/*------------------------------------------------------------------------ * OpenGL Conformance Tests * ------------------------ * * Copyright (c) 2017-2019 The Khronos Group Inc. * Copyright (c) 2017 Codeplay Software Ltd. * Copyright (c) 2019 NVIDIA Corporation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ /*! * \file * \brief Subgroups Tests */ /*--------------------------------------------------------------------*/ #include "glcSubgroupsQuadTests.hpp" #include "glcSubgroupsTestsUtils.hpp" #include #include using namespace tcu; using namespace std; namespace glc { namespace subgroups { namespace { enum OpType { OPTYPE_QUAD_BROADCAST = 0, OPTYPE_QUAD_SWAP_HORIZONTAL, OPTYPE_QUAD_SWAP_VERTICAL, OPTYPE_QUAD_SWAP_DIAGONAL, OPTYPE_LAST }; static bool checkVertexPipelineStages(std::vector datas, deUint32 width, deUint32) { return glc::subgroups::check(datas, width, 1); } static bool checkComputeStage(std::vector datas, const deUint32 numWorkgroups[3], const deUint32 localSize[3], deUint32) { return glc::subgroups::checkCompute(datas, numWorkgroups, localSize, 1); } std::string getOpTypeName(int opType) { switch (opType) { default: DE_FATAL("Unsupported op type"); return ""; case OPTYPE_QUAD_BROADCAST: return "subgroupQuadBroadcast"; case OPTYPE_QUAD_SWAP_HORIZONTAL: return "subgroupQuadSwapHorizontal"; case OPTYPE_QUAD_SWAP_VERTICAL: return "subgroupQuadSwapVertical"; case OPTYPE_QUAD_SWAP_DIAGONAL: return "subgroupQuadSwapDiagonal"; } } struct CaseDefinition { int opType; ShaderStageFlags shaderStage; Format format; int direction; }; void initFrameBufferPrograms (SourceCollections& programCollection, CaseDefinition caseDef) { std::string swapTable[OPTYPE_LAST]; subgroups::setFragmentShaderFrameBuffer(programCollection); if (SHADER_STAGE_VERTEX_BIT != caseDef.shaderStage) subgroups::setVertexShaderFrameBuffer(programCollection); swapTable[OPTYPE_QUAD_BROADCAST] = ""; swapTable[OPTYPE_QUAD_SWAP_HORIZONTAL] = " const uint swapTable[4] = uint[](1u, 0u, 3u, 2u);\n"; swapTable[OPTYPE_QUAD_SWAP_VERTICAL] = " const uint swapTable[4] = uint[](2u, 3u, 0u, 1u);\n"; swapTable[OPTYPE_QUAD_SWAP_DIAGONAL] = " const uint swapTable[4] = uint[](3u, 2u, 1u, 0u);\n"; if (SHADER_STAGE_VERTEX_BIT == caseDef.shaderStage) { std::ostringstream vertexSrc; vertexSrc << "${VERSION_DECL}\n" << "#extension GL_KHR_shader_subgroup_quad: enable\n" << "#extension GL_KHR_shader_subgroup_ballot: enable\n" << "layout(location = 0) in highp vec4 in_position;\n" << "layout(location = 0) out float result;\n" << "layout(binding = 0, std140) uniform Buffer0\n" << "{\n" << " " << subgroups::getFormatNameForGLSL(caseDef.format) << " data[" << subgroups::maxSupportedSubgroupSize() << "];\n" << "};\n" << "\n" << "void main (void)\n" << "{\n" << " uvec4 mask = subgroupBallot(true);\n" << swapTable[caseDef.opType]; if (OPTYPE_QUAD_BROADCAST == caseDef.opType) { vertexSrc << " " << subgroups::getFormatNameForGLSL(caseDef.format) << " op = " << getOpTypeName(caseDef.opType) << "(data[gl_SubgroupInvocationID], " << caseDef.direction << "u);\n" << " uint otherID = (gl_SubgroupInvocationID & ~0x3u) + " << caseDef.direction << "u;\n"; } else { vertexSrc << " " << subgroups::getFormatNameForGLSL(caseDef.format) << " op = " << getOpTypeName(caseDef.opType) << "(data[gl_SubgroupInvocationID]);\n" << " uint otherID = (gl_SubgroupInvocationID & ~0x3u) + swapTable[gl_SubgroupInvocationID & 0x3u];\n"; } vertexSrc << " if (subgroupBallotBitExtract(mask, otherID))\n" << " {\n" << " result = (op == data[otherID]) ? 