#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by GraphicsFuzz. # Short description: A fragment shader that covers a specific load size reduction path. # The test passes because shader always writes red. # Optimized using spirv-opt with the following arguments: # '-Os' # spirv-opt commit hash: 9215c1b7df0029f27807e8c8d7ec80532ce90a87 SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # # layout(location = 0) out vec4 _GLF_color; # layout(set = 0, binding = 0) uniform buf0 # { # int zero; # }; # # struct S # { # int x[1]; # }; # # // Function returns 1 or 2. # int func(S s, int a) # { # _GLF_color = vec4(0); # # if(s.x[zero] == a) # return 1; # # return 2; # } # # void main() # { # S s; // Uninitialized. Contents don't matter. # int res = func(s, s.x[0]); # // Always true. # if (res == 1 || res == 2) # _GLF_color = vec4(1, 0, 0, 1); # else # _GLF_color = vec4(0); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 97 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %21 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %21 "_GLF_color" OpName %25 "buf0" OpMemberName %25 0 "zero" OpName %27 "" OpDecorate %21 Location 0 OpMemberDecorate %25 0 RelaxedPrecision OpMemberDecorate %25 0 Offset 0 OpDecorate %25 Block OpDecorate %27 DescriptorSet 0 OpDecorate %27 Binding 0 OpDecorate %49 RelaxedPrecision OpDecorate %79 RelaxedPrecision OpDecorate %81 RelaxedPrecision OpDecorate %88 RelaxedPrecision OpDecorate %96 RelaxedPrecision %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeInt 32 1 %7 = OpTypeInt 32 0 %8 = OpConstant %7 1 %9 = OpTypeArray %6 %8 %12 = OpTypePointer Function %6 %18 = OpTypeFloat 32 %19 = OpTypeVector %18 4 %20 = OpTypePointer Output %19 %21 = OpVariable %20 Output %22 = OpConstant %18 0 %23 = OpConstantComposite %19 %22 %22 %22 %22 %24 = OpConstant %6 0 %25 = OpTypeStruct %6 %26 = OpTypePointer Uniform %25 %27 = OpVariable %26 Uniform %28 = OpTypePointer Uniform %6 %34 = OpTypeBool %38 = OpConstant %6 1 %40 = OpConstant %6 2 %58 = OpConstant %18 1 %59 = OpConstantComposite %19 %58 %22 %22 %58 %87 = OpTypePointer Function %9 %4 = OpFunction %2 None %3 %5 = OpLabel %88 = OpVariable %87 Function %89 = OpLoad %9 %88 %49 = OpCompositeExtract %6 %89 0 OpBranch %74 %74 = OpLabel OpLoopMerge %75 %76 None OpBranch %77 %77 = OpLabel OpStore %21 %23 %78 = OpAccessChain %28 %27 %24 %79 = OpLoad %6 %78 %94 = OpAccessChain %12 %88 %79 %81 = OpLoad %6 %94 %83 = OpIEqual %34 %81 %49 OpSelectionMerge %84 None OpBranchConditional %83 %85 %84 %85 = OpLabel OpBranch %75 %84 = OpLabel OpBranch %75 %76 = OpLabel OpBranch %74 %75 = OpLabel %96 = OpPhi %6 %38 %85 %40 %84 %52 = OpIEqual %34 %96 %38 %54 = OpIEqual %34 %96 %40 %55 = OpLogicalOr %34 %52 %54 OpSelectionMerge %57 None OpBranchConditional %55 %56 %60 %60 = OpLabel OpStore %21 %23 OpBranch %57 %56 = OpLabel OpStore %21 %59 OpBranch %57 %57 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # zero BUFFER variant_zero DATA_TYPE int32 DATA 0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant_zero AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255