#include "child_process_permission.h" #include #include namespace node { namespace permission { // Currently, ChildProcess manage a single state // Once denied, it's always denied void ChildProcessPermission::Apply(const std::string& allow, PermissionScope scope) { deny_all_ = true; } bool ChildProcessPermission::is_granted(PermissionScope perm, const std::string_view& param) { return deny_all_ == false; } } // namespace permission } // namespace node