#!amber # Copyright 2021 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by the GraphicsFuzz project. # Short description: A fragment shader that covers specific LLVM code paths # The test passes because the shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 320 es # #define _int_1 _GLF_uniform_int_values[0] # #define _int_0 _GLF_uniform_int_values[1] # # precision highp float; # precision highp int; # # // Contents of _GLF_uniform_int_values: [1, 0] # layout(set = 0, binding = 0) uniform buf0 # { # int _GLF_uniform_int_values[2]; # }; # layout(location = 0) out vec4 _GLF_color; # # const int _GLF_global_loop_bound = 100; # int _GLF_global_loop_count = 0; # # void main() # { # while(_GLF_global_loop_count < _GLF_global_loop_bound) # { # _GLF_global_loop_count ++; # # if(_GLF_global_loop_count * _GLF_global_loop_count > 10) # { # break; # } # } # # // Always true. # if(_GLF_global_loop_count == 4) # { # _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1); # } # else # { # _GLF_color = vec4(_int_0); # } # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 10 ; Bound: 64 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %38 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 320 OpName %4 "main" OpName %8 "_GLF_global_loop_count" OpName %38 "_GLF_color" OpName %42 "buf0" OpMemberName %42 0 "_GLF_uniform_int_values" OpName %44 "" OpDecorate %38 Location 0 OpDecorate %41 ArrayStride 16 OpMemberDecorate %42 0 Offset 0 OpDecorate %42 Block OpDecorate %44 DescriptorSet 0 OpDecorate %44 Binding 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeInt 32 1 %7 = OpTypePointer Private %6 %8 = OpVariable %7 Private %9 = OpConstant %6 0 %16 = OpConstant %6 100 %17 = OpTypeBool %20 = OpConstant %6 1 %25 = OpConstant %6 10 %31 = OpConstant %6 4 %35 = OpTypeFloat 32 %36 = OpTypeVector %35 4 %37 = OpTypePointer Output %36 %38 = OpVariable %37 Output %39 = OpTypeInt 32 0 %40 = OpConstant %39 2 %41 = OpTypeArray %6 %40 %42 = OpTypeStruct %41 %43 = OpTypePointer Uniform %42 %44 = OpVariable %43 Uniform %45 = OpTypePointer Uniform %6 %4 = OpFunction %2 None %3 %5 = OpLabel OpStore %8 %9 OpBranch %10 %10 = OpLabel OpLoopMerge %12 %13 None OpBranch %14 %14 = OpLabel %15 = OpLoad %6 %8 %18 = OpSLessThan %17 %15 %16 OpBranchConditional %18 %11 %12 %11 = OpLabel %19 = OpLoad %6 %8 %21 = OpIAdd %6 %19 %20 OpStore %8 %21 %22 = OpLoad %6 %8 %23 = OpLoad %6 %8 %24 = OpIMul %6 %22 %23 %26 = OpSGreaterThan %17 %24 %25 OpSelectionMerge %28 None OpBranchConditional %26 %27 %28 %27 = OpLabel OpBranch %12 %28 = OpLabel OpBranch %13 %13 = OpLabel OpBranch %10 %12 = OpLabel %30 = OpLoad %6 %8 %32 = OpIEqual %17 %30 %31 OpSelectionMerge %34 None OpBranchConditional %32 %33 %59 %33 = OpLabel %46 = OpAccessChain %45 %44 %9 %9 %47 = OpLoad %6 %46 %48 = OpConvertSToF %35 %47 %49 = OpAccessChain %45 %44 %9 %20 %50 = OpLoad %6 %49 %51 = OpConvertSToF %35 %50 %52 = OpAccessChain %45 %44 %9 %20 %53 = OpLoad %6 %52 %54 = OpConvertSToF %35 %53 %55 = OpAccessChain %45 %44 %9 %9 %56 = OpLoad %6 %55 %57 = OpConvertSToF %35 %56 %58 = OpCompositeConstruct %36 %48 %51 %54 %57 OpStore %38 %58 OpBranch %34 %59 = OpLabel %60 = OpAccessChain %45 %44 %9 %20 %61 = OpLoad %6 %60 %62 = OpConvertSToF %35 %61 %63 = OpCompositeConstruct %36 %62 %62 %62 %62 OpStore %38 %63 OpBranch %34 %34 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # _GLF_uniform_int_values BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 1 0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255