1.0f : 0.0f;\n" << " }\n" << " else\n" << " {\n" << " result = 1.0f;\n" // Invocation we read from was inactive, so we can't verify results! << " }\n" << " gl_Position = in_position;\n" << " gl_PointSize = 1.0f;\n" << "}\n"; programCollection.add("vert") << glu::VertexSource(vertexSrc.str()); } else if (SHADER_STAGE_GEOMETRY_BIT == caseDef.shaderStage) { std::ostringstream geometry; geometry << "${VERSION_DECL}\n" << "#extension GL_KHR_shader_subgroup_quad: enable\n" << "#extension GL_KHR_shader_subgroup_ballot: enable\n" << "layout(points) in;\n" << "layout(points, max_vertices = 1) out;\n" << "layout(location = 0) out float out_color;\n" << "layout(binding = 0, std140) uniform Buffer0\n" << "{\n" << " " << subgroups::getFormatNameForGLSL(caseDef.format) << " data[" << subgroups::maxSupportedSubgroupSize() << "];\n" << "};\n" << "\n" << "void main (void)\n" << "{\n" << " uvec4 mask = subgroupBallot(true);\n" << swapTable[caseDef.opType]; if (OPTYPE_QUAD_BROADCAST == caseDef.opType) { geometry << " " << subgroups::getFormatNameForGLSL(caseDef.format) << " op = " << getOpTypeName(caseDef.opType) << "(data[gl_SubgroupInvocationID], " << caseDef.direction << "u);\n" << " uint otherID = (gl_SubgroupInvocationID & ~0x3u) + " << caseDef.direction << "u;\n"; } else { geometry << " " << subgroups::getFormatNameForGLSL(caseDef.format) << " op = " << getOpTypeName(caseDef.opType) << "(data[gl_SubgroupInvocationID]);\n" << " uint otherID = (gl_SubgroupInvocationID & ~0x3u) + swapTable[gl_SubgroupInvocationID & 0x3u];\n"; } geometry << " if (subgroupBallotBitExtract(mask, otherID))\n" << " {\n" << " out_color = (op == data[otherID]) ? 1.0 : 0.0;\n" << " }\n" << " else\n" << " {\n" << " out_color = 1.0;\n" // Invocation we read from was inactive, so we can't verify results! << " }\n" << " gl_Position = gl_in[0].gl_Position;\n" << " EmitVertex();\n" << " EndPrimitive();\n" << "}\n"; programCollection.add("geometry") << glu::GeometrySource(geometry.str()); } else if (SHADER_STAGE_TESS_CONTROL_BIT == caseDef.shaderStage) { std::ostringstream controlSource; controlSource << "${VERSION_DECL}\n" << "#extension GL_KHR_shader_subgroup_quad: enable\n" << "#extension GL_KHR_shader_subgroup_ballot: enable\n" << "layout(vertices = 2) out;\n" << "layout(location = 0) out float out_color[];\n" << "layout(binding = 0, std140) uniform Buffer0\n" << "{\n" << " " << subgroups::getFormatNameForGLSL(caseDef.format) << " data[" << subgroups::maxSupportedSubgroupSize() << "];\n" << "};\n" << "\n" << "void main (void)\n" << "{\n" << " if (gl_InvocationID == 0)\n" <<" {\n" << " gl_TessLevelOuter[0] = 1.0f;\n" << " gl_TessLevelOuter[1] = 1.0f;\n" << " }\n" << " uvec4 mask = subgroupBallot(true);\n" << swapTable[caseDef.opType]; if (OPTYPE_QUAD_BROADCAST == caseDef.opType) { controlSource << " " << subgroups::getFormatNameForGLSL(caseDef.format) << " op = " << getOpTypeName(caseDef.opType) << "(data[gl_SubgroupInvocationID], " << caseDef.direction << "u);\n" << " uint otherID = (gl_SubgroupInvocationID & ~0x3u) + " << caseDef.direction << "u;\n"; } else { controlSource << " " << subgroups::getFormatNameForGLSL(caseDef.format) << " op = " << getOpTypeName(caseDef.opType) << "(data[gl_SubgroupInvocationID]);\n" << " uint otherID = (gl_SubgroupInvocationID & ~0x3u) + swapTable[gl_SubgroupInvocationID & 0x3u];\n"; } controlSource << " if (subgroupBallotBitExtract(mask, otherID))\n" << " {\n" << " out_color[gl_InvocationID] = (op == data[otherID]) ? 