/*------------------------------------------------------------------------ * OpenGL Conformance Tests * ------------------------ * * Copyright (c) 2017-2019 The Khronos Group Inc. * Copyright (c) 2017 Codeplay Software Ltd. * Copyright (c) 2019 NVIDIA Corporation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ /*! * \file * \brief Subgroups Tests */ /*--------------------------------------------------------------------*/ #include "glcSubgroupsShapeTests.hpp" #include "glcSubgroupsTestsUtils.hpp" #include #include using namespace tcu; using namespace std; namespace glc { namespace subgroups { namespace { static bool checkVertexPipelineStages(std::vector datas, deUint32 width, deUint32) { return glc::subgroups::check(datas, width, 1); } static bool checkComputeStage(std::vector datas, const deUint32 numWorkgroups[3], const deUint32 localSize[3], deUint32) { return glc::subgroups::checkCompute(datas, numWorkgroups, localSize, 1); } enum OpType { OPTYPE_CLUSTERED = 0, OPTYPE_QUAD, OPTYPE_LAST }; std::string getOpTypeName(int opType) { switch (opType) { default: DE_FATAL("Unsupported op type"); return ""; case OPTYPE_CLUSTERED: return "clustered"; case OPTYPE_QUAD: return "quad"; } } struct CaseDefinition { int opType; ShaderStageFlags shaderStage; }; void initFrameBufferPrograms (SourceCollections& programCollection, CaseDefinition caseDef) { std::ostringstream bdy; std::string extension = (OPTYPE_CLUSTERED == caseDef.opType) ? "#extension GL_KHR_shader_subgroup_clustered: enable\n" : "#extension GL_KHR_shader_subgroup_quad: enable\n"; subgroups::setFragmentShaderFrameBuffer(programCollection); if (SHADER_STAGE_VERTEX_BIT != caseDef.shaderStage) subgroups::setVertexShaderFrameBuffer(programCollection); extension += "#extension GL_KHR_shader_subgroup_ballot: enable\n"; bdy << " uint tempResult = 0x1u;\n" << " uvec4 mask = subgroupBallot(true);\n"; if (OPTYPE_CLUSTERED == caseDef.opType) { for (deUint32 i = 1; i <= subgroups::maxSupportedSubgroupSize(); i *= 2) { bdy << " if (gl_SubgroupSize >= " << i << "u)\n" << " {\n" << " uvec4 contribution = uvec4(0);\n" << " uint modID = gl_SubgroupInvocationID % 32u;\n" << " switch (gl_SubgroupInvocationID / 32u)\n" << " {\n" << " case 0u: contribution.x = 1u << modID; break;\n" << " case 1u: contribution.y = 1u << modID; break;\n" << " case 2u: contribution.z = 1u << modID; break;\n" << " case 3u: contribution.w = 1u << modID; break;\n" << " }\n" << " uvec4 result = subgroupClusteredOr(contribution, " << i << "u);\n" << " uint rootID = gl_SubgroupInvocationID & ~(" << i - 1 << "u);\n" << " for (uint i = 0u; i < " << i << "u; i++)\n" << " {\n" << " uint nextID = rootID + i;\n" << " if (subgroupBallotBitExtract(mask, nextID) ^^ subgroupBallotBitExtract(result, nextID))\n" << " {\n" << " tempResult = 0u;\n" << " }\n" << " }\n" << " }\n"; } } else { bdy << " uint cluster[4] =\n" << " uint[](\n" << " subgroupQuadBroadcast(gl_SubgroupInvocationID, 0u),\n" << " subgroupQuadBroadcast(gl_SubgroupInvocationID, 1u),\n" << " subgroupQuadBroadcast(gl_SubgroupInvocationID, 2u),\n" << " subgroupQuadBroadcast(gl_SubgroupInvocationID, 3u)\n" << " );\n" << " uint rootID = gl_SubgroupInvocationID & ~0x3u;\n" << " for (uint i = 0u; i < 4u; i++)\n" << " {\n" << " uint nextID = rootID + i;\n" << " if (subgroupBallotBitExtract(mask, nextID) && (cluster[i] != nextID))\n" << " {\n" << " tempResult = mask.x;\n" << " }\n" << " }\n"; } if (SHADER_STAGE_VERTEX_BIT == caseDef.shaderStage) { std::ostringstream vertexSrc; vertexSrc << "${VERSION_DECL}\n" << extension << "layout(location = 0) in highp vec4 in_position;\n" << "layout(location = 0) out float result;\n" << "\n" << "void main (void)\n" << "{\n" << bdy.str() << " result = float(tempResult);\n" << " gl_Position = in_position;\n" << " gl_PointSize = 1.0f;\n" << "}\n"; programCollection.add("vert") << glu::VertexSource(vertexSrc.str()); } else if (SHADER_STAGE_GEOMETRY_BIT == caseDef.shaderStage) { std::ostringstream geometry; geometry << "${VERSION_DECL}\n" << extension << "layout(points) in;\n" << "layout(points, max_vertices = 1) out;\n" << "layout(location = 0) out float out_color;\n" << "\n" << "void main (void)\n" << "{\n" << bdy.str() << " out_color = float(tempResult);\n" << " gl_Position = gl_in[0].gl_Position;\n" << " EmitVertex();\n" << " EndPrimitive();\n" << "}\n"; programCollection.add("geometry") << glu::GeometrySource(geometry.str()); } else if (SHADER_STAGE_TESS_CONTROL_BIT == caseDef.shaderStage) { std::ostringstream controlSource; controlSource << "${VERSION_DECL}\n" << extension << "layout(vertices = 2) out;\n" << "layout(location = 0) out float out_color[];\n" << "\n" << "void main (void)\n" << "{\n" << " if (gl_InvocationID == 0)\n" <<" {\n" << " gl_TessLevelOuter[0] = 1.0f;\n" << " gl_TessLevelOuter[1] = 1.0f;\n" << " }\n" << bdy.str() << " out_color[gl_InvocationID] = float(tempResult);\n" << " gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;\n" << "}\n"; programCollection.add("tesc") << glu::TessellationControlSource(controlSource.str()); subgroups::setTesEvalShaderFrameBuffer(programCollection); } else if (SHADER_STAGE_TESS_EVALUATION_BIT == caseDef.shaderStage) { std::ostringstream evaluationSource; evaluationSource << "${VERSION_DECL}\n" << extension << "layout(isolines, equal_spacing, ccw) in;\n" << "layout(location = 0) out float out_color;\n" << "void main (void)\n" << "{\n" << bdy.str() << " out_color = float(tempResult);\n" << " gl_Position = mix(gl_in[0].gl_Position, gl_in[1].gl_Position, gl_TessCoord.x);\n" << "}\n"; subgroups::setTesCtrlShaderFrameBuffer(programCollection); programCollection.add("tese") << glu::TessellationEvaluationSource(evaluationSource.str()); } else { DE_FATAL("Unsupported shader stage"); } } void initPrograms(SourceCollections& programCollection, CaseDefinition caseDef) { std::string extension = (OPTYPE_CLUSTERED == caseDef.opType) ? "#extension GL_KHR_shader_subgroup_clustered: enable\n" : "#extension GL_KHR_shader_subgroup_quad: enable\n"; extension += "#extension GL_KHR_shader_subgroup_ballot: enable\n"; std::ostringstream bdy; bdy << " uint tempResult = 0x1u;\n" << " uvec4 mask = subgroupBallot(true);\n"; if (OPTYPE_CLUSTERED == caseDef.opType) { for (deUint32 i = 1; i <= subgroups::maxSupportedSubgroupSize(); i *= 2) { bdy << " if (gl_SubgroupSize >= " << i << "u)\n" << " {\n" << " uvec4 contribution = uvec4(0);\n" << " uint