#!amber # Copyright 2021 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by the GraphicsFuzz project. # Short description: A fragment shader that covers specific LLVM code paths # The test passes because the shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 320 es # #define _int_1 _GLF_uniform_int_values[0] # #define _int_0 _GLF_uniform_int_values[1] # # precision highp float; # precision highp int; # # // Contents of _GLF_uniform_int_values: [1, 0] # layout(set = 0, binding = 0) uniform buf0 # { # int _GLF_uniform_int_values[2]; # }; # # layout(location = 0) out vec4 _GLF_color; # # void main() # { # int a = 0; # # if(gl_FragCoord.y > 10.0) # { # a++; # } # # // Before division a is either 0 or 1. In both cases integer division results in zero. # a /= 2; # # // Always true. # if(a == 0) # { # _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1); # } # else # { # _GLF_color = vec4(_int_0); # } # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 10 ; Bound: 60 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %13 %35 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 320 OpName %4 "main" OpName %8 "a" OpName %13 "gl_FragCoord" OpName %35 "_GLF_color" OpName %38 "buf0" OpMemberName %38 0 "_GLF_uniform_int_values" OpName %40 "" OpDecorate %13 BuiltIn FragCoord OpDecorate %35 Location 0 OpDecorate %37 ArrayStride 16 OpMemberDecorate %38 0 Offset 0 OpDecorate %38 Block OpDecorate %40 DescriptorSet 0 OpDecorate %40 Binding 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeInt 32 1 %7 = OpTypePointer Function %6 %9 = OpConstant %6 0 %10 = OpTypeFloat 32 %11 = OpTypeVector %10 4 %12 = OpTypePointer Input %11 %13 = OpVariable %12 Input %14 = OpTypeInt 32 0 %15 = OpConstant %14 1 %16 = OpTypePointer Input %10 %19 = OpConstant %10 10 %20 = OpTypeBool %25 = OpConstant %6 1 %27 = OpConstant %6 2 %34 = OpTypePointer Output %11 %35 = OpVariable %34 Output %36 = OpConstant %14 2 %37 = OpTypeArray %6 %36 %38 = OpTypeStruct %37 %39 = OpTypePointer Uniform %38 %40 = OpVariable %39 Uniform %41 = OpTypePointer Uniform %6 %4 = OpFunction %2 None %3 %5 = OpLabel %8 = OpVariable %7 Function OpStore %8 %9 %17 = OpAccessChain %16 %13 %15 %18 = OpLoad %10 %17 %21 = OpFOrdGreaterThan %20 %18 %19 OpSelectionMerge %23 None OpBranchConditional %21 %22 %23 %22 = OpLabel %24 = OpLoad %6 %8 %26 = OpIAdd %6 %24 %25 OpStore %8 %26 OpBranch %23 %23 = OpLabel %28 = OpLoad %6 %8 %29 = OpSDiv %6 %28 %27 OpStore %8 %29 %30 = OpLoad %6 %8 %31 = OpIEqual %20 %30 %9 OpSelectionMerge %33 None OpBranchConditional %31 %32 %55 %32 = OpLabel %42 = OpAccessChain %41 %40 %9 %9 %43 = OpLoad %6 %42 %44 = OpConvertSToF %10 %43 %45 = OpAccessChain %41 %40 %9 %25 %46 = OpLoad %6 %45 %47 = OpConvertSToF %10 %46 %48 = OpAccessChain %41 %40 %9 %25 %49 = OpLoad %6 %48 %50 = OpConvertSToF %10 %49 %51 = OpAccessChain %41 %40 %9 %9 %52 = OpLoad %6 %51 %53 = OpConvertSToF %10 %52 %54 = OpCompositeConstruct %11 %44 %47 %50 %53 OpStore %35 %54 OpBranch %33 %55 = OpLabel %56 = OpAccessChain %41 %40 %9 %25 %57 = OpLoad %6 %56 %58 = OpConvertSToF %10 %57 %59 = OpCompositeConstruct %11 %58 %58 %58 %58 OpStore %35 %59 OpBranch %33 %33 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # _GLF_uniform_int_values BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 1 0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255