1.0 : 0.0;\n" << " }\n" << " else\n" << " {\n" << " out_color[gl_InvocationID] = 1.0; \n"// Invocation we read from was inactive, so we can't verify results! << " }\n" << " gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;\n" << "}\n"; programCollection.add("tesc") << glu::TessellationControlSource(controlSource.str()); subgroups::setTesEvalShaderFrameBuffer(programCollection); } else if (SHADER_STAGE_TESS_EVALUATION_BIT == caseDef.shaderStage) { ostringstream evaluationSource; evaluationSource << "${VERSION_DECL}\n" << "#extension GL_KHR_shader_subgroup_quad: enable\n" << "#extension GL_KHR_shader_subgroup_ballot: enable\n" << "layout(isolines, equal_spacing, ccw ) in;\n" << "layout(location = 0) out float out_color;\n" << "layout(binding = 0, std140) uniform Buffer0\n" << "{\n" << " " << subgroups::getFormatNameForGLSL(caseDef.format) << " data[" << subgroups::maxSupportedSubgroupSize() << "];\n" << "};\n" << "\n" << "void main (void)\n" << "{\n" << " uvec4 mask = subgroupBallot(true);\n" << swapTable[caseDef.opType]; if (OPTYPE_QUAD_BROADCAST == caseDef.opType) { evaluationSource << " " << subgroups::getFormatNameForGLSL(caseDef.format) << " op = " << getOpTypeName(caseDef.opType) << "(data[gl_SubgroupInvocationID], " << caseDef.direction << "u);\n" << " uint otherID = (gl_SubgroupInvocationID & ~0x3u) + " << caseDef.direction << "u;\n"; } else { evaluationSource << " " << subgroups::getFormatNameForGLSL(caseDef.format) << " op = " << getOpTypeName(caseDef.opType) << "(data[gl_SubgroupInvocationID]);\n" << " uint otherID = (gl_SubgroupInvocationID & ~0x3u) + swapTable[gl_SubgroupInvocationID & 0x3u];\n"; } evaluationSource << " if (subgroupBallotBitExtract(mask, otherID))\n" << " {\n" << " out_color = (op == data[otherID]) ? 1.0 : 0.0;\n" << " }\n" << " else\n" << " {\n" << " out_color = 1.0;\n" // Invocation we read from was inactive, so we can't verify results! << " }\n" << " gl_Position = mix(gl_in[0].gl_Position, gl_in[1].gl_Position, gl_TessCoord.x);\n" << "}\n"; subgroups::setTesCtrlShaderFrameBuffer(programCollection); programCollection.add("tese") << glu::TessellationEvaluationSource(evaluationSource.str()); } else { DE_FATAL("Unsupported shader stage"); } } void initPrograms(SourceCollections& programCollection, CaseDefinition caseDef) { std::string swapTable[OPTYPE_LAST]; swapTable[OPTYPE_QUAD_BROADCAST] = ""; swapTable[OPTYPE_QUAD_SWAP_HORIZONTAL] = " const uint swapTable[4] = uint[](1u, 0u, 3u, 2u);\n"; swapTable[OPTYPE_QUAD_SWAP_VERTICAL] = " const uint swapTable[4] = uint[](2u, 3u, 0u, 1u);\n"; swapTable[OPTYPE_QUAD_SWAP_DIAGONAL] = " const uint swapTable[4] = uint[](3u, 2u, 1u, 0u);\n"; if (SHADER_STAGE_COMPUTE_BIT == caseDef.shaderStage) { std::ostringstream src; src << "${VERSION_DECL}\n" << "#extension GL_KHR_shader_subgroup_quad: enable\n" << "#extension GL_KHR_shader_subgroup_ballot: enable\n" << "layout (${LOCAL_SIZE_X}, ${LOCAL_SIZE_Y}, ${LOCAL_SIZE_Z}) in;\n" << "layout(binding = 0, std430) buffer Buffer0\n" << "{\n" << " uint result[];\n" << "};\n" << "layout(binding = 1, std430) buffer