/*------------------------------------------------------------------------- * OpenGL Conformance Test Suite * ----------------------------- * * Copyright (c) 2016 Google Inc. * Copyright (c) 2016 The Khronos Group Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ /*! * \file * \brief OpenGL 3.x Test Packages. */ /*-------------------------------------------------------------------*/ #include "gl3cTestPackages.hpp" #include "gl3cClipDistance.hpp" #include "gl3cCommonBugsTests.hpp" #include "gl3cCullDistanceTests.hpp" #include "gl3cGLSLnoperspectiveTests.hpp" #include "gl3cGPUShader5Tests.hpp" #include "gl3cTextureSizePromotion.hpp" #include "gl3cTextureSwizzleTests.hpp" #include "gl3cTransformFeedbackOverflowQueryTests.hpp" #include "gl3cTransformFeedbackTests.hpp" #include "gl4cPipelineStatisticsQueryTests.hpp" #include "glcPixelStorageModesTests.hpp" #include "glcFragDepthTests.hpp" #include "glcInfoTests.hpp" #include "glcPackedDepthStencilTests.hpp" #include "glcPackedPixelsTests.hpp" #include "glcShaderFunctionTests.hpp" #include "glcShaderIndexingTests.hpp" #include "glcShaderIntegerMixTests.hpp" #include "glcShaderLibrary.hpp" #include "glcShaderLoopTests.hpp" #include "glcShaderNegativeTests.hpp" #include "glcShaderStructTests.hpp" #include "glcTextureRepeatModeTests.hpp" #include "glcUniformBlockTests.hpp" #include "glcNearestEdgeTests.hpp" #include "glcGLSLVectorConstructorTests.hpp" #include "gluStateReset.hpp" #include "tcuTestLog.hpp" #include "tcuWaiverUtil.hpp" #include "../glesext/texture_shadow_lod/esextcTextureShadowLodFunctionsTest.hpp" namespace gl3cts { TestCaseWrapper::TestCaseWrapper(deqp::TestPackage& package, de::SharedPtr waiverMechanism) : m_testPackage (package) , m_waiverMechanism (waiverMechanism) { } TestCaseWrapper::~TestCaseWrapper(void) { } void TestCaseWrapper::init(tcu::TestCase* testCase, const std::string& path) { if (m_waiverMechanism->isOnWaiverList(path)) throw tcu::TestException("Waived test", QP_TEST_RESULT_WAIVER); testCase->init(); } void TestCaseWrapper::deinit(tcu::TestCase* testCase) { testCase->deinit(); deqp::Context& context = m_testPackage.getContext(); glu::resetState(context.getRenderContext(), context.getContextInfo()); } tcu::TestNode::IterateResult TestCaseWrapper::iterate(tcu::TestCase* testCase) { tcu::TestContext& testCtx = m_testPackage.getTestContext(); glu::RenderContext& renderCtx = m_testPackage.getContext().getRenderContext(); // Clear to black { const glw::Functions& gl = renderCtx.getFunctions(); gl.clearColor(0.0, 0.0f, 0.0f, 1.0f); gl.clear(GL_COLOR_BUFFER_BIT); } const tcu::TestCase::IterateResult result = testCase->iterate(); // Call implementation specific post-iterate routine (usually handles native events and swaps buffers) try { deqp::Context& context = m_testPackage.getContext(); context.getRenderContext().postIterate(); return result; } catch (const tcu::ResourceError&) { throw tcu::ResourceError(std::string("Resource error in context post-iteration routine")); testCtx.setTerminateAfter(true); return tcu::TestNode::STOP; } catch (const std::exception&) { testCtx.getLog().endCase(QP_TEST_RESULT_FAIL, "Error in context post-iteration routine"); return tcu::TestNode::STOP; } } // GL30TestPackage class GL30ShaderTests : public glcts::TestCaseGroup { public: GL30ShaderTests(deqp::Context& context) : TestCaseGroup(context, "shaders30", "Shading Language Tests") { } void init(void) { addChild(new deqp::ShaderLibraryGroup(m_context, "declarations", "Declaration Tests", "gl30/declarations.test")); addChild(new deqp::GLSLVectorConstructorTests(m_context, glu::GLSL_VERSION_130)); } }; GL30TestPackage::GL30TestPackage(tcu::TestContext& testCtx, const char* packageName, const char* description, glu::ContextType renderContextType) : TestPackage(testCtx, packageName, packageName, renderContextType, "gl_cts/data/") { (void)description; } GL30TestPackage::~GL30TestPackage(void) { } void GL30TestPackage::init(void) { // Call init() in parent - this creates context. TestPackage::init(); try { addChild(new deqp::InfoTests(getContext())); addChild(new gl3cts::ClipDistance::Tests(getContext())); addChild(new gl3cts::GLSLnoperspectiveTests(getContext())); addChild(new gl3cts::TransformFeedback::Tests(getContext())); addChild(new glcts::TextureRepeatModeTests(getContext())); addChild(new GL30ShaderTests(getContext())); addChild(new deqp::Functional::TextureShadowLodTest(getContext())); } catch (...) { // Destroy context. TestPackage::deinit(); throw; } } tcu::TestCaseExecutor* GL30TestPackage::createExecutor(void) const { return new TestCaseWrapper(const_cast(*this), m_waiverMechanism); } // GL31TestPackage GL31TestPackage::GL31TestPackage(tcu::TestContext& testCtx, const char* packageName, const char* description, glu::ContextType renderContextType) : GL30TestPackage(testCtx, packageName, packageName, renderContextType) { (void)description; } GL31TestPackage::~GL31TestPackage(void) { } void GL31TestPackage::init(void) { // Call init() in parent - this creates context. GL30TestPackage::init(); try { addChild(new gl3cts::CommonBugsTests(getContext())); addChild(new gl3cts::TextureSizePromotion::Tests(getContext())); } catch (...) { // Destroy context. TestPackage::deinit(); throw; } } // GL32TestPackage GL32TestPackage::GL32TestPackage(tcu::TestContext& testCtx, const char* packageName, const char* description, glu::ContextType renderContextType) : GL31TestPackage(testCtx, packageName, packageName, renderContextType) { (void)description; } GL32TestPackage::~GL32TestPackage(void) { } void GL32TestPackage::init(void) { // Call init() in parent - this creates context. GL31TestPackage::init(); try { addChild(new gl3cts::GPUShader5Tests(getContext())); addChild(new gl3cts::TransformFeedbackOverflowQueryTests( getContext(), gl3cts::TransformFeedbackOverflowQueryTests::API_GL_ARB_transform_feedback_overflow_query)); addChild(new glcts::PackedPixelsTests(getContext())); addChild(new glcts::PackedDepthStencilTests(getContext())); } catch (...) { // Destroy context. TestPackage::deinit(); throw; } } // OpenGL 3.3 test groups class GL33ShaderTests : public glcts::TestCaseGroup { public: GL33ShaderTests(deqp::Context& context) : TestCaseGroup(context, "shaders", "Shading Language Tests") { } void init(void) { addChild(new deqp::ShaderLibraryGroup(m_context, "arrays", "Array Tests", "gl33/arrays.test")); addChild( new deqp::ShaderLibraryGroup(m_context, "declarations", "Declaration Tests", "gl33/declarations.test")); addChild(new deqp::FragDepthTests(m_context, glu::GLSL_VERSION_330)); addChild(new deqp::ShaderIndexingTests(m_context, glu::GLSL_VERSION_330)); addChild(new deqp::ShaderLoopTests(m_context, glu::GLSL_VERSION_330)); addChild( new deqp::ShaderLibraryGroup(m_context, "preprocessor", "Preprocessor Tests", "gl33/preprocessor.test")); addChild(new deqp::ShaderFunctionTests(m_context, glu::GLSL_VERSION_330)); addChild(new deqp::ShaderStructTests(m_context, glu::GLSL_VERSION_330)); addChild(new deqp::UniformBlockTests(m_context, glu::GLSL_VERSION_330)); addChild(new deqp::ShaderIntegerMixTests(m_context, glu::GLSL_VERSION_330)); addChild(new deqp::ShaderNegativeTests(m_context, glu::GLSL_VERSION_330)); } }; // GL33TestPackage GL33TestPackage::GL33TestPackage(tcu::TestContext& testCtx, const char* packageName, const char* description, glu::ContextType renderContextType) : GL32TestPackage(testCtx, packageName, packageName, renderContextType) { (void)description; } GL33TestPackage::~GL33TestPackage(void) { } void GL33TestPackage::init(void) { // Call init() in parent - this creates context. GL32TestPackage::init(); try { addChild(new GL33ShaderTests(getContext())); addChild(new glcts::PipelineStatisticsQueryTests(getContext())); addChild(new glcts::CullDistance::Tests(getContext())); addChild(new gl3cts::TextureSwizzleTests(getContext())); addChild(new glcts::NearestEdgeCases(getContext())); addChild(new glcts::PixelStorageModesTests(getContext(), glu::GLSL_VERSION_330)); } catch (...) { // Destroy context. TestPackage::deinit(); throw; } } } // gl3cts