#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by GraphicsFuzz. # Short description: A fragment shader that covers a specific constant folding path # The test passes because shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # # layout(location = 0) out vec4 _GLF_color; # layout(set = 0, binding = 0) uniform buf0 # { # float one; # }; # # void main() # { # float f = 1.0; # # do # { # f += one; # } # while(10.0 > clamp(f, 8.0, 9.0 + one)); # # if (f == 10.0) # _GLF_color = vec4(1, 0, 0, 1); # else # _GLF_color = vec4(0); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 45 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %40 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %8 "f" OpName %14 "buf0" OpMemberName %14 0 "one" OpName %16 "" OpName %40 "_GLF_color" OpMemberDecorate %14 0 Offset 0 OpDecorate %14 Block OpDecorate %16 DescriptorSet 0 OpDecorate %16 Binding 0 OpDecorate %40 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypePointer Function %6 %9 = OpConstant %6 1 %14 = OpTypeStruct %6 %15 = OpTypePointer Uniform %14 %16 = OpVariable %15 Uniform %17 = OpTypeInt 32 1 %18 = OpConstant %17 0 %19 = OpTypePointer Uniform %6 %24 = OpConstant %6 10 %26 = OpConstant %6 8 %27 = OpConstant %6 9 %32 = OpTypeBool %38 = OpTypeVector %6 4 %39 = OpTypePointer Output %38 %40 = OpVariable %39 Output %41 = OpConstant %6 0 %42 = OpConstantComposite %38 %9 %41 %41 %9 %44 = OpConstantComposite %38 %41 %41 %41 %41 %4 = OpFunction %2 None %3 %5 = OpLabel %8 = OpVariable %7 Function OpStore %8 %9 OpBranch %10 %10 = OpLabel OpLoopMerge %12 %13 None OpBranch %11 %11 = OpLabel %20 = OpAccessChain %19 %16 %18 %21 = OpLoad %6 %20 %22 = OpLoad %6 %8 %23 = OpFAdd %6 %22 %21 OpStore %8 %23 OpBranch %13 %13 = OpLabel %25 = OpLoad %6 %8 %28 = OpAccessChain %19 %16 %18 %29 = OpLoad %6 %28 %30 = OpFAdd %6 %27 %29 %31 = OpExtInst %6 %1 FClamp %25 %26 %30 %33 = OpFOrdGreaterThan %32 %24 %31 OpBranchConditional %33 %10 %12 %12 = OpLabel %34 = OpLoad %6 %8 %35 = OpFOrdEqual %32 %34 %24 OpSelectionMerge %37 None OpBranchConditional %35 %36 %43 %36 = OpLabel OpStore %40 %42 OpBranch %37 %43 = OpLabel OpStore %40 %44 OpBranch %37 %37 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # one BUFFER variant_one DATA_TYPE float DATA 1.0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant_one AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255