Buffer1\n" << "{\n" << " " << subgroups::getFormatNameForGLSL(caseDef.format) << " data[];\n" << "};\n" << "\n" << "void main (void)\n" << "{\n" << " uvec3 globalSize = gl_NumWorkGroups * gl_WorkGroupSize;\n" << " highp uint offset = globalSize.x * ((globalSize.y * " "gl_GlobalInvocationID.z) + gl_GlobalInvocationID.y) + " "gl_GlobalInvocationID.x;\n" << " uvec4 mask = subgroupBallot(true);\n" << swapTable[caseDef.opType]; if (OPTYPE_QUAD_BROADCAST == caseDef.opType) { src << " " << subgroups::getFormatNameForGLSL(caseDef.format) << " op = " << getOpTypeName(caseDef.opType) << "(data[gl_SubgroupInvocationID], " << caseDef.direction << "u);\n" << " uint otherID = (gl_SubgroupInvocationID & ~0x3u) + " << caseDef.direction << "u;\n"; } else { src << " " << subgroups::getFormatNameForGLSL(caseDef.format) << " op = " << getOpTypeName(caseDef.opType) << "(data[gl_SubgroupInvocationID]);\n" << " uint otherID = (gl_SubgroupInvocationID & ~0x3u) + swapTable[gl_SubgroupInvocationID & 0x3u];\n"; } src << " if (subgroupBallotBitExtract(mask, otherID))\n" << " {\n" << " result[offset] = (op == data[otherID]) ? 1u : 0u;\n" << " }\n" << " else\n" << " {\n" << " result[offset] = 1u; // Invocation we read from was inactive, so we can't verify results!\n" << " }\n" << "}\n"; programCollection.add("comp") << glu::ComputeSource(src.str()); } else { std::ostringstream src; if (OPTYPE_QUAD_BROADCAST == caseDef.opType) { src << " " << subgroups::getFormatNameForGLSL(caseDef.format) << " op = " << getOpTypeName(caseDef.opType) << "(data[gl_SubgroupInvocationID], " << caseDef.direction << "u);\n" << " uint otherID = (gl_SubgroupInvocationID & ~0x3u) + " << caseDef.direction << "u;\n"; } else { src << " " << subgroups::getFormatNameForGLSL(caseDef.format) << " op = " << getOpTypeName(caseDef.opType) << "(data[gl_SubgroupInvocationID]);\n" << " uint otherID = (gl_SubgroupInvocationID & ~0x3u) + swapTable[gl_SubgroupInvocationID & 0x3u];\n"; } const string sourceType = src.str(); { const string vertex = "${VERSION_DECL}\n" "#extension GL_KHR_shader_subgroup_quad: enable\n" "#extension GL_KHR_shader_subgroup_ballot: enable\n" "layout(binding = 0, std430) buffer Buffer0\n" "{\n" " uint result[];\n" "} b0;\n" "layout(binding = 4, std430) readonly buffer Buffer4\n" "{\n" " " + subgroups::getFormatNameForGLSL(caseDef.format) + " data[];\n" "};\n" "\n" "void main (void)\n" "{\n" " uvec4 mask = subgroupBallot(true);\n" + swapTable[caseDef.opType] + sourceType + " if (subgroupBallotBitExtract(mask, otherID))\n" " {\n" " b0.result[gl_VertexID] = (op == data[otherID]) ? 1u : 0u;\n" " }\n" " else\n" " {\n" " b0.result[gl_VertexID] = 1u; // Invocation we read from was inactive, so we can't verify results!\n" " }\n" " float pixelSize = 2.0f/1024.0f;\n" " float pixelPosition = pixelSize/2.0f - 1.0f;\n" " gl_Position = vec4(float(gl_VertexID) * pixelSize + pixelPosition, 0.0f, 0.0f, 1.0f);\n" "}\n"; programCollection.add("vert") << glu::VertexSource(vertex); } { const string tesc = "${VERSION_DECL}\n" "#extension GL_KHR_shader_subgroup_quad: enable\n" "#extension GL_KHR_shader_subgroup_ballot: enable\n" "layout(vertices=1) out;\n" "layout(binding = 1, std430) buffer Buffer1\n" "{\n" " uint result[];\n" "} b1;\n" "layout(binding = 4, std430) readonly buffer Buffer4\n" "{\n" " " + subgroups::getFormatNameForGLSL(caseDef.format) + " data[];\n" "};\n" "\n" "void main (void)\n" "{\n" " uvec4 mask = subgroupBallot(true);\n" + swapTable[caseDef.opType] + sourceType + " if (subgroupBallotBitExtract(mask, otherID))\n" " {\n" " b1.result[gl_PrimitiveID] = (op == data[otherID]) ? 