Move ms (m_isMesh ? createShaderModule(m_vk, device, binaries.get(m_meshShaderName), 0) : vk::Move()); const vk::Move vs (m_isMesh ? vk::Move() : createShaderModule(m_vk, device, binaries.get(m_vertexShaderName), 0)); const vk::Move fs (createShaderModule(m_vk, device, binaries.get(m_fragmentShaderName), 0)); std::vector viewports { { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f } }; std::vector scissors { { { 0u, 0u }, { 0u, 0u } } }; const PipelineCreateInfo::ColorBlendState::Attachment attachmentState(VK_TRUE, vk::VK_BLEND_FACTOR_SRC_ALPHA, vk::VK_BLEND_FACTOR_CONSTANT_COLOR, vk::VK_BLEND_OP_ADD, vk::VK_BLEND_FACTOR_SRC_ALPHA, vk::VK_BLEND_FACTOR_CONSTANT_ALPHA, vk::VK_BLEND_OP_ADD); const PipelineCreateInfo::ColorBlendState colorBlendState(1, static_cast(&attachmentState)); const PipelineCreateInfo::RasterizerState rasterizerState; const PipelineCreateInfo::DepthStencilState depthStencilState; const PipelineCreateInfo::DynamicState dynamicState; m_pipeline.setDefaultTopology(m_topology) .setDynamicState(static_cast(&dynamicState)) .setDefaultMultisampleState(); #ifndef CTS_USES_VULKANSC if (m_isMesh) { m_pipeline .setupPreRasterizationMeshShaderState(viewports, scissors, *m_pipelineLayout, *m_renderPass, 0u, DE_NULL, *ms, static_cast(&rasterizerState)); } else #endif // CTS_USES_VULKANSC { m_pipeline .setupVertexInputState(&m_vertexInputState) .setupPreRasterizationShaderState(viewports, scissors, *m_pipelineLayout, *m_renderPass, 0u, *vs, static_cast(&rasterizerState)); } m_pipeline.setupFragmentShaderState(*m_pipelineLayout, *m_renderPass, 0u, *fs, static_cast(&depthStencilState)) .setupFragmentOutputState(*m_renderPass, 0u, static_cast(&colorBlendState)) .setMonolithicPipelineLayout(*m_pipelineLayout) .buildPipeline(); } virtual tcu::TestStatus iterate (void) { tcu::TestLog& log = m_context.getTestContext().getLog(); const vk::VkQueue queue = m_context.getUniversalQueue(); const vk::VkDevice device = m_context.getDevice(); const vk::VkClearColorValue clearColor = { { 1.0f, 1.0f, 1.0f, 1.0f } }; beginRenderPassWithClearColor(clearColor); m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipeline.getPipeline()); // bind states here setDynamicViewportState(WIDTH, HEIGHT); setDynamicRasterizationState(); setDynamicDepthStencilState(); setDynamicBlendState(0.33f, 0.1f, 0.66f, 0.5f); #ifndef CTS_USES_VULKANSC if (m_isMesh) { const auto numVert = static_cast(m_data.size()); DE_ASSERT(numVert >= 2u); m_vk.cmdBindDescriptorSets(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipelineLayout.get(), 0u, 1u, &m_descriptorSet.get(), 0u, nullptr); pushVertexOffset(0u, *m_pipelineLayout); m_vk.cmdDrawMeshTasksEXT(*m_cmdBuffer, numVert - 2u, 1u, 1u); } else #endif // CTS_USES_VULKANSC { const vk::VkDeviceSize vertexBufferOffset = 0; const vk::VkBuffer vertexBuffer = m_vertexBuffer->object(); m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset); m_vk.cmdDraw(*m_cmdBuffer, static_cast(m_data.size()), 1, 0, 0); } endRenderPass(m_vk, *m_cmdBuffer); endCommandBuffer(m_vk, *m_cmdBuffer); submitCommandsAndWait(m_vk, device, queue, m_cmdBuffer.get()); //validation { tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5f + static_cast(WIDTH)), (int)(0.5f + static_cast(HEIGHT))); referenceFrame.allocLevel(0); const deInt32 frameWidth = referenceFrame.getWidth(); const deInt32 frameHeight = referenceFrame.getHeight(); tcu::clear(referenceFrame.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f)); for (int y = 0; y < frameHeight; y++) { const float yCoord = (float)(y / (0.5*frameHeight)) - 1.0f; for (int x = 0; x < frameWidth; x++) { const float xCoord = (float)(x / (0.5*frameWidth)) - 1.0f; if ((yCoord >= -1.0f && yCoord <= 1.0f && xCoord >= -1.0f && xCoord <= 1.0f)) referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.33f, 1.0f, 0.66f, 1.0f), x, y); } } const vk::VkOffset3D zeroOffset = { 0, 0, 0 }; const tcu::ConstPixelBufferAccess renderedFrame = m_colorTargetImage->readSurface(queue, m_context.getDefaultAllocator(), vk::VK_IMAGE_LAYOUT_GENERAL, zeroOffset, WIDTH, HEIGHT, vk::VK_IMAGE_ASPECT_COLOR_BIT); if (!tcu::fuzzyCompare(log, "Result", "Image comparison result", referenceFrame.getLevel(0), renderedFrame, 0.05f, tcu::COMPARE_LOG_RESULT)) { return tcu::TestStatus(QP_TEST_RESULT_FAIL, "Image verification failed"); } return tcu::TestStatus(QP_TEST_RESULT_PASS, "Image verification passed"); } } }; #ifndef CTS_USES_VULKANSC void checkMeshShaderSupport (Context& context) { context.requireDeviceFunctionality("VK_EXT_mesh_shader"); } #endif // CTS_USES_VULKANSC } //anonymous DynamicStateCBTests::DynamicStateCBTests (tcu::TestContext& testCtx, vk::PipelineConstructionType pipelineConstructionType) : TestCaseGroup (testCtx, "cb_state", "Tests for color blend state") , m_pipelineConstructionType (pipelineConstructionType) { /* Left blank on purpose */ } DynamicStateCBTests::~DynamicStateCBTests (void) {} void DynamicStateCBTests::init (void) { ShaderMap pathsBase; pathsBase[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag"; pathsBase[glu::SHADERTYPE_VERTEX] = nullptr; pathsBase[glu::SHADERTYPE_MESH] = nullptr; { ShaderMap shaderPaths(pathsBase); shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; addChild(new InstanceFactory(m_testCtx, "blend_constants", "Check if blend constants are working properly", m_pipelineConstructionType, shaderPaths)); } #ifndef CTS_USES_VULKANSC { ShaderMap shaderPaths(pathsBase); shaderPaths[glu::SHADERTYPE_MESH] = "vulkan/dynamic_state/VertexFetch.mesh"; addChild(new InstanceFactory(m_testCtx, "blend_constants_mesh", "Check if blend constants are working properly in mesh shaders", m_pipelineConstructionType, shaderPaths, checkMeshShaderSupport)); } #endif // CTS_USES_VULKANSC } } // DynamicState } // vkt