/*------------------------------------------------------------------------- * OpenGL Conformance Test Suite * ----------------------------- * * Copyright (c) 2016 Google Inc. * Copyright (c) 2016 The Khronos Group Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ /*! * \file * \brief OpenGL ES 3 Test Package. */ /*-------------------------------------------------------------------*/ #include "es3cTestPackage.hpp" #include "es3cCopyTexImageConversionsTests.hpp" #include "es3cNumberParsingTests.hpp" #include "glcAggressiveShaderOptimizationsTests.hpp" #include "glcExposedExtensionsTests.hpp" #include "glcFragDepthTests.hpp" #include "glcGLSLVectorConstructorTests.hpp" #include "glcInfoTests.hpp" #include "glcInternalformatTests.hpp" #include "glcPackedDepthStencilTests.hpp" #include "glcPackedPixelsTests.hpp" #include "glcParallelShaderCompileTests.hpp" #include "glcShaderConstExprTests.hpp" #include "glcShaderFunctionTests.hpp" #include "glcShaderIndexingTests.hpp" #include "glcShaderIntegerMixTests.hpp" #include "glcShaderLibrary.hpp" #include "glcShaderLoopTests.hpp" #include "glcShaderMacroTests.hpp" #include "glcShaderNegativeTests.hpp" #include "glcShaderStructTests.hpp" #include "glcTextureFilterAnisotropicTests.hpp" #include "glcTextureRepeatModeTests.hpp" #include "glcUniformBlockTests.hpp" #include "glcNearestEdgeTests.hpp" #include "glcFramebufferCompleteness.hpp" #include "gluStateReset.hpp" #include "glwEnums.hpp" #include "glwFunctions.hpp" #include "tcuTestLog.hpp" #include "tcuWaiverUtil.hpp" namespace es3cts { class TestCaseWrapper : public tcu::TestCaseExecutor { public: TestCaseWrapper(ES30TestPackage& package, de::SharedPtr waiverMechanism); ~TestCaseWrapper(void); void init(tcu::TestCase* testCase, const std::string& path); void deinit(tcu::TestCase* testCase); tcu::TestNode::IterateResult iterate(tcu::TestCase* testCase); private: ES30TestPackage& m_testPackage; de::SharedPtr m_waiverMechanism; }; TestCaseWrapper::TestCaseWrapper(ES30TestPackage& package, de::SharedPtr waiverMechanism) : m_testPackage(package), m_waiverMechanism(waiverMechanism) { } TestCaseWrapper::~TestCaseWrapper(void) { } void TestCaseWrapper::init(tcu::TestCase* testCase, const std::string& path) { if (m_waiverMechanism->isOnWaiverList(path)) throw tcu::TestException("Waived test", QP_TEST_RESULT_WAIVER); glu::resetState(m_testPackage.getContext().getRenderContext(), m_testPackage.getContext().getContextInfo()); testCase->init(); } void TestCaseWrapper::deinit(tcu::TestCase* testCase) { testCase->deinit(); glu::resetState(m_testPackage.getContext().getRenderContext(), m_testPackage.getContext().getContextInfo()); } tcu::TestNode::IterateResult TestCaseWrapper::iterate(tcu::TestCase* testCase) { tcu::TestContext& testCtx = m_testPackage.getContext().getTestContext(); glu::RenderContext& renderCtx = m_testPackage.getContext().getRenderContext(); tcu::TestCase::IterateResult result; // Clear to black { const glw::Functions& gl = renderCtx.getFunctions(); gl.clearColor(0.0f, 0.0f, 0.0f, 1.f); gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); } result = testCase->iterate(); // Call implementation specific post-iterate routine (usually handles native events and swaps buffers) try { renderCtx.postIterate(); return result; } catch (const