1u : 0u;\n" " }\n" " else\n" " {\n" " b1.result[gl_PrimitiveID] = 1u; // Invocation we read from was inactive, so we can't verify results!\n" " }\n" " if (gl_InvocationID == 0)\n" " {\n" " gl_TessLevelOuter[0] = 1.0f;\n" " gl_TessLevelOuter[1] = 1.0f;\n" " }\n" " gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;\n" "}\n"; programCollection.add("tesc") << glu::TessellationControlSource(tesc); } { const string tese = "${VERSION_DECL}\n" "#extension GL_KHR_shader_subgroup_quad: enable\n" "#extension GL_KHR_shader_subgroup_ballot: enable\n" "layout(isolines) in;\n" "layout(binding = 2, std430) buffer Buffer2\n" "{\n" " uint result[];\n" "} b2;\n" "layout(binding = 4, std430) readonly buffer Buffer4\n" "{\n" " " + subgroups::getFormatNameForGLSL(caseDef.format) + " data[];\n" "};\n" "\n" "void main (void)\n" "{\n" " uvec4 mask = subgroupBallot(true);\n" + swapTable[caseDef.opType] + sourceType + " if (subgroupBallotBitExtract(mask, otherID))\n" " {\n" " b2.result[gl_PrimitiveID * 2 + int(gl_TessCoord.x + 0.5)] = (op == data[otherID]) ? 1u : 0u;\n" " }\n" " else\n" " {\n" " b2.result[gl_PrimitiveID * 2 + int(gl_TessCoord.x + 0.5)] = 1u; // Invocation we read from was inactive, so we can't verify results!\n" " }\n" " float pixelSize = 2.0f/1024.0f;\n" " gl_Position = gl_in[0].gl_Position + gl_TessCoord.x * pixelSize / 2.0f;\n" "}\n"; programCollection.add("tese") << glu::TessellationEvaluationSource(tese); } { const string geometry = // version added by addGeometryShadersFromTemplate "#extension GL_KHR_shader_subgroup_quad: enable\n" "#extension GL_KHR_shader_subgroup_ballot: enable\n" "layout(${TOPOLOGY}) in;\n" "layout(points, max_vertices = 1) out;\n" "layout(binding = 3, std430) buffer Buffer3\n" "{\n" " uint result[];\n" "} b3;\n" "layout(binding = 4, std430) readonly buffer Buffer4\n" "{\n" " " + subgroups::getFormatNameForGLSL(caseDef.format) + " data[];\n" "};\n" "\n" "void main (void)\n" "{\n" " uvec4 mask = subgroupBallot(true);\n" + swapTable[caseDef.opType] + sourceType + " if (subgroupBallotBitExtract(mask, otherID))\n" " {\n" " b3.result[gl_PrimitiveIDIn] = (op == data[otherID]) ? 1u : 0u;\n" " }\n" " else\n" " {\n" " b3.result[gl_PrimitiveIDIn] = 1u; // Invocation we read from was inactive, so we can't verify results!\n" " }\n" " gl_Position = gl_in[0].gl_Position;\n" " EmitVertex();\n" " EndPrimitive();\n" "}\n"; subgroups::addGeometryShadersFromTemplate(geometry, programCollection); } { const string fragment = "${VERSION_DECL}\n" "#extension GL_KHR_shader_subgroup_quad: enable\n" "#extension GL_KHR_shader_subgroup_ballot: enable\n" "precision highp int;\n" "precision highp float;\n" "layout(location = 0) out uint result;\n" "layout(binding = 4, std430) readonly buffer Buffer4\n" "{\n" " " + subgroups::getFormatNameForGLSL(caseDef.format) + " data[];\n" "};\n" "void main (void)\n" "{\n" " uvec4 mask = subgroupBallot(true);\n" + swapTable[caseDef.opType] + sourceType + " if (subgroupBallotBitExtract(mask, otherID))\n" " {\n" " result = (op == data[otherID]) ? 1u : 0u;\n" " }\n" " else\n" " {\n" " result = 1u; // Invocation we read from was inactive, so we can't verify results!