modID = gl_SubgroupInvocationID % 32u;\n" << " switch (gl_SubgroupInvocationID / 32u)\n" << " {\n" << " case 0u: contribution.x = 1u << modID; break;\n" << " case 1u: contribution.y = 1u << modID; break;\n" << " case 2u: contribution.z = 1u << modID; break;\n" << " case 3u: contribution.w = 1u << modID; break;\n" << " }\n" << " uvec4 result = subgroupClusteredOr(contribution, " << i << "u);\n" << " uint rootID = gl_SubgroupInvocationID & ~(" << i - 1 << "u);\n" << " for (uint i = 0u; i < " << i << "u; i++)\n" << " {\n" << " uint nextID = rootID + i;\n" << " if (subgroupBallotBitExtract(mask, nextID) ^^ subgroupBallotBitExtract(result, nextID))\n" << " {\n" << " tempResult = 0u;\n" << " }\n" << " }\n" << " }\n"; } } else { bdy << " uint cluster[4] =\n" << " uint[](\n" << " subgroupQuadBroadcast(gl_SubgroupInvocationID, 0u),\n" << " subgroupQuadBroadcast(gl_SubgroupInvocationID, 1u),\n" << " subgroupQuadBroadcast(gl_SubgroupInvocationID, 2u),\n" << " subgroupQuadBroadcast(gl_SubgroupInvocationID, 3u)\n" << " );\n" << " uint rootID = gl_SubgroupInvocationID & ~0x3u;\n" << " for (uint i = 0u; i < 4u; i++)\n" << " {\n" << " uint nextID = rootID + i;\n" << " if (subgroupBallotBitExtract(mask, nextID) && (cluster[i] != nextID))\n" << " {\n" << " tempResult = mask.x;\n" << " }\n" << " }\n"; } if (SHADER_STAGE_COMPUTE_BIT == caseDef.shaderStage) { std::ostringstream src; src << "${VERSION_DECL}\n" << extension << "layout (${LOCAL_SIZE_X}, ${LOCAL_SIZE_Y}, ${LOCAL_SIZE_Z}) in;\n" << "layout(binding = 0, std430) buffer Buffer0\n" << "{\n" << " uint result[];\n" << "};\n" << "\n" << "void main (void)\n" << "{\n" << " uvec3 globalSize = gl_NumWorkGroups * gl_WorkGroupSize;\n" << " highp uint offset = globalSize.x * ((globalSize.y * " "gl_GlobalInvocationID.z) + gl_GlobalInvocationID.y) + " "gl_GlobalInvocationID.x;\n" << bdy.str() << " result[offset] = tempResult;\n" << "}\n"; programCollection.add("comp") << glu::ComputeSource(src.str()); } else { { const string vertex = "${VERSION_DECL}\n" + extension + "layout(binding = 0, std430) buffer Buffer0\n" "{\n" " uint result[];\n" "} b0;\n" "\n" "void main (void)\n" "{\n" + bdy.str() + " b0.result[gl_VertexID] = tempResult;\n" " float pixelSize = 2.0f/1024.0f;\n" " float pixelPosition = pixelSize/2.0f - 1.0f;\n" " gl_Position = vec4(float(gl_VertexID) * pixelSize + pixelPosition, 0.0f, 0.0f, 1.0f);\n" "}\n"; programCollection.add("vert") << glu::VertexSource(vertex); } { const string tesc = "${VERSION_DECL}\n" + extension + "layout(vertices=1) out;\n" "layout(binding = 1, std430) buffer Buffer1\n" "{\n" " uint result[];\n" "} b1;\n" "\n" "void main (void)\n" "{\n" + bdy.str() + " b1.result[gl_PrimitiveID] = 1u;\n" " if (gl_InvocationID == 0)\n" " {\n" " gl_TessLevelOuter[0] = 1.0f;\n" " gl_TessLevelOuter[1] = 1.0f;\n" " }\n" " gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;\n" "}\n"; programCollection.add("tesc") << glu::TessellationControlSource(tesc); } { const string tese = "${VERSION_DECL}\n" + extension + "layout(isolines) in;\n" "layout(binding = 2, std430) buffer Buffer2\n" "{\n" " uint result[];\n" "} b2;\n" "\n" "void main (void)\n" "{\n" + bdy.str() + " b2.result[gl_PrimitiveID * 2 + int(gl_TessCoord.x + 0.5)] = 1u;\n" " float pixelSize = 2.0f/1024.0f;\n" " gl_Position = gl_in[0].gl_Position + gl_TessCoord.x * pixelSize / 2.0f;\n" "}\n"; programCollection.add("tese") << glu::TessellationEvaluationSource(tese); } { const string geometry = // version added by addGeometryShadersFromTemplate extension + "layout(${TOPOLOGY}) in;\n" "layout(points, max_vertices = 1) out;\n" "layout(binding = 3, std430) buffer Buffer3\n" "{\n" " uint result[];\n" "} b3;\n" "\n" "void main (void)\n" "{\n" + bdy.str() + " b3.result[gl_PrimitiveIDIn] = tempResult;\n" " gl_Position = gl_in[0].gl_Position;\n" " EmitVertex();\n" " EndPrimitive();\n" "}\n"; subgroups::addGeometryShadersFromTemplate(geometry, programCollection); } { const string fragment = "${VERSION_DECL}\n" + extension + "precision highp int;\n" "layout(location = 0) out uint result;\n" "void main (void)\n" "{\n" + bdy.str() + " result = tempResult;\n" "}\n"; programCollection.add("fragment") << glu::FragmentSource(fragment); } subgroups::addNoSubgroupShader(programCollection); } } void supportedCheck (Context& context, CaseDefinition caseDef) { if (!subgroups::isSubgroupSupported(context)) TCU_THROW(NotSupportedError, "Subgroup operations are not supported"); if (!subgroups::isSubgroupFeatureSupportedForDevice(context, SUBGROUP_FEATURE_BALLOT_BIT)) { TCU_THROW(NotSupportedError, "Device does not support subgroup ballot operations"); } if (OPTYPE_CLUSTERED == caseDef.opType) { if (!subgroups::isSubgroupFeatureSupportedForDevice(context, SUBGROUP_FEATURE_CLUSTERED_BIT)) { TCU_THROW(NotSupportedError, "Subgroup shape tests require that clustered operations are supported!"); } } if (OPTYPE_QUAD == caseDef.opType) { if (!subgroups::isSubgroupFeatureSupportedForDevice(context, SUBGROUP_FEATURE_QUAD_BIT)) { TCU_THROW(NotSupportedError, "Subgroup shape tests require that quad operations are supported!"); } } } tcu::TestStatus noSSBOtest (Context& context, const CaseDefinition caseDef) { if (!subgroups::areSubgroupOperationsSupportedForStage( context, caseDef.shaderStage)) { if (subgroups::areSubgroupOperationsRequiredForStage( caseDef.shaderStage)) { return tcu::TestStatus::fail( "Shader stage " + subgroups::getShaderStageName(caseDef.shaderStage) + " is required to support subgroup operations!"); } else { TCU_THROW(NotSupportedError, "Device does not support subgroup operations for this stage"); } } if (SHADER_STAGE_VERTEX_BIT == caseDef.shaderStage) return subgroups::makeVertexFrameBufferTest(context, FORMAT_R32_UINT, DE_NULL, 0, checkVertexPipelineStages); else if (SHADER_STAGE_GEOMETRY_BIT == caseDef.shaderStage) return subgroups::makeGeometryFrameBufferTest(context, FORMAT_R32_UINT, DE_NULL, 0, checkVertexPipelineStages); else if (SHADER_STAGE_TESS_CONTROL_BIT == caseDef.shaderStage) return subgroups::makeTessellationEvaluationFrameBufferTest(context, FORMAT_R32_UINT, DE_NULL, 0, checkVertexPipelineStages, SHADER_STAGE_TESS_CONTROL_BIT); else if (SHADER_STAGE_TESS_EVALUATION_BIT == caseDef.shaderStage) return subgroups::makeTessellationEvaluationFrameBufferTest(context, FORMAT_R32_UINT, DE_NULL, 0, checkVertexPipelineStages, SHADER_STAGE_TESS_EVALUATION_BIT); else