/* * Copyright 2021 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "include/core/SkScalar.h" #include "include/effects/SkBlenders.h" #include "include/effects/SkRuntimeEffect.h" sk_sp SkBlenders::Arithmetic(float k1, float k2, float k3, float k4, bool enforcePremul) { #ifdef SK_ENABLE_SKSL if (!SkScalarIsFinite(k1) || !SkScalarIsFinite(k2) || !SkScalarIsFinite(k3) || !SkScalarIsFinite(k4)) { return nullptr; } // Are we nearly a SkBlendMode? const struct { float k1, k2, k3, k4; SkBlendMode mode; } table[] = { { 0, 1, 0, 0, SkBlendMode::kSrc }, { 0, 0, 1, 0, SkBlendMode::kDst }, { 0, 0, 0, 0, SkBlendMode::kClear }, }; for (const auto& t : table) { if (SkScalarNearlyEqual(k1, t.k1) && SkScalarNearlyEqual(k2, t.k2) && SkScalarNearlyEqual(k3, t.k3) && SkScalarNearlyEqual(k4, t.k4)) { return SkBlender::Mode(t.mode); } } // If we get here, we need the actual blender effect. static SkRuntimeEffect* gArithmeticEffect = []{ const char prog[] = R"( uniform half4 k; uniform half pmClamp; half4 main(half4 src, half4 dst) { half4 c = k.x * src * dst + k.y * src + k.z * dst + k.w; c.rgb = min(c.rgb, max(c.a, pmClamp)); // rely on skia to saturate our alpha return c; } )"; auto result = SkRuntimeEffect::MakeForBlender(SkString(prog)); SkASSERTF(result.effect, "SkBlenders::Arithmetic: %s", result.errorText.c_str()); return result.effect.release(); }(); const float array[] = { k1, k2, k3, k4, enforcePremul ? 0.0f : 1.0f, }; return gArithmeticEffect->makeBlender(SkData::MakeWithCopy(array, sizeof(array))); #else // TODO(skia:12197) return nullptr; #endif }