/*------------------------------------------------------------------------ * OpenGL Conformance Tests * ------------------------ * * Copyright (c) 2017-2019 The Khronos Group Inc. * Copyright (c) 2017 Codeplay Software Ltd. * Copyright (c) 2019 NVIDIA Corporation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ /*! * \file * \brief Subgroups Tests */ /*--------------------------------------------------------------------*/ #include "glcSubgroupsBuiltinMaskVarTests.hpp" #include "glcSubgroupsTestsUtils.hpp" #include #include using namespace tcu; using namespace std; namespace glc { namespace subgroups { static bool checkVertexPipelineStages(std::vector datas, deUint32 width, deUint32) { return check(datas, width, 1); } static bool checkComputeStage(std::vector datas, const deUint32 numWorkgroups[3], const deUint32 localSize[3], deUint32) { return checkCompute(datas, numWorkgroups, localSize, 1); } namespace { struct CaseDefinition { std::string varName; ShaderStageFlags shaderStage; }; } std::string subgroupMask (const CaseDefinition& caseDef) { std::ostringstream bdy; bdy << " uint tempResult = 0x1u;\n" << " uint bit = 0x1u;\n" << " uint bitCount = 0x0u;\n" << " uvec4 mask = subgroupBallot(true);\n" << " uvec4 var = " << caseDef.varName << ";\n" << " for (uint i = 0u; i < gl_SubgroupSize; i++)\n" << " {\n"; if ("gl_SubgroupEqMask" == caseDef.varName) { bdy << " if ((i == gl_SubgroupInvocationID) ^^ subgroupBallotBitExtract(var, i))\n" << " {\n" << " tempResult = 0u;\n" << " }\n"; } else if ("gl_SubgroupGeMask" == caseDef.varName) { bdy << " if ((i >= gl_SubgroupInvocationID) ^^ subgroupBallotBitExtract(var, i))\n" << " {\n" << " tempResult = 0u;\n" << " }\n"; } else if ("gl_SubgroupGtMask" == caseDef.varName) { bdy << " if ((i > gl_SubgroupInvocationID) ^^ subgroupBallotBitExtract(var, i))\n" << " {\n" << " tempResult = 0u;\n" << " }\n"; } else if ("gl_SubgroupLeMask" == caseDef.varName) { bdy << " if ((i <= gl_SubgroupInvocationID) ^^ subgroupBallotBitExtract(var, i))\n" << " {\n" << " tempResult = 0u;\n" << " }\n"; } else if ("gl_SubgroupLtMask" == caseDef.varName) { bdy << " if ((i < gl_SubgroupInvocationID) ^^ subgroupBallotBitExtract(var, i))\n" << " {\n" << " tempResult = 0u;\n" << " }\n"; } bdy << " }\n" << " for (uint i = 0u; i < 32u; i++)\n" << " {\n" << " if ((var.x & bit) > 0u)\n" << " {\n" << " bitCount++;\n" << " }\n" << " if ((var.y & bit) > 0u)\n" << " {\n" << " bitCount++;\n" << " }\n" << " if ((var.z & bit) > 0u)\n" << " {\n" << " bitCount++;\n" << " }\n" << " if ((var.w & bit) > 0u)\n" << " {\n" << " bitCount++;\n" << " }\n" << " bit = bit << 1u;\n" << " }\n" << " if (subgroupBallotBitCount(var) != bitCount)\n" << " {\n" << " tempResult = 0u;\n" << " }\n"; return bdy.str(); } void initFrameBufferPrograms(SourceCollections& programCollection, CaseDefinition caseDef) { subgroups::setFragmentShaderFrameBuffer(programCollection); if (SHADER_STAGE_VERTEX_BIT != caseDef.shaderStage) subgroups::setVertexShaderFrameBuffer(programCollection); if (SHADER_STAGE_VERTEX_BIT == caseDef.shaderStage) { const string bdy = subgroupMask(caseDef); const string vertexGLSL = "${VERSION_DECL}\n" "#extension GL_KHR_shader_subgroup_ballot: enable\n" "layout(location = 0) out float out_color;\n" "layout(location = 0) in highp vec4 in_position;\n" "\n" "void main (void)\n" "{\n" + bdy + " out_color = float(tempResult);\n" " gl_Position = in_position;\n" " gl_PointSize = 1.0f;\n" "}\n"; programCollection.add("vert") << glu::VertexSource(vertexGLSL); } else if (SHADER_STAGE_TESS_EVALUATION_BIT == caseDef.shaderStage) { const string bdy = subgroupMask(caseDef); const string evaluationSourceGLSL = "${VERSION_DECL}\n" "#extension GL_KHR_shader_subgroup_ballot: enable\n" "${TESS_EXTENSION}\n" "layout(isolines, equal_spacing, ccw ) in;\n" "layout(location = 0) out float out_color;\n" "\n" "void main (void)\n" "{\n" + bdy + " out_color = float(tempResult);\n" " gl_Position = mix(gl_in[0].gl_Position, gl_in[1].gl_Position, gl_TessCoord.x);\n" "}\n"; programCollection.add("tese") << glu::TessellationEvaluationSource(evaluationSourceGLSL); subgroups::setTesCtrlShaderFrameBuffer(programCollection); } else if (SHADER_STAGE_TESS_CONTROL_BIT == caseDef.shaderStage) { const string bdy = subgroupMask(caseDef); const string controlSourceGLSL = "${VERSION_DECL}\n" "${TESS_EXTENSION}\n" "#extension GL_KHR_shader_subgroup_ballot: enable\n" "layout(vertices = 2) out;\n" "layout(location = 0) out float out_color[];\n" "void main (void)\n" "{\n" " if (gl_InvocationID == 0)\n" " {\n" " gl_TessLevelOuter[0] = 1.0f;\n" " gl_TessLevelOuter[1] = 1.0f;\n" " }\n" + bdy + " out_color[gl_InvocationID] = float(tempResult);\n" " gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;\n" "}\n"; programCollection.add("tesc") << glu::TessellationControlSource(controlSourceGLSL); subgroups::setTesEvalShaderFrameBuffer(programCollection); } else if (SHADER_STAGE_GEOMETRY_BIT == caseDef.shaderStage) { const string bdy = subgroupMask(caseDef); const string geometryGLSL = "${VERSION_DECL}\n" "#extension GL_KHR_shader_subgroup_ballot: enable\n" "layout(points) in;\n" "layout(points, max_vertices = 1) out;\n" "layout(location = 0) out float out_color;\n" "\n" "void main (void)\n" "{\n" + bdy + " out_color = float(tempResult);\n" " gl_Position = gl_in[0].gl_Position;\n" " EmitVertex();\n" " EndPrimitive();\n" "}\n"; programCollection.add("geometry") << glu::GeometrySource(geometryGLSL); } else { DE_FATAL("Unsupported shader stage"); } } void initPrograms(SourceCollections& programCollection, CaseDefinition caseDef) { const string bdy = subgroupMask(caseDef); if (SHADER_STAGE_COMPUTE_BIT == caseDef.shaderStage) { std::ostringstream src; src << "${VERSION_DECL}\n" << "#extension GL_KHR_shader_subgroup_ballot: enable\n" << "layout (${LOCAL_SIZE_X}, ${LOCAL_SIZE_Y}, ${LOCAL_SIZE_Z}) in;\n" << "layout(binding = 0, std430) buffer Output\n" << "{\n" << " uint result[];\n" << "};\n" << "\n" << "void main (void)\n" << "{\n" << " uvec3 globalSize = gl_NumWorkGroups * gl_WorkGroupSize;\n" << " highp uint offset = globalSize.x * ((globalSize.y * " "gl_GlobalInvocationID.z) + gl_GlobalInvocationID.y) + " "gl_GlobalInvocationID.x;\n" << bdy << " result[offset] = tempResult;\n" << "}\n"; programCollection.add("comp") << glu::ComputeSource(src.str()); } else { { const string vertex = "${VERSION_DECL}\n" "#extension GL_KHR_shader_subgroup_ballot: enable\n" "layout(binding = 0, std430) buffer Output0\n" "{\n" " uint result[];\n" "} b0;\n" "\n" "void main (void)\n" "{\n" + bdy + " b0.result[gl_VertexID] = tempResult;\n" " float pixelSize = 2.0f/1024.0f;\n" " float pixelPosition = pixelSize/2.0f - 1.0f;\n" " gl_Position = vec4(float(gl_VertexID) * pixelSize + pixelPosition, 0.0f, 0.0f, 1.0f);\n" " gl_PointSize = 1.0f;\n" "}\n"; programCollection.add("vert") << glu::VertexSource(vertex); } { const string tesc = "${VERSION_DECL}\n" "#extension GL_KHR_shader_subgroup_ballot: enable\n" "layout(vertices=1) out;\n" "layout(binding = 1, std430) buffer Output1\n" "{\n" " uint result[];\n" "} b1;\n" "\n" "void main (void)\n" "{\n" + bdy + " b1.result[gl_PrimitiveID] = tempResult;\n" " if (gl_InvocationID == 0)\n" " {\n" " gl_TessLevelOuter[0] = 1.0f;\n" " gl_TessLevelOuter[1] = 1.0f;\n" " }\n" " gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;\n" "}\n"; programCollection.add("tesc") << glu::TessellationControlSource(tesc); } { const string tese = "${VERSION_DECL}\n" "#extension GL_KHR_shader_subgroup_ballot: enable\n" "layout(isolines) in;\n" "layout(binding = 2, std430) buffer Output2\n" "{\n" " uint result[];\n" "} b2;\n" "\n" "void main (void)\n" "{\n" + bdy + " b2.result[gl_PrimitiveID * 2 + int(gl_TessCoord.x + 0.5)] = tempResult;\n" " float pixelSize = 2.0f/1024.0f;\n" " gl_Position = gl_in[0].gl_Position + gl_TessCoord.x * pixelSize / 2.0f;\n" "}\n"; programCollection.add("tese") << glu::TessellationEvaluationSource(tese); } { const string geometry = "#extension GL_KHR_shader_subgroup_ballot: enable\n" "layout(${TOPOLOGY}) in;\n" "layout(points, max_vertices = 1) out;\n" "layout(binding = 3, std430) buffer Output3\n" "{\n" " uint result[];\n" "} b3;\n" "\n" "void main (void)\n" "{\n" + bdy + " b3.result[gl_PrimitiveIDIn] = tempResult;\n" " gl_Position = gl_in[0].gl_Position;\n" " EmitVertex();\n" " EndPrimitive();\n" "}\n"; subgroups::addGeometryShadersFromTemplate(geometry, programCollection); } { const string fragment = "${VERSION_DECL}\n" "#extension GL_KHR_shader_subgroup_ballot: enable\n" "precision highp int;\n" "layout(location = 0) out uint result;\n" "void main (void)\n" "{\n" + bdy + " result = tempResult;\n" "}\n"; programCollection.add("fragment") << glu::FragmentSource(fragment); } subgroups::addNoSubgroupShader(programCollection); } } void supportedCheck (Context& context, CaseDefinition caseDef) { DE_UNREF(caseDef); if (!subgroups::isSubgroupSupported(context)) TCU_THROW(NotSupportedError, "Subgroup operations are not supported"); } tcu::TestStatus noSSBOtest(Context& context, const CaseDefinition caseDef) { if (!areSubgroupOperationsSupportedForStage( context, caseDef.shaderStage)) { if (areSubgroupOperationsRequiredForStage(caseDef.shaderStage)) { return tcu::TestStatus::fail( "Shader stage " + getShaderStageName(caseDef.shaderStage) + " is required to support subgroup operations!"); } else { TCU_THROW(NotSupportedError, "Device does not support subgroup operations for this stage"); } } if (!subgroups::isSubgroupFeatureSupportedForDevice(context, SUBGROUP_FEATURE_BALLOT_BIT)) { TCU_THROW(NotSupportedError, "Device does not support subgroup ballot operations"); } if (SHADER_STAGE_VERTEX_BIT == caseDef.shaderStage) return makeVertexFrameBufferTest(context, FORMAT_R32_UINT, DE_NULL, 0, checkVertexPipelineStages); else if ((SHADER_STAGE_TESS_EVALUATION_BIT | SHADER_STAGE_TESS_CONTROL_BIT) & caseDef.shaderStage ) return makeTessellationEvaluationFrameBufferTest(context, FORMAT_R32_UINT, DE_NULL, 0, checkVertexPipelineStages); return makeGeometryFrameBufferTest(context, FORMAT_R32_UINT, DE_NULL, 