#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by the GraphicsFuzz project. # Short description: Covers specific instruction simplify and combine compare code paths # The test passes because the shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # #define _int_0 _GLF_uniform_int_values[0] # #define _int_10 _GLF_uniform_int_values[1] # #define _float_1_0 _GLF_uniform_float_values[0] # #define _float_0_25 _GLF_uniform_float_values[1] # # precision highp float; # precision highp int; # # // Contents of _GLF_uniform_float_values: [1.0, 0.25] # layout(set = 0, binding = 0) uniform buf0 # { # float _GLF_uniform_float_values[2]; # }; # # // Contents of _GLF_uniform_int_values: [0, 10] # layout(set = 0, binding = 1) uniform buf1 # { # int _GLF_uniform_int_values[2]; # }; # # layout(location = 0) out vec4 _GLF_color; # # void main() # { # _GLF_color = vec4(_int_0); # for (int i = _int_0; i < _int_10; i++) # { # // True when i = 0. # if (!(_float_0_25 <= float(i))) # { # _GLF_color += vec4(_float_1_0, i, i, _float_1_0); # } # } # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 64 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %9 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %9 "_GLF_color" OpName %14 "buf1" OpMemberName %14 0 "_GLF_uniform_int_values" OpName %16 "" OpName %24 "i" OpName %39 "buf0" OpMemberName %39 0 "_GLF_uniform_float_values" OpName %41 "" OpDecorate %9 Location 0 OpDecorate %13 ArrayStride 16 OpMemberDecorate %14 0 Offset 0 OpDecorate %14 Block OpDecorate %16 DescriptorSet 0 OpDecorate %16 Binding 1 OpDecorate %38 ArrayStride 16 OpMemberDecorate %39 0 Offset 0 OpDecorate %39 Block OpDecorate %41 DescriptorSet 0 OpDecorate %41 Binding 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypeVector %6 4 %8 = OpTypePointer Output %7 %9 = OpVariable %8 Output %10 = OpTypeInt 32 1 %11 = OpTypeInt 32 0 %12 = OpConstant %11 2 %13 = OpTypeArray %10 %12 %14 = OpTypeStruct %13 %15 = OpTypePointer Uniform %14 %16 = OpVariable %15 Uniform %17 = OpConstant %10 0 %18 = OpTypePointer Uniform %10 %23 = OpTypePointer Function %10 %33 = OpConstant %10 1 %36 = OpTypeBool %38 = OpTypeArray %6 %12 %39 = OpTypeStruct %38 %40 = OpTypePointer Uniform %39 %41 = OpVariable %40 Uniform %42 = OpTypePointer Uniform %6 %4 = OpFunction %2 None %3 %5 = OpLabel %24 = OpVariable %23 Function %19 = OpAccessChain %18 %16 %17 %17 %20 = OpLoad %10 %19 %21 = OpConvertSToF %6 %20 %22 = OpCompositeConstruct %7 %21 %21 %21 %21 OpStore %9 %22 %25 = OpAccessChain %18 %16 %17 %17 %26 = OpLoad %10 %25 OpStore %24 %26 OpBranch %27 %27 = OpLabel OpLoopMerge %29 %30 None OpBranch %31 %31 = OpLabel %32 = OpLoad %10 %24 %34 = OpAccessChain %18 %16 %17 %33 %35 = OpLoad %10 %34 %37 = OpSLessThan %36 %32 %35 OpBranchConditional %37 %28 %29 %28 = OpLabel %43 = OpAccessChain %42 %41 %17 %33 %44 = OpLoad %6 %43 %45 = OpLoad %10 %24 %46 = OpConvertSToF %6 %45 %47 = OpFOrdLessThanEqual %36 %44 %46 %48 = OpLogicalNot %36 %47 OpSelectionMerge %50 None OpBranchConditional %48 %49 %50 %49 = OpLabel %51 = OpAccessChain %42 %41 %17 %17 %52 = OpLoad %6 %51 %53 = OpLoad %10 %24 %54 = OpConvertSToF %6 %53 %55 = OpLoad %10 %24 %56 = OpConvertSToF %6 %55 %57 = OpAccessChain %42 %41 %17 %17 %58 = OpLoad %6 %57 %59 = OpCompositeConstruct %7 %52 %54 %56 %58 %60 = OpLoad %7 %9 %61 = OpFAdd %7 %60 %59 OpStore %9 %61 OpBranch %50 %50 = OpLabel OpBranch %30 %30 = OpLabel %62 = OpLoad %10 %24 %63 = OpIAdd %10 %62 %33 OpStore %24 %63 OpBranch %27 %29 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # _GLF_uniform_int_values BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 0 10 END # _GLF_uniform_float_values BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA 1.0 0.25 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 1 BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255