/* * Copyright (C) 2021 Collabora Ltd. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include "util/macros.h" #include "compiler/shader_enums.h" #include "pan_cs.h" #include "pan_pool.h" #include "panvk_cs.h" #include "panvk_private.h" /* * Upload the viewport scale. Defined as (px/2, py/2, pz) at the start of section * 24.5 ("Controlling the Viewport") of the Vulkan spec. At the end of the * section, the spec defines: * * px = width * py = height * pz = maxDepth - minDepth */ void panvk_sysval_upload_viewport_scale(const VkViewport *viewport, union panvk_sysval_vec4 *data) { data->f32[0] = 0.5f * viewport->width; data->f32[1] = 0.5f * viewport->height; data->f32[2] = (viewport->maxDepth - viewport->minDepth); } /* * Upload the viewport offset. Defined as (ox, oy, oz) at the start of section * 24.5 ("Controlling the Viewport") of the Vulkan spec. At the end of the * section, the spec defines: * * ox = x + width/2 * oy = y + height/2 * oz = minDepth */ void panvk_sysval_upload_viewport_offset(const VkViewport *viewport, union panvk_sysval_vec4 *data) { data->f32[0] = (0.5f * viewport->width) + viewport->x; data->f32[1] = (0.5f * viewport->height) + viewport->y; data->f32[2] = viewport->minDepth; }