#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by GraphicsFuzz. # Short description: A fragment shader that covers a specific value tracking code path # The test passes because the shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # # layout(location = 0) out vec4 _GLF_color; # # void main() # { # // Constant vector doesn't change between fragments. # vec4 diff = dFdy(acosh(vec4(8.0, 2.0, 3.5, 3.4))); # # if (diff == vec4(0)) # _GLF_color = vec4(1, 0, 0, 1); # else # _GLF_color = diff; # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 32 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %27 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %9 "diff" OpName %27 "_GLF_color" OpDecorate %27 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypeVector %6 4 %8 = OpTypePointer Function %7 %10 = OpConstant %6 8 %11 = OpConstant %6 2 %12 = OpConstant %6 3.5 %13 = OpConstant %6 3.4000001 %14 = OpConstantComposite %7 %10 %11 %12 %13 %18 = OpConstant %6 0 %19 = OpConstantComposite %7 %18 %18 %18 %18 %20 = OpTypeBool %21 = OpTypeVector %20 4 %26 = OpTypePointer Output %7 %27 = OpVariable %26 Output %28 = OpConstant %6 1 %29 = OpConstantComposite %7 %28 %18 %18 %28 %4 = OpFunction %2 None %3 %5 = OpLabel %9 = OpVariable %8 Function %15 = OpExtInst %7 %1 Acosh %14 %16 = OpDPdy %7 %15 OpStore %9 %16 %17 = OpLoad %7 %9 %22 = OpFOrdEqual %21 %17 %19 %23 = OpAll %20 %22 OpSelectionMerge %25 None OpBranchConditional %23 %24 %30 %24 = OpLabel OpStore %27 %29 OpBranch %25 %30 = OpLabel %31 = OpLoad %7 %9 OpStore %27 %31 OpBranch %25 %25 = OpLabel OpReturn OpFunctionEnd END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255