#!amber # Copyright 2019 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a bug found by GraphicsFuzz. # Short description: A fragment shader with an always false if function # The test passes because main always writes the color red. (Additionally the discard statement is never reached). # Optimized using spirv-opt with the following arguments: # '--eliminate-local-single-block' # '--reduce-load-size' # '--combine-access-chains' # '--eliminate-local-multi-store' # '--reduce-load-size' # '--convert-local-access-chains' # '--eliminate-dead-branches' # '--eliminate-dead-branches' # '--merge-return' # '--copy-propagate-arrays' # '--copy-propagate-arrays' # '--eliminate-dead-inserts' # '--merge-blocks' # '--copy-propagate-arrays' # '--combine-access-chains' # '--simplify-instructions' # '--convert-local-access-chains' # spirv-opt commit hash: 4a00a80c40484a6f6f72f48c9d34943cf8f180d4 SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # # // END OF GENERATED HEADER # precision highp float; # # layout(location = 0) out vec4 _GLF_color; # layout(set = 0, binding = 0) uniform buf0 # { # vec2 injectionSwitch; # }; # # vec3 mand() # { # for ( # int k = 0; # k < 1000; # 1) # { # discard; # } # return vec3(1.0); # } # void main() # { # if (injectionSwitch.x > injectionSwitch.y) # { # for ( # int j = 0; # j < 4; # 1) # { # mand(); # } # } # # _GLF_color = vec4(1.0, 0.0, 0.0, 1.0); # # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 7 ; Bound: 64 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %57 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %9 "mand(" OpName %13 "k" OpName %31 "buf0" OpMemberName %31 0 "injectionSwitch" OpName %33 "" OpName %45 "j" OpName %57 "_GLF_color" OpDecorate %13 RelaxedPrecision OpMemberDecorate %31 0 Offset 0 OpDecorate %31 Block OpDecorate %33 DescriptorSet 0 OpDecorate %33 Binding 0 OpDecorate %45 RelaxedPrecision OpDecorate %57 Location 0 OpDecorate %14 RelaxedPrecision %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypeVector %6 3 %8 = OpTypeFunction %7 %11 = OpTypeInt 32 1 %12 = OpTypePointer Function %11 %14 = OpConstant %11 0 %21 = OpConstant %11 1000 %22 = OpTypeBool %25 = OpConstant %11 1 %26 = OpConstant %6 1 %27 = OpConstantComposite %7 %26 %26 %26 %30 = OpTypeVector %6 2 %31 = OpTypeStruct %30 %32 = OpTypePointer Uniform %31 %33 = OpVariable %32 Uniform %34 = OpTypeInt 32 0 %35 = OpConstant %34 0 %36 = OpTypePointer Uniform %6 %39 = OpConstant %34 1 %52 = OpConstant %11 4 %55 = OpTypeVector %6 4 %56 = OpTypePointer Output %55 %57 = OpVariable %56 Output %58 = OpConstant %6 0 %59 = OpConstantComposite %55 %26 %58 %58 %26 %62 = OpUndef %11 %63 = OpConstantTrue %22 %4 = OpFunction %2 None %3 %5 = OpLabel %45 = OpVariable %12 Function %37 = OpAccessChain %36 %33 %14 %35 %38 = OpLoad %6 %37 %40 = OpAccessChain %36 %33 %14 %39 %41 = OpLoad %6 %40 %42 = OpFOrdGreaterThan %22 %38 %41 OpSelectionMerge %44 None OpBranchConditional %42 %43 %44 %43 = OpLabel OpStore %45 %14 OpBranch %46 %46 = OpLabel OpLoopMerge %48 %47 None OpBranchConditional %63 %47 %48 %47 = OpLabel %54 = OpFunctionCall %7 %9 OpBranch %46 %48 = OpLabel OpBranch %44 %44 = OpLabel OpStore %57 %59 OpReturn OpFunctionEnd %9 = OpFunction %7 None %8 %10 = OpLabel %13 = OpVariable %12 Function OpStore %13 %14 OpBranch %15 %15 = OpLabel OpLoopMerge %17 %18 None OpBranchConditional %63 %16 %17 %16 = OpLabel OpKill %18 = OpLabel OpBranch %15 %17 = OpLabel OpReturnValue %27 OpFunctionEnd END # uniforms for variant # injectionSwitch BUFFER variant_injectionSwitch DATA_TYPE vec2 DATA 0.0 1.0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant_injectionSwitch AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255