tcu::ResourceError&) { testCtx.getLog().endCase(QP_TEST_RESULT_RESOURCE_ERROR, "Resource error in context post-iteration routine"); testCtx.setTerminateAfter(true); return tcu::TestNode::STOP; } catch (const std::exception&) { testCtx.getLog().endCase(QP_TEST_RESULT_FAIL, "Error in context post-iteration routine"); return tcu::TestNode::STOP; } } class ShaderTests : public deqp::TestCaseGroup { public: ShaderTests(deqp::Context& context) : TestCaseGroup(context, "shaders", "Shading Language Tests") { } void init(void) { addChild(new deqp::ShaderLibraryGroup(m_context, "declarations", "Declaration Tests", "declarations.test")); addChild(new deqp::FragDepthTests(m_context, glu::GLSL_VERSION_300_ES)); addChild(new deqp::ShaderFunctionTests(m_context, glu::GLSL_VERSION_300_ES)); addChild(new deqp::ShaderIndexingTests(m_context, glu::GLSL_VERSION_300_ES)); addChild(new deqp::ShaderLoopTests(m_context, glu::GLSL_VERSION_300_ES)); addChild(new deqp::ShaderLibraryGroup(m_context, "preprocessor", "Preprocessor Tests", "preprocessor.test")); addChild(new deqp::ShaderLibraryGroup(m_context, "literal_parsing", "Literal Parsing Tests", "literal_parsing.test")); addChild(new deqp::ShaderLibraryGroup(m_context, "name_hiding", "Name Hiding Tests", "name_hiding.test")); addChild(new deqp::ShaderStructTests(m_context, glu::GLSL_VERSION_300_ES)); addChild(new deqp::UniformBlockTests(m_context, glu::GLSL_VERSION_300_ES)); addChild(new deqp::GLSLVectorConstructorTests(m_context, glu::GLSL_VERSION_300_ES)); addChild(new deqp::ShaderIntegerMixTests(m_context, glu::GLSL_VERSION_300_ES)); addChild(new deqp::ShaderNegativeTests(m_context, glu::GLSL_VERSION_300_ES)); addChild(new glcts::AggressiveShaderOptimizationsTests(m_context)); } }; ES30TestPackage::ES30TestPackage(tcu::TestContext& testCtx, const char* packageName) : deqp::TestPackage(testCtx, packageName, "OpenGL ES 3 Conformance Tests", glu::ContextType(glu::ApiType::es(3, 0)), "gl_cts/data/gles3/") { } ES30TestPackage::~ES30TestPackage(void) { } void ES30TestPackage::init(void) { // Call init() in parent - this creates context. deqp::TestPackage::init(); try { addChild(new ShaderTests(getContext())); addChild(new glcts::TextureFilterAnisotropicTests(getContext())); addChild(new glcts::TextureRepeatModeTests(getContext())); addChild(new glcts::ExposedExtensionsTests(getContext())); tcu::TestCaseGroup* coreGroup = new tcu::TestCaseGroup(getTestContext(), "core", "core tests"); coreGroup->addChild(new glcts::ShaderConstExprTests(getContext())); coreGroup->addChild(new glcts::ShaderMacroTests(getContext())); coreGroup->addChild(new glcts::InternalformatTests(getContext())); coreGroup->addChild(new glcts::NearestEdgeCases(getContext())); addChild(coreGroup); addChild(new glcts::ParallelShaderCompileTests(getContext())); addChild(new glcts::PackedPixelsTests(getContext())); addChild(new glcts::PackedDepthStencilTests(getContext())); addChild(new glcts::FramebufferCompletenessTests(getContext())); addChild(new es3cts::CopyTexImageConversionsTests(getContext())); addChild(new es3cts::NumberParsingTests(getContext())); } catch (...) { // Destroy context. deqp::TestPackage::deinit(); throw; } } tcu::TestCaseExecutor* ES30TestPackage::createExecutor(void) const { return new TestCaseWrapper(const_cast(*this), m_waiverMechanism); } } // es3cts