#!amber # Copyright 2021 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by the GraphicsFuzz project. # Short description: A fragment shader that covers specific LLVM code paths # The test passes because the shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 320 es # #define _int_1 _GLF_uniform_int_values[0] # #define _int_0 _GLF_uniform_int_values[1] # # precision highp int; # precision highp float; # # // Contents of _GLF_uniform_int_values: [1, 0] # layout(set = 0, binding = 0) uniform buf0 # { # int _GLF_uniform_int_values[2]; # }; # # layout(location = 0) out vec4 _GLF_color; # # void main() # { # // Always true. # if (bitfieldExtract(3, 1, 2) == 1) # { # _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1); # } # else # { # _GLF_color = vec4(_int_0); # } # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 10 ; Bound: 45 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %18 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 320 OpName %4 "main" OpName %18 "_GLF_color" OpName %22 "buf0" OpMemberName %22 0 "_GLF_uniform_int_values" OpName %24 "" OpDecorate %18 Location 0 OpDecorate %21 ArrayStride 16 OpMemberDecorate %22 0 Offset 0 OpDecorate %22 Block OpDecorate %24 DescriptorSet 0 OpDecorate %24 Binding 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeInt 32 1 %7 = OpConstant %6 3 %8 = OpConstant %6 1 %9 = OpConstant %6 2 %11 = OpTypeBool %15 = OpTypeFloat 32 %16 = OpTypeVector %15 4 %17 = OpTypePointer Output %16 %18 = OpVariable %17 Output %19 = OpTypeInt 32 0 %20 = OpConstant %19 2 %21 = OpTypeArray %6 %20 %22 = OpTypeStruct %21 %23 = OpTypePointer Uniform %22 %24 = OpVariable %23 Uniform %25 = OpConstant %6 0 %26 = OpTypePointer Uniform %6 %4 = OpFunction %2 None %3 %5 = OpLabel %10 = OpBitFieldSExtract %6 %7 %8 %9 %12 = OpIEqual %11 %10 %8 OpSelectionMerge %14 None OpBranchConditional %12 %13 %40 %13 = OpLabel %27 = OpAccessChain %26 %24 %25 %25 %28 = OpLoad %6 %27 %29 = OpConvertSToF %15 %28 %30 = OpAccessChain %26 %24 %25 %8 %31 = OpLoad %6 %30 %32 = OpConvertSToF %15 %31 %33 = OpAccessChain %26 %24 %25 %8 %34 = OpLoad %6 %33 %35 = OpConvertSToF %15 %34 %36 = OpAccessChain %26 %24 %25 %25 %37 = OpLoad %6 %36 %38 = OpConvertSToF %15 %37 %39 = OpCompositeConstruct %16 %29 %32 %35 %38 OpStore %18 %39 OpBranch %14 %40 = OpLabel %41 = OpAccessChain %26 %24 %25 %8 %42 = OpLoad %6 %41 %43 = OpConvertSToF %15 %42 %44 = OpCompositeConstruct %16 %43 %43 %43 %43 OpStore %18 %44 OpBranch %14 %14 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # _GLF_uniform_int_values BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 1 0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255