#!amber # Copyright 2021 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by the GraphicsFuzz project. # Short description: A fragment shader that covers specific LLVM code paths # The test passes because the shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 320 es # # precision highp float; # precision highp int; # # layout(set = 0, binding = 0) uniform buf0 # { # int one; # }; # # layout(location = 0) out vec4 _GLF_color; # # void main() # { # // Arithmetic shift replicates the sign bit. # int a = 0xffffffff >> one; # // Clamps to 2.0. # float f = clamp(5.0, 1.0, (a == 0xffffffff) ? 2.0 : 3.0); # # // Always true. # if (int(f) == 2) # _GLF_color = vec4(1, 0, 0, 1); # else # _GLF_color = vec4(0); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 10 ; Bound: 43 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %38 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 320 OpName %4 "main" OpName %8 "a" OpName %10 "buf0" OpMemberName %10 0 "one" OpName %12 "" OpName %20 "f" OpName %38 "_GLF_color" OpMemberDecorate %10 0 Offset 0 OpDecorate %10 Block OpDecorate %12 DescriptorSet 0 OpDecorate %12 Binding 0 OpDecorate %38 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeInt 32 1 %7 = OpTypePointer Function %6 %9 = OpConstant %6 -1 %10 = OpTypeStruct %6 %11 = OpTypePointer Uniform %10 %12 = OpVariable %11 Uniform %13 = OpConstant %6 0 %14 = OpTypePointer Uniform %6 %18 = OpTypeFloat 32 %19 = OpTypePointer Function %18 %21 = OpConstant %18 5 %22 = OpConstant %18 1 %24 = OpTypeBool %26 = OpConstant %18 2 %27 = OpConstant %18 3 %32 = OpConstant %6 2 %36 = OpTypeVector %18 4 %37 = OpTypePointer Output %36 %38 = OpVariable %37 Output %39 = OpConstant %18 0 %40 = OpConstantComposite %36 %22 %39 %39 %22 %42 = OpConstantComposite %36 %39 %39 %39 %39 %4 = OpFunction %2 None %3 %5 = OpLabel %8 = OpVariable %7 Function %20 = OpVariable %19 Function %15 = OpAccessChain %14 %12 %13 %16 = OpLoad %6 %15 %17 = OpShiftRightArithmetic %6 %9 %16 OpStore %8 %17 %23 = OpLoad %6 %8 %25 = OpIEqual %24 %23 %9 %28 = OpSelect %18 %25 %26 %27 %29 = OpExtInst %18 %1 FClamp %21 %22 %28 OpStore %20 %29 %30 = OpLoad %18 %20 %31 = OpConvertFToS %6 %30 %33 = OpIEqual %24 %31 %32 OpSelectionMerge %35 None OpBranchConditional %33 %34 %41 %34 = OpLabel OpStore %38 %40 OpBranch %35 %41 = OpLabel OpStore %38 %42 OpBranch %35 %35 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # one BUFFER variant_one DATA_TYPE int32 STD140 DATA 1 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant_one AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255