\n" " }\n" "}\n"; programCollection.add("fragment") << glu::FragmentSource(fragment); } subgroups::addNoSubgroupShader(programCollection); } } void supportedCheck (Context& context, CaseDefinition caseDef) { if (!subgroups::isSubgroupSupported(context)) TCU_THROW(NotSupportedError, "Subgroup operations are not supported"); if (!subgroups::isSubgroupFeatureSupportedForDevice(context, SUBGROUP_FEATURE_QUAD_BIT)) TCU_THROW(NotSupportedError, "Device does not support subgroup quad operations"); if (subgroups::isDoubleFormat(caseDef.format) && !subgroups::isDoubleSupportedForDevice(context)) { TCU_THROW(NotSupportedError, "Device does not support subgroup double operations"); } } tcu::TestStatus noSSBOtest (Context& context, const CaseDefinition caseDef) { if (!subgroups::areSubgroupOperationsSupportedForStage( context, caseDef.shaderStage)) { if (subgroups::areSubgroupOperationsRequiredForStage( caseDef.shaderStage)) { return tcu::TestStatus::fail( "Shader stage " + subgroups::getShaderStageName(caseDef.shaderStage) + " is required to support subgroup operations!"); } else { TCU_THROW(NotSupportedError, "Device does not support subgroup operations for this stage"); } } subgroups::SSBOData inputData; inputData.format = caseDef.format; inputData.layout = subgroups::SSBOData::LayoutStd140; inputData.numElements = subgroups::maxSupportedSubgroupSize(); inputData.initializeType = subgroups::SSBOData::InitializeNonZero; inputData.binding = 0u; if (SHADER_STAGE_VERTEX_BIT == caseDef.shaderStage) return subgroups::makeVertexFrameBufferTest(context, FORMAT_R32_UINT, &inputData, 1, checkVertexPipelineStages); else if (SHADER_STAGE_GEOMETRY_BIT == caseDef.shaderStage) return subgroups::makeGeometryFrameBufferTest(context, FORMAT_R32_UINT, &inputData, 1, checkVertexPipelineStages); else if (SHADER_STAGE_TESS_CONTROL_BIT == caseDef.shaderStage) return subgroups::makeTessellationEvaluationFrameBufferTest(context, FORMAT_R32_UINT, &inputData, 1, checkVertexPipelineStages, SHADER_STAGE_TESS_CONTROL_BIT); else if (SHADER_STAGE_TESS_EVALUATION_BIT == caseDef.shaderStage) return subgroups::makeTessellationEvaluationFrameBufferTest(context, FORMAT_R32_UINT, &inputData, 1, checkVertexPipelineStages, SHADER_STAGE_TESS_EVALUATION_BIT); else TCU_THROW(InternalError, "Unhandled shader stage"); } tcu::TestStatus test(Context& context, const CaseDefinition caseDef) { if (SHADER_STAGE_COMPUTE_BIT == caseDef.shaderStage) { if (!subgroups::areSubgroupOperationsSupportedForStage(context, caseDef.shaderStage)) { return tcu::TestStatus::fail( "Shader stage " + subgroups::getShaderStageName(caseDef.shaderStage) + " is required to support subgroup operations!"); } subgroups::SSBOData inputData; inputData.format = caseDef.format; inputData.layout = subgroups::SSBOData::LayoutStd430; inputData.numElements = subgroups::maxSupportedSubgroupSize(); inputData.initializeType = subgroups::SSBOData::InitializeNonZero; inputData.binding = 1u; return subgroups::makeComputeTest(context, FORMAT_R32_UINT, &inputData, 1, checkComputeStage); } else { int supportedStages = context.getDeqpContext().getContextInfo().getInt(GL_SUBGROUP_SUPPORTED_STAGES_KHR); ShaderStageFlags stages = (ShaderStageFlags)(caseDef.shaderStage & supportedStages); if (SHADER_STAGE_FRAGMENT_BIT != stages && !subgroups::isVertexSSBOSupportedForDevice(context)) { if ( (stages & SHADER_STAGE_FRAGMENT_BIT) == 0) TCU_THROW(NotSupportedError, "Device does