#!amber # Copyright 2019 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a bug found by GraphicsFuzz. # Short description: A fragment shader that assigns vector values # The test passes because shader always writes red. # Optimized using spirv-opt with the following arguments: # '--eliminate-dead-branches' # '--eliminate-dead-inserts' # '--combine-access-chains' # '--eliminate-local-multi-store' # '--simplify-instructions' # '--eliminate-dead-branches' # '--vector-dce' # '--combine-access-chains' # '--eliminate-local-single-store' # '--eliminate-local-multi-store' # '--eliminate-dead-inserts' # '--if-conversion' # '--copy-propagate-arrays' # '--combine-access-chains' # spirv-opt commit hash: e82a428605f6ce0a07337b36f8ba3935c9f165ac SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # # layout(location = 0) out vec4 _GLF_color; # # int func() # { # vec4 tmp; # float tmp2[1]; # float tmp3; # vec2 coord = vec2(1.0); # # if (int(coord.y) < 180) // Always true # tmp3 = tmp2[0]; # else # discard; # # tmp = vec4(tmp3); # return 1; # } # # void main() # { # if (func() == 1) # _GLF_color = vec4(1.0, 0.0, 0.0, 1.0); # else # _GLF_color = vec4(0.0, 0.0, 0.0, 1.0); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 54 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %49 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %8 "func(" OpName %13 "coord" OpName %27 "tmp3" OpName %30 "tmp2" OpName %38 "tmp" OpName %49 "_GLF_color" OpDecorate %8 RelaxedPrecision OpDecorate %44 RelaxedPrecision OpDecorate %49 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeInt 32 1 %7 = OpTypeFunction %6 %10 = OpTypeFloat 32 %11 = OpTypeVector %10 2 %12 = OpTypePointer Function %11 %14 = OpConstant %10 1 %15 = OpConstantComposite %11 %14 %14 %16 = OpTypeInt 32 0 %17 = OpConstant %16 1 %18 = OpTypePointer Function %10 %22 = OpConstant %6 180 %23 = OpTypeBool %28 = OpTypeArray %10 %17 %29 = OpTypePointer Function %28 %31 = OpConstant %6 0 %36 = OpTypeVector %10 4 %37 = OpTypePointer Function %36 %41 = OpConstant %6 1 %48 = OpTypePointer Output %36 %49 = OpVariable %48 Output %50 = OpConstant %10 0 %51 = OpConstantComposite %36 %14 %50 %50 %14 %53 = OpConstantComposite %36 %50 %50 %50 %14 %4 = OpFunction %2 None %3 %5 = OpLabel %44 = OpFunctionCall %6 %8 %45 = OpIEqual %23 %44 %41 OpSelectionMerge %47 None OpBranchConditional %45 %46 %52 %46 = OpLabel OpStore %49 %51 OpBranch %47 %52 = OpLabel OpStore %49 %53 OpBranch %47 %47 = OpLabel OpReturn OpFunctionEnd %8 = OpFunction %6 None %7 %9 = OpLabel %13 = OpVariable %12 Function %27 = OpVariable %18 Function %30 = OpVariable %29 Function %38 = OpVariable %37 Function OpStore %13 %15 %19 = OpAccessChain %18 %13 %17 %20 = OpLoad %10 %19 %21 = OpConvertFToS %6 %20 %24 = OpSLessThan %23 %21 %22 OpSelectionMerge %26 None OpBranchConditional %24 %25 %34 %25 = OpLabel %32 = OpAccessChain %18 %30 %31 %33 = OpLoad %10 %32 OpStore %27 %33 OpBranch %26 %34 = OpLabel OpKill %26 = OpLabel %40 = OpCompositeConstruct %36 %33 %33 %33 %33 OpStore %38 %40 OpReturnValue %41 OpFunctionEnd END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255