#!amber # Copyright 2022 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by the GraphicsFuzz project. # Short description: A fragment shader that covers specific LLVM code paths # The test passes because the shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 320 es # # precision highp float; # precision highp int; # # // Contents of one: 1 # layout(push_constant) uniform buf_push # { # int one; # }; # # layout(location = 0) out vec4 _GLF_color; # # void main() # { # int a = 100; # # do # { # // Always false. # if(one < 1) # { # break; # } # # a--; # } # while(a > 1); # # // Always true. # if(a == 1) # { # _GLF_color = vec4(1, 0, 0, 1); # } # else # { # _GLF_color = vec4(0); # } # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 10 ; Bound: 44 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %38 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 320 OpName %4 "main" OpName %8 "a" OpName %14 "buf_push" OpMemberName %14 0 "one" OpName %16 "" OpName %38 "_GLF_color" OpMemberDecorate %14 0 Offset 0 OpDecorate %14 Block OpDecorate %38 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeInt 32 1 %7 = OpTypePointer Function %6 %9 = OpConstant %6 100 %14 = OpTypeStruct %6 %15 = OpTypePointer PushConstant %14 %16 = OpVariable %15 PushConstant %17 = OpConstant %6 0 %18 = OpTypePointer PushConstant %6 %21 = OpConstant %6 1 %22 = OpTypeBool %35 = OpTypeFloat 32 %36 = OpTypeVector %35 4 %37 = OpTypePointer Output %36 %38 = OpVariable %37 Output %39 = OpConstant %35 1 %40 = OpConstant %35 0 %41 = OpConstantComposite %36 %39 %40 %40 %39 %43 = OpConstantComposite %36 %40 %40 %40 %40 %4 = OpFunction %2 None %3 %5 = OpLabel %8 = OpVariable %7 Function OpStore %8 %9 OpBranch %10 %10 = OpLabel OpLoopMerge %12 %13 None OpBranch %11 %11 = OpLabel %19 = OpAccessChain %18 %16 %17 %20 = OpLoad %6 %19 %23 = OpSLessThan %22 %20 %21 OpSelectionMerge %25 None OpBranchConditional %23 %24 %25 %24 = OpLabel OpBranch %12 %25 = OpLabel %27 = OpLoad %6 %8 %28 = OpISub %6 %27 %21 OpStore %8 %28 OpBranch %13 %13 = OpLabel %29 = OpLoad %6 %8 %30 = OpSGreaterThan %22 %29 %21 OpBranchConditional %30 %10 %12 %12 = OpLabel %31 = OpLoad %6 %8 %32 = OpIEqual %22 %31 %21 OpSelectionMerge %34 None OpBranchConditional %32 %33 %42 %33 = OpLabel OpStore %38 %41 OpBranch %34 %42 = OpLabel OpStore %38 %43 OpBranch %34 %34 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # one BUFFER variant_one DATA_TYPE int32 STD140 DATA 1 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 32 32 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant_one AS push_constant END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 32 32 EXPECT variant_framebuffer IDX 0 0 SIZE 32 32 EQ_RGBA 255 0 0 255