#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by GraphicsFuzz. # Short description: A fragment shader that covers a specific OpKill wrapping code path # The test passes because shader always writes red. # Optimized using spirv-opt with the following arguments: # '--vector-dce' # '--combine-access-chains' # '--eliminate-local-multi-store' # '--scalar-replacement=100' # '--simplify-instructions' # '--eliminate-dead-branches' # '--merge-return' # '--combine-access-chains' # '--simplify-instructions' # '--eliminate-dead-branches' # '--merge-blocks' # spirv-opt commit hash: 9215c1b7df0029f27807e8c8d7ec80532ce90a87 SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # precision highp int; # # layout(location = 0) out vec4 _GLF_color; # # layout(set = 0, binding = 0) uniform buf0 # { # int zero; # }; # # void func(int x) # { # // Always false. # if (x < zero) # discard; # # if (x > 8) # _GLF_color = vec4(1, 0, 0, 1); # else # _GLF_color = vec4(0); # } # # void main() # { # _GLF_color = vec4(0); # # for (int i = 0; i < 10 + zero; i++) # func(i); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 58 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %33 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %10 "func(i1;" OpName %9 "x" OpName %13 "buf0" OpMemberName %13 0 "zero" OpName %15 "" OpName %33 "_GLF_color" OpName %39 "i" OpName %51 "param" OpMemberDecorate %13 0 Offset 0 OpDecorate %13 Block OpDecorate %15 DescriptorSet 0 OpDecorate %15 Binding 0 OpDecorate %33 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeInt 32 1 %7 = OpTypePointer Function %6 %8 = OpTypeFunction %2 %7 %13 = OpTypeStruct %6 %14 = OpTypePointer Uniform %13 %15 = OpVariable %14 Uniform %16 = OpConstant %6 0 %17 = OpTypePointer Uniform %6 %20 = OpTypeBool %26 = OpConstant %6 8 %30 = OpTypeFloat 32 %31 = OpTypeVector %30 4 %32 = OpTypePointer Output %31 %33 = OpVariable %32 Output %34 = OpConstant %30 1 %35 = OpConstant %30 0 %36 = OpConstantComposite %31 %34 %35 %35 %34 %38 = OpConstantComposite %31 %35 %35 %35 %35 %46 = OpConstant %6 10 %55 = OpConstant %6 1 %4 = OpFunction %2 None %3 %5 = OpLabel %39 = OpVariable %7 Function %51 = OpVariable %7 Function OpStore %33 %38 OpStore %39 %16 OpBranch %40 %40 = OpLabel %57 = OpPhi %6 %16 %5 %56 %41 %47 = OpAccessChain %17 %15 %16 %48 = OpLoad %6 %47 %49 = OpIAdd %6 %46 %48 %50 = OpSLessThan %20 %57 %49 OpLoopMerge %42 %41 None OpBranchConditional %50 %41 %42 %41 = OpLabel OpStore %51 %57 %53 = OpFunctionCall %2 %10 %51 %56 = OpIAdd %6 %57 %55 OpStore %39 %56 OpBranch %40 %42 = OpLabel OpReturn OpFunctionEnd %10 = OpFunction %2 None %8 %9 = OpFunctionParameter %7 %11 = OpLabel %12 = OpLoad %6 %9 %18 = OpAccessChain %17 %15 %16 %19 = OpLoad %6 %18 %21 = OpSLessThan %20 %12 %19 OpSelectionMerge %23 None OpBranchConditional %21 %22 %23 %22 = OpLabel OpKill %23 = OpLabel %25 = OpLoad %6 %9 %27 = OpSGreaterThan %20 %25 %26 OpSelectionMerge %29 None OpBranchConditional %27 %28 %37 %28 = OpLabel OpStore %33 %36 OpBranch %29 %37 = OpLabel OpStore %33 %38 OpBranch %29 %29 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # zero BUFFER variant_zero DATA_TYPE int32 DATA 0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant_zero AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255