/* * Copyright (c) 2024 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef GR_SDF_BLUR_EFFECT_DEFINED #define GR_SDF_BLUR_EFFECT_DEFINED #include "include/core/SkPoint.h" #include "src/core/SkRuntimeEffectPriv.h" #include "src/gpu/effects/GrSkSLFP.h" #include "src/gpu/effects/GrMatrixEffect.h" #include "src/gpu/GrFragmentProcessor.h" #include "include/effects/SkRuntimeEffect.h" class GrSDFBlurEffect : public GrFragmentProcessor { public: inline static constexpr float kHalfFactor = 2.f; static std::unique_ptr Make(GrRecordingContext* context, float noxFormedSigma, const SkRRect& srcRRect); }; #endif