#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by the GraphicsFuzz project. # Short description: Covers specific DAG combiner and legalize vector ops code paths # The test passes because the shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # #define _int_1 _GLF_uniform_int_values[0] # #define _int_0 _GLF_uniform_int_values[1] # # precision highp int; # # precision highp float; # # // Contents of _GLF_uniform_int_values: [1, 0] # layout(set = 0, binding = 0) uniform buf0 # { # int _GLF_uniform_int_values[2]; # }; # # layout(location = 0) out vec4 _GLF_color; # # void main() # { # // a becomes -2147483648. # int a = bitfieldReverse(1); # # // a is negative therefore this results in an undefined value, but not in undefined behavior. # int b = 1 << a; # # int c = findMSB(b); # # _GLF_color = vec4(c); # # if (a == -2147483648) # { # _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1); # } # else # { # _GLF_color = vec4(_int_0); # } # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 10 ; Bound: 56 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %20 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %8 "a" OpName %11 "b" OpName %14 "c" OpName %20 "_GLF_color" OpName %33 "buf0" OpMemberName %33 0 "_GLF_uniform_int_values" OpName %35 "" OpDecorate %20 Location 0 OpDecorate %32 ArrayStride 16 OpMemberDecorate %33 0 Offset 0 OpDecorate %33 Block OpDecorate %35 DescriptorSet 0 OpDecorate %35 Binding 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeInt 32 1 %7 = OpTypePointer Function %6 %9 = OpConstant %6 1 %17 = OpTypeFloat 32 %18 = OpTypeVector %17 4 %19 = OpTypePointer Output %18 %20 = OpVariable %19 Output %25 = OpConstant %6 -2147483648 %26 = OpTypeBool %30 = OpTypeInt 32 0 %31 = OpConstant %30 2 %32 = OpTypeArray %6 %31 %33 = OpTypeStruct %32 %34 = OpTypePointer Uniform %33 %35 = OpVariable %34 Uniform %36 = OpConstant %6 0 %37 = OpTypePointer Uniform %6 %4 = OpFunction %2 None %3 %5 = OpLabel %8 = OpVariable %7 Function %11 = OpVariable %7 Function %14 = OpVariable %7 Function %10 = OpBitReverse %6 %9 OpStore %8 %10 %12 = OpLoad %6 %8 %13 = OpShiftLeftLogical %6 %9 %12 OpStore %11 %13 %15 = OpLoad %6 %11 %16 = OpExtInst %6 %1 FindSMsb %15 OpStore %14 %16 %21 = OpLoad %6 %14 %22 = OpConvertSToF %17 %21 %23 = OpCompositeConstruct %18 %22 %22 %22 %22 OpStore %20 %23 %24 = OpLoad %6 %8 %27 = OpIEqual %26 %24 %25 OpSelectionMerge %29 None OpBranchConditional %27 %28 %51 %28 = OpLabel %38 = OpAccessChain %37 %35 %36 %36 %39 = OpLoad %6 %38 %40 = OpConvertSToF %17 %39 %41 = OpAccessChain %37 %35 %36 %9 %42 = OpLoad %6 %41 %43 = OpConvertSToF %17 %42 %44 = OpAccessChain %37 %35 %36 %9 %45 = OpLoad %6 %44 %46 = OpConvertSToF %17 %45 %47 = OpAccessChain %37 %35 %36 %36 %48 = OpLoad %6 %47 %49 = OpConvertSToF %17 %48 %50 = OpCompositeConstruct %18 %40 %43 %46 %49 OpStore %20 %50 OpBranch %29 %51 = OpLabel %52 = OpAccessChain %37 %35 %36 %9 %53 = OpLoad %6 %52 %54 = OpConvertSToF %17 %53 %55 = OpCompositeConstruct %18 %54 %54 %54 %54 OpStore %20 %55 OpBranch %29 %29 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # _GLF_uniform_int_values BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 1 0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255