0, checkVertexPipelineStages); } tcu::TestStatus test(Context& context, const CaseDefinition caseDef) { if (!subgroups::isSubgroupFeatureSupportedForDevice(context, SUBGROUP_FEATURE_BALLOT_BIT)) { TCU_THROW(NotSupportedError, "Device does not support subgroup ballot operations"); } if (SHADER_STAGE_COMPUTE_BIT == caseDef.shaderStage) { if (!areSubgroupOperationsSupportedForStage(context, caseDef.shaderStage)) { return tcu::TestStatus::fail( "Shader stage " + getShaderStageName(caseDef.shaderStage) + " is required to support subgroup operations!"); } return makeComputeTest(context, FORMAT_R32_UINT, DE_NULL, 0, checkComputeStage); } else { int supportedStages = context.getDeqpContext().getContextInfo().getInt(GL_SUBGROUP_SUPPORTED_STAGES_KHR); subgroups::ShaderStageFlags stages = (subgroups::ShaderStageFlags)(caseDef.shaderStage & supportedStages); if ( SHADER_STAGE_FRAGMENT_BIT != stages && !subgroups::isVertexSSBOSupportedForDevice(context)) { if ( (stages & SHADER_STAGE_FRAGMENT_BIT) == 0) TCU_THROW(NotSupportedError, "Device does not support vertex stage SSBO writes"); else stages = SHADER_STAGE_FRAGMENT_BIT; } if ((ShaderStageFlags)0u == stages) TCU_THROW(NotSupportedError, "Subgroup operations are not supported for any graphic shader"); return subgroups::allStages(context, FORMAT_R32_UINT, DE_NULL, 0, checkVertexPipelineStages, stages); } } deqp::TestCaseGroup* createSubgroupsBuiltinMaskVarTests(deqp::Context& testCtx) { de::MovePtr graphicGroup(new deqp::TestCaseGroup( testCtx, "graphics", "Subgroup builtin mask category tests: graphics")); de::MovePtr computeGroup(new deqp::TestCaseGroup( testCtx, "compute", "Subgroup builtin mask category tests: compute")); de::MovePtr framebufferGroup(new deqp::TestCaseGroup( testCtx, "framebuffer", "Subgroup builtin mask category tests: framebuffer")); const char* const all_stages_vars[] = { "SubgroupEqMask", "SubgroupGeMask", "SubgroupGtMask", "SubgroupLeMask", "SubgroupLtMask", }; const subgroups::ShaderStageFlags stages[] = { SHADER_STAGE_VERTEX_BIT, SHADER_STAGE_TESS_EVALUATION_BIT, SHADER_STAGE_TESS_CONTROL_BIT, SHADER_STAGE_GEOMETRY_BIT, }; for (int a = 0; a < DE_LENGTH_OF_ARRAY(all_stages_vars); ++a) { const std::string var = all_stages_vars[a]; const std::string varLower = de::toLower(var); { const CaseDefinition caseDef = {"gl_" + var, SHADER_STAGE_ALL_GRAPHICS}; SubgroupFactory::addFunctionCaseWithPrograms(graphicGroup.get(), varLower, "", supportedCheck, initPrograms, test, caseDef); } { const CaseDefinition caseDef = {"gl_" + var, SHADER_STAGE_COMPUTE_BIT}; SubgroupFactory::addFunctionCaseWithPrograms(computeGroup.get(), varLower, "", supportedCheck, initPrograms, test, caseDef); } for (int stageIndex = 0; stageIndex < DE_LENGTH_OF_ARRAY(stages); ++stageIndex) { const CaseDefinition caseDef = {"gl_" + var, stages[stageIndex]}; SubgroupFactory::addFunctionCaseWithPrograms(framebufferGroup.get(), varLower + "_" + getShaderStageName(caseDef.shaderStage), "", supportedCheck, initFrameBufferPrograms, noSSBOtest, caseDef); } } de::MovePtr group(new deqp::TestCaseGroup( testCtx, "builtin_mask_var", "Subgroup builtin mask variable tests")); group->addChild(graphicGroup.release()); group->addChild(computeGroup.release()); group->addChild(framebufferGroup.release()); return group.release(); } } // subgroups } // glc