#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by GraphicsFuzz. # Short description: A fragment shader that covers a specific const folding path # The test passes because the shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # # layout(set = 0, binding = 0) uniform buf0 { # vec2 injectionSwitch; # }; # # layout(location = 0) out vec4 _GLF_color; # # void main() # { # float f = sinh(724.322); # # // Always true. # // injectionSwitch.x == 0.0. # // injectionSwitch.y == 1.0. # if (isinf(f) || injectionSwitch.x < injectionSwitch.y) # _GLF_color = vec4(1, 0, 0, 1); # else # _GLF_color = vec4(0); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 43 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %37 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %8 "f" OpName %18 "buf0" OpMemberName %18 0 "injectionSwitch" OpName %20 "" OpName %37 "_GLF_color" OpMemberDecorate %18 0 Offset 0 OpDecorate %18 Block OpDecorate %20 DescriptorSet 0 OpDecorate %20 Binding 0 OpDecorate %37 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypePointer Function %6 %9 = OpConstant %6 724.322021 %11 = OpTypeBool %17 = OpTypeVector %6 2 %18 = OpTypeStruct %17 %19 = OpTypePointer Uniform %18 %20 = OpVariable %19 Uniform %21 = OpTypeInt 32 1 %22 = OpConstant %21 0 %23 = OpTypeInt 32 0 %24 = OpConstant %23 0 %25 = OpTypePointer Uniform %6 %28 = OpConstant %23 1 %35 = OpTypeVector %6 4 %36 = OpTypePointer Output %35 %37 = OpVariable %36 Output %38 = OpConstant %6 1 %39 = OpConstant %6 0 %40 = OpConstantComposite %35 %38 %39 %39 %38 %42 = OpConstantComposite %35 %39 %39 %39 %39 %4 = OpFunction %2 None %3 %5 = OpLabel %8 = OpVariable %7 Function %10 = OpExtInst %6 %1 Sinh %9 OpStore %8 %10 %12 = OpLoad %6 %8 %13 = OpIsInf %11 %12 %14 = OpLogicalNot %11 %13 OpSelectionMerge %16 None OpBranchConditional %14 %15 %16 %15 = OpLabel %26 = OpAccessChain %25 %20 %22 %24 %27 = OpLoad %6 %26 %29 = OpAccessChain %25 %20 %22 %28 %30 = OpLoad %6 %29 %31 = OpFOrdLessThan %11 %27 %30 OpBranch %16 %16 = OpLabel %32 = OpPhi %11 %13 %5 %31 %15 OpSelectionMerge %34 None OpBranchConditional %32 %33 %41 %33 = OpLabel OpStore %37 %40 OpBranch %34 %41 = OpLabel OpStore %37 %42 OpBranch %34 %34 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # injectionSwitch BUFFER variant_injectionSwitch DATA_TYPE vec2 DATA 0.0 1.0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant_injectionSwitch AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255