/*------------------------------------------------------------------------- * OpenGL Conformance Test Suite * ----------------------------- * * Copyright (c) 2022-2022 The Khronos Group Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /*! * \file esextFragmentShadingRateAPI.cpp * \brief Base test group for fragment shading rate tests */ /*-------------------------------------------------------------------*/ #include "esextcFragmentShadingRateAPI.hpp" #include "esextcFragmentShadingRateBasic.hpp" #include "esextcFragmentShadingRateErrors.hpp" namespace glcts { /// Constructor /// /// @param context Test context /// @param glslVersion GLSL version FragmentShadingRateAPI::FragmentShadingRateAPI(glcts::Context& context, const ExtParameters& extParams) : TestCaseGroupBase(context, extParams, "api", "Fragment Shading Rate") { } /// Initializes test cases for fragment shading rate tests void FragmentShadingRateAPI::init(void) { // Initialize base class TestCaseGroupBase::init(); // Case 1 - via basic shading rate function addChild(new FragmentShadingRateBasic(m_context, m_extParams, "basic", "Fragment shading rate functional test")); // Case 2 - validation error check addChild(new FragmentShadingRateErrors(m_context, m_extParams, "errors", "Fragment Shading Rate Validation Error Tests")); } } // namespace glcts