#!amber # Copyright 2021 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by the GraphicsFuzz project. # Short description: A fragment shader that covers specific LLVM code paths # The test passes because the shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 320 es # #define _int_0 _GLF_uniform_int_values[0] # #define _int_1 _GLF_uniform_int_values[1] # # precision highp int; # precision highp float; # # // Contents of _GLF_uniform_int_values: [0, 1] # layout(set = 0, binding = 0) uniform buf0 # { # int _GLF_uniform_int_values[2]; # }; # # layout(location = 0) out vec4 _GLF_color; # # // This function returns 0. # int func() # { # return findLSB(ivec2(1)).g; # } # # void main() # { # // Always true. # if(func() == _int_0) # { # _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1); # } # else # { # _GLF_color = vec4(_int_0); # } # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 10 ; Bound: 58 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %39 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 320 OpName %4 "main" OpName %8 "func(" OpName %25 "buf0" OpMemberName %25 0 "_GLF_uniform_int_values" OpName %27 "" OpName %39 "_GLF_color" OpDecorate %13 RelaxedPrecision OpDecorate %16 RelaxedPrecision OpDecorate %24 ArrayStride 16 OpMemberDecorate %25 0 Offset 0 OpDecorate %25 Block OpDecorate %27 DescriptorSet 0 OpDecorate %27 Binding 0 OpDecorate %39 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeInt 32 1 %7 = OpTypeFunction %6 %10 = OpTypeVector %6 2 %11 = OpConstant %6 1 %12 = OpConstantComposite %10 %11 %11 %14 = OpTypeInt 32 0 %15 = OpConstant %14 1 %17 = OpTypePointer Function %6 %23 = OpConstant %14 2 %24 = OpTypeArray %6 %23 %25 = OpTypeStruct %24 %26 = OpTypePointer Uniform %25 %27 = OpVariable %26 Uniform %28 = OpConstant %6 0 %29 = OpTypePointer Uniform %6 %32 = OpTypeBool %36 = OpTypeFloat 32 %37 = OpTypeVector %36 4 %38 = OpTypePointer Output %37 %39 = OpVariable %38 Output %4 = OpFunction %2 None %3 %5 = OpLabel %22 = OpFunctionCall %6 %8 %30 = OpAccessChain %29 %27 %28 %28 %31 = OpLoad %6 %30 %33 = OpIEqual %32 %22 %31 OpSelectionMerge %35 None OpBranchConditional %33 %34 %53 %34 = OpLabel %40 = OpAccessChain %29 %27 %28 %11 %41 = OpLoad %6 %40 %42 = OpConvertSToF %36 %41 %43 = OpAccessChain %29 %27 %28 %28 %44 = OpLoad %6 %43 %45 = OpConvertSToF %36 %44 %46 = OpAccessChain %29 %27 %28 %28 %47 = OpLoad %6 %46 %48 = OpConvertSToF %36 %47 %49 = OpAccessChain %29 %27 %28 %11 %50 = OpLoad %6 %49 %51 = OpConvertSToF %36 %50 %52 = OpCompositeConstruct %37 %42 %45 %48 %51 OpStore %39 %52 OpBranch %35 %53 = OpLabel %54 = OpAccessChain %29 %27 %28 %28 %55 = OpLoad %6 %54 %56 = OpConvertSToF %36 %55 %57 = OpCompositeConstruct %37 %56 %56 %56 %56 OpStore %39 %57 OpBranch %35 %35 = OpLabel OpReturn OpFunctionEnd %8 = OpFunction %6 None %7 %9 = OpLabel %18 = OpVariable %17 Function %13 = OpExtInst %10 %1 FindILsb %12 %16 = OpCompositeExtract %6 %13 1 OpStore %18 %16 %19 = OpLoad %6 %18 OpReturnValue %19 OpFunctionEnd END # uniforms for variant # _GLF_uniform_int_values BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 0 1 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255