TCU_THROW(InternalError, "Unhandled shader stage"); } tcu::TestStatus test(Context& context, const CaseDefinition caseDef) { if (!subgroups::isSubgroupFeatureSupportedForDevice(context, SUBGROUP_FEATURE_BASIC_BIT)) { return tcu::TestStatus::fail( "Subgroup feature " + subgroups::getSubgroupFeatureName(SUBGROUP_FEATURE_BASIC_BIT) + " is a required capability!"); } if (SHADER_STAGE_COMPUTE_BIT == caseDef.shaderStage) { if (!subgroups::areSubgroupOperationsSupportedForStage(context, caseDef.shaderStage)) { return tcu::TestStatus::fail( "Shader stage " + subgroups::getShaderStageName(caseDef.shaderStage) + " is required to support subgroup operations!"); } return subgroups::makeComputeTest(context, FORMAT_R32_UINT, DE_NULL, 0, checkComputeStage); } else { int supportedStages = context.getDeqpContext().getContextInfo().getInt(GL_SUBGROUP_SUPPORTED_STAGES_KHR); ShaderStageFlags stages = (ShaderStageFlags)(caseDef.shaderStage & supportedStages); if (SHADER_STAGE_FRAGMENT_BIT != stages && !subgroups::isVertexSSBOSupportedForDevice(context)) { if ( (stages & SHADER_STAGE_FRAGMENT_BIT) == 0) TCU_THROW(NotSupportedError, "Device does not support vertex stage SSBO writes"); else stages = SHADER_STAGE_FRAGMENT_BIT; } if ((ShaderStageFlags)0u == stages) TCU_THROW(NotSupportedError, "Subgroup operations are not supported for any graphic shader"); return subgroups::allStages(context, FORMAT_R32_UINT, DE_NULL, 0, checkVertexPipelineStages, stages); } } } deqp::TestCaseGroup* createSubgroupsShapeTests(deqp::Context& testCtx) { de::MovePtr graphicGroup(new deqp::TestCaseGroup( testCtx, "graphics", "Subgroup shape category tests: graphics")); de::MovePtr computeGroup(new deqp::TestCaseGroup( testCtx, "compute", "Subgroup shape category tests: compute")); de::MovePtr framebufferGroup(new deqp::TestCaseGroup( testCtx, "framebuffer", "Subgroup shape category tests: framebuffer")); const ShaderStageFlags stages[] = { SHADER_STAGE_VERTEX_BIT, SHADER_STAGE_TESS_EVALUATION_BIT, SHADER_STAGE_TESS_CONTROL_BIT, SHADER_STAGE_GEOMETRY_BIT, }; for (int opTypeIndex = 0; opTypeIndex < OPTYPE_LAST; ++opTypeIndex) { const std::string op = de::toLower(getOpTypeName(opTypeIndex)); { const CaseDefinition caseDef = {opTypeIndex, SHADER_STAGE_COMPUTE_BIT}; SubgroupFactory::addFunctionCaseWithPrograms(computeGroup.get(), op, "", supportedCheck, initPrograms, test, caseDef); } { const CaseDefinition caseDef = { opTypeIndex, SHADER_STAGE_ALL_GRAPHICS }; SubgroupFactory::addFunctionCaseWithPrograms(graphicGroup.get(), op, "", supportedCheck, initPrograms, test, caseDef); } for (int stageIndex = 0; stageIndex < DE_LENGTH_OF_ARRAY(stages); ++stageIndex) { const CaseDefinition caseDef = {opTypeIndex, stages[stageIndex]}; SubgroupFactory::addFunctionCaseWithPrograms(framebufferGroup.get(),op + "_" + getShaderStageName(caseDef.shaderStage), "", supportedCheck, initFrameBufferPrograms, noSSBOtest, caseDef); } } de::MovePtr group(new deqp::TestCaseGroup( testCtx, "shape", "Subgroup shape category tests")); group->addChild(graphicGroup.release()); group->addChild(computeGroup.release()); group->addChild(framebufferGroup.release()); return group.release(); } } // subgroups } // glc