#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by the GraphicsFuzz project. # Short description: A fragment shader that covers a specific selection DAG code path # The test passes because the shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # #define _int_1 _GLF_uniform_int_values[0] # #define _int_0 _GLF_uniform_int_values[1] # # precision highp float; # precision highp int; # # // Contents of _GLF_uniform_int_values: [1, 0] # layout(set = 0, binding = 0) uniform buf0 # { # int _GLF_uniform_int_values[2]; # }; # // Contents of v1: [0.0, 1.0] # layout(set = 0, binding = 1) uniform buf1 # { # vec2 v1; # }; # # layout(location = 0) out vec4 _GLF_color; # # void main() # { # // Always true. # if (v1.x < v1.y) # { # _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1); # # // Always false. # if (v1.x > v1.y) # { # _GLF_color = vec4(_int_1); # } # return; # } # else # { # _GLF_color = vec4(_int_0); # } # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 65 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %27 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %8 "buf1" OpMemberName %8 0 "v1" OpName %10 "" OpName %27 "_GLF_color" OpName %30 "buf0" OpMemberName %30 0 "_GLF_uniform_int_values" OpName %32 "" OpMemberDecorate %8 0 Offset 0 OpDecorate %8 Block OpDecorate %10 DescriptorSet 0 OpDecorate %10 Binding 1 OpDecorate %27 Location 0 OpDecorate %29 ArrayStride 16 OpMemberDecorate %30 0 Offset 0 OpDecorate %30 Block OpDecorate %32 DescriptorSet 0 OpDecorate %32 Binding 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypeVector %6 2 %8 = OpTypeStruct %7 %9 = OpTypePointer Uniform %8 %10 = OpVariable %9 Uniform %11 = OpTypeInt 32 1 %12 = OpConstant %11 0 %13 = OpTypeInt 32 0 %14 = OpConstant %13 0 %15 = OpTypePointer Uniform %6 %18 = OpConstant %13 1 %21 = OpTypeBool %25 = OpTypeVector %6 4 %26 = OpTypePointer Output %25 %27 = OpVariable %26 Output %28 = OpConstant %13 2 %29 = OpTypeArray %11 %28 %30 = OpTypeStruct %29 %31 = OpTypePointer Uniform %30 %32 = OpVariable %31 Uniform %33 = OpTypePointer Uniform %11 %37 = OpConstant %11 1 %4 = OpFunction %2 None %3 %5 = OpLabel %16 = OpAccessChain %15 %10 %12 %14 %17 = OpLoad %6 %16 %19 = OpAccessChain %15 %10 %12 %18 %20 = OpLoad %6 %19 %22 = OpFOrdLessThan %21 %17 %20 OpSelectionMerge %24 None OpBranchConditional %22 %23 %60 %23 = OpLabel %34 = OpAccessChain %33 %32 %12 %12 %35 = OpLoad %11 %34 %36 = OpConvertSToF %6 %35 %38 = OpAccessChain %33 %32 %12 %37 %39 = OpLoad %11 %38 %40 = OpConvertSToF %6 %39 %41 = OpAccessChain %33 %32 %12 %37 %42 = OpLoad %11 %41 %43 = OpConvertSToF %6 %42 %44 = OpAccessChain %33 %32 %12 %12 %45 = OpLoad %11 %44 %46 = OpConvertSToF %6 %45 %47 = OpCompositeConstruct %25 %36 %40 %43 %46 OpStore %27 %47 %48 = OpAccessChain %15 %10 %12 %14 %49 = OpLoad %6 %48 %50 = OpAccessChain %15 %10 %12 %18 %51 = OpLoad %6 %50 %52 = OpFOrdGreaterThan %21 %49 %51 OpSelectionMerge %54 None OpBranchConditional %52 %53 %54 %53 = OpLabel %55 = OpAccessChain %33 %32 %12 %12 %56 = OpLoad %11 %55 %57 = OpConvertSToF %6 %56 %58 = OpCompositeConstruct %25 %57 %57 %57 %57 OpStore %27 %58 OpBranch %54 %54 = OpLabel OpReturn %60 = OpLabel %61 = OpAccessChain %33 %32 %12 %37 %62 = OpLoad %11 %61 %63 = OpConvertSToF %6 %62 %64 = OpCompositeConstruct %25 %63 %63 %63 %63 OpStore %27 %64 OpBranch %24 %24 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # v1 BUFFER variant_v1 DATA_TYPE vec2 STD140 DATA 0.0 1.0 END # _GLF_uniform_int_values BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 1 0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant_v1 AS uniform DESCRIPTOR_SET 0 BINDING 1 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255