#include "permission/worker_permission.h" #include #include namespace node { namespace permission { // Currently, PolicyDenyWorker manage a single state // Once denied, it's always denied void WorkerPermission::Apply(const std::string& allow, PermissionScope scope) { deny_all_ = true; } bool WorkerPermission::is_granted(PermissionScope perm, const std::string_view& param) { return deny_all_ == false; } } // namespace permission } // namespace node