not support vertex stage SSBO writes"); else stages = SHADER_STAGE_FRAGMENT_BIT; } if ((ShaderStageFlags)0u == stages) TCU_THROW(NotSupportedError, "Subgroup operations are not supported for any graphic shader"); subgroups::SSBOData inputData; inputData.format = caseDef.format; inputData.layout = subgroups::SSBOData::LayoutStd430; inputData.numElements = subgroups::maxSupportedSubgroupSize(); inputData.initializeType = subgroups::SSBOData::InitializeNonZero; inputData.binding = 4u; inputData.stages = stages; return subgroups::allStages(context, FORMAT_R32_UINT, &inputData, 1, checkVertexPipelineStages, stages); } } } deqp::TestCaseGroup* createSubgroupsQuadTests(deqp::Context& testCtx) { de::MovePtr graphicGroup(new deqp::TestCaseGroup( testCtx, "graphics", "Subgroup arithmetic category tests: graphics")); de::MovePtr computeGroup(new deqp::TestCaseGroup( testCtx, "compute", "Subgroup arithmetic category tests: compute")); de::MovePtr framebufferGroup(new deqp::TestCaseGroup( testCtx, "framebuffer", "Subgroup arithmetic category tests: framebuffer")); const Format formats[] = { FORMAT_R32_SINT, FORMAT_R32G32_SINT, FORMAT_R32G32B32_SINT, FORMAT_R32G32B32A32_SINT, FORMAT_R32_UINT, FORMAT_R32G32_UINT, FORMAT_R32G32B32_UINT, FORMAT_R32G32B32A32_UINT, FORMAT_R32_SFLOAT, FORMAT_R32G32_SFLOAT, FORMAT_R32G32B32_SFLOAT, FORMAT_R32G32B32A32_SFLOAT, FORMAT_R64_SFLOAT, FORMAT_R64G64_SFLOAT, FORMAT_R64G64B64_SFLOAT, FORMAT_R64G64B64A64_SFLOAT, FORMAT_R32_BOOL, FORMAT_R32G32_BOOL, FORMAT_R32G32B32_BOOL, FORMAT_R32G32B32A32_BOOL, }; const ShaderStageFlags stages[] = { SHADER_STAGE_VERTEX_BIT, SHADER_STAGE_TESS_EVALUATION_BIT, SHADER_STAGE_TESS_CONTROL_BIT, SHADER_STAGE_GEOMETRY_BIT, }; for (int direction = 0; direction < 4; ++direction) { for (int formatIndex = 0; formatIndex < DE_LENGTH_OF_ARRAY(formats); ++formatIndex) { const Format format = formats[formatIndex]; for (int opTypeIndex = 0; opTypeIndex < OPTYPE_LAST; ++opTypeIndex) { const std::string op = de::toLower(getOpTypeName(opTypeIndex)); std::ostringstream name; name << de::toLower(op); if (OPTYPE_QUAD_BROADCAST == opTypeIndex) { name << "_" << direction; } else { if (0 != direction) { // We don't need direction for swap operations. continue; } } name << "_" << subgroups::getFormatNameForGLSL(format); { const CaseDefinition caseDef = {opTypeIndex, SHADER_STAGE_COMPUTE_BIT, format, direction}; SubgroupFactory::addFunctionCaseWithPrograms(computeGroup.get(), name.str(), "", supportedCheck, initPrograms, test, caseDef); } { const CaseDefinition caseDef = { opTypeIndex, SHADER_STAGE_ALL_GRAPHICS, format, direction }; SubgroupFactory::addFunctionCaseWithPrograms(graphicGroup.get(), name.str(), "", supportedCheck, initPrograms, test, caseDef); } for (int stageIndex = 0; stageIndex < DE_LENGTH_OF_ARRAY(stages); ++stageIndex) { const CaseDefinition caseDef = {opTypeIndex, stages[stageIndex], format, direction}; SubgroupFactory::addFunctionCaseWithPrograms(framebufferGroup.get(), name.str()+"_"+ getShaderStageName(caseDef.shaderStage), "", supportedCheck, initFrameBufferPrograms, noSSBOtest, caseDef); } } } } de::MovePtr group(new deqp::TestCaseGroup( testCtx, "quad", "Subgroup quad category tests")); group->addChild(graphicGroup.release()); group->addChild(computeGroup.release()); group->addChild(framebufferGroup.release()); return group.release(); } } // subgroups } // glc