/* * Copyright © 2021 Valve Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Mike Blumenkrantz */ #include #include "main/image.h" #include "main/pbo.h" #include "state_tracker/st_nir.h" #include "state_tracker/st_format.h" #include "state_tracker/st_pbo.h" #include "state_tracker/st_texture.h" #include "compiler/nir/nir_builder.h" #include "compiler/nir/nir_format_convert.h" #include "compiler/glsl/gl_nir.h" #include "compiler/glsl/gl_nir_linker.h" #include "util/u_sampler.h" #include "util/streaming-load-memcpy.h" #define BGR_FORMAT(NAME) \ {{ \ [0] = PIPE_FORMAT_##NAME##_SNORM, \ [1] = PIPE_FORMAT_##NAME##_SINT, \ }, \ { \ [0] = PIPE_FORMAT_##NAME##_UNORM, \ [1] = PIPE_FORMAT_##NAME##_UINT, \ }} #define FORMAT(NAME, NAME16, NAME32) \ {{ \ [1] = PIPE_FORMAT_##NAME##_SNORM, \ [2] = PIPE_FORMAT_##NAME16##_SNORM, \ [4] = PIPE_FORMAT_##NAME32##_SNORM, \ }, \ { \ [1] = PIPE_FORMAT_##NAME##_UNORM, \ [2] = PIPE_FORMAT_##NAME16##_UNORM, \ [4] = PIPE_FORMAT_##NAME32##_UNORM, \ }} /* don't try these at home */ static enum pipe_format get_convert_format(struct gl_context *ctx, enum pipe_format src_format, GLenum format, GLenum type, bool *need_bgra_swizzle) { struct st_context *st = st_context(ctx); GLint bpp = _mesa_bytes_per_pixel(format, type); if (_mesa_is_depth_format(format) || format == GL_GREEN_INTEGER || format == GL_BLUE_INTEGER) { switch (bpp) { case 1: return _mesa_is_type_unsigned(type) ? PIPE_FORMAT_R8_UINT : PIPE_FORMAT_R8_SINT; case 2: return _mesa_is_type_unsigned(type) ? PIPE_FORMAT_R16_UINT : PIPE_FORMAT_R16_SINT; case 4: return _mesa_is_type_unsigned(type) ? PIPE_FORMAT_R32_UINT : PIPE_FORMAT_R32_SINT; } } mesa_format mformat = _mesa_tex_format_from_format_and_type(ctx, format, type); enum pipe_format pformat = st_mesa_format_to_pipe_format(st, mformat); if (!pformat) { GLint dst_components = _mesa_components_in_format(format); bpp /= dst_components; if (format == GL_BGR || format == GL_BGRA) { pformat = st_pbo_get_dst_format(ctx, PIPE_TEXTURE_2D, src_format, false, format == GL_BGR ? GL_RGB : GL_RGBA, type, 0); if (!pformat) pformat = get_convert_format(ctx, src_format, format == GL_BGR ? GL_RGB : GL_RGBA, type, need_bgra_swizzle); assert(pformat); *need_bgra_swizzle = true; } else if (format == GL_BGR_INTEGER || format == GL_BGRA_INTEGER) { pformat = st_pbo_get_dst_format(ctx, PIPE_TEXTURE_2D, src_format, false, format == GL_BGR_INTEGER ? GL_RGB_INTEGER : GL_RGBA_INTEGER, type, 0); if (!pformat) pformat = get_convert_format(ctx, src_format, format == GL_BGR_INTEGER ? GL_RGB_INTEGER : GL_RGBA_INTEGER, type, need_bgra_swizzle); assert(pformat); *need_bgra_swizzle = true; } else { /* [signed,unsigned][bpp] */ enum pipe_format rgb[5][2][5] = { [1] = FORMAT(R8, R16, R32), [2] = FORMAT(R8G8, R16G16, R32G32), [3] = FORMAT(R8G8B8, R16G16B16, R32G32B32), [4] = FORMAT(R8G8B8A8, R16G16B16A16, R32G32B32A32), }; pformat = rgb[dst_components][_mesa_is_type_unsigned(type)][bpp]; } assert(util_format_get_nr_components(pformat) == dst_components); } assert(pformat); return pformat; } #undef BGR_FORMAT #undef FORMAT struct pbo_shader_data { nir_ssa_def *offset; nir_ssa_def *range; nir_ssa_def *invert; nir_ssa_def *blocksize; nir_ssa_def *alignment; nir_ssa_def *dst_bit_size; nir_ssa_def *channels; nir_ssa_def *normalized; nir_ssa_def *integer; nir_ssa_def *clamp_uint; nir_ssa_def *r11g11b10_or_sint; nir_ssa_def *r9g9b9e5; nir_ssa_def *bits1; nir_ssa_def *bits2; nir_ssa_def *bits3; nir_ssa_def *bits4; nir_ssa_def *swap; nir_ssa_def *bits; //vec4 }; /* must be under 16bytes / sizeof(vec4) / 128 bits) */ struct pbo_data { union { struct { struct { uint16_t x, y; }; struct { uint16_t width, height; }; struct { uint16_t depth; uint8_t invert : 1; uint8_t blocksize : 7; uint8_t clamp_uint : 1; uint8_t r11g11b10_or_sint : 1; uint8_t r9g9b9e5 : 1; uint8_t swap : 1; uint16_t alignment : 2; uint8_t dst_bit_size : 2; //8, 16, 32, 64 }; struct { uint8_t channels : 2; uint8_t bits1 : 6; uint8_t normalized : 1; uint8_t integer : 1; uint8_t bits2 : 6; uint8_t bits3 : 6; uint8_t pad1 : 2; uint8_t bits4 : 6; uint8_t pad2 : 2; }; }; float vec[4]; }; }; #define STRUCT_OFFSET(name) (offsetof(struct pbo_data, name) * 8) #define STRUCT_BLOCK(offset, ...) \ do { \ assert(offset % 8 == 0); \ nir_ssa_def *block##offset = nir_u2u32(b, nir_extract_bits(b, &ubo_load, 1, (offset), 1, 8)); \ __VA_ARGS__ \ } while (0) #define STRUCT_MEMBER(blockoffset, name, offset, size, op, clamp) \ do { \ assert(offset + size <= 8); \ nir_ssa_def *val = nir_iand_imm(b, block##blockoffset, u_bit_consecutive(offset, size)); \ if (offset) \ val = nir_ushr_imm(b, val, offset); \ sd->name = op; \ if (clamp) \ sd->name = nir_umin(b, sd->name, nir_imm_int(b, clamp)); \ } while (0) #define STRUCT_MEMBER_SHIFTED_2BIT(blockoffset, name, offset, shift, clamp) \ STRUCT_MEMBER(blockoffset, name, offset, 2, nir_ishl(b, nir_imm_int(b, shift), val), clamp) #define STRUCT_MEMBER_BOOL(blockoffset, name, offset) \ STRUCT_MEMBER(blockoffset, name, offset, 1, nir_ieq_imm(b, val, 1), 0) /* this function extracts the conversion data from pbo_data using the * size annotations for each grouping. data is compacted into bitfields, * so bitwise operations must be used to "unpact" everything */ static void init_pbo_shader_data(nir_builder *b, struct pbo_shader_data *sd) { nir_variable *ubo = nir_variable_create(b->shader, nir_var_uniform, glsl_uvec4_type(), "offset"); nir_ssa_def *ubo_load = nir_load_var(b, ubo); sd->offset = nir_umin(b, nir_u2u32(b, nir_extract_bits(b, &ubo_load, 1, STRUCT_OFFSET(x), 2, 16)), nir_imm_int(b, 65535)); sd->range = nir_umin(b, nir_u2u32(b, nir_extract_bits(b, &ubo_load, 1, STRUCT_OFFSET(width), 3, 16)), nir_imm_int(b, 65535)); STRUCT_BLOCK(80, STRUCT_MEMBER_BOOL(80, invert, 0); STRUCT_MEMBER(80, blocksize, 1, 7, nir_iadd_imm(b, val, 1), 128); ); STRUCT_BLOCK(88, STRUCT_MEMBER_BOOL(88, clamp_uint, 0); STRUCT_MEMBER_BOOL(88, r11g11b10_or_sint, 1); STRUCT_MEMBER_BOOL(88, r9g9b9e5, 2); STRUCT_MEMBER_BOOL(88, swap, 3); STRUCT_MEMBER_SHIFTED_2BIT(88, alignment, 4, 1, 8); STRUCT_MEMBER_SHIFTED_2BIT(88, dst_bit_size, 6, 8, 64); ); STRUCT_BLOCK(96, STRUCT_MEMBER(96, channels, 0, 2, nir_iadd_imm(b, val, 1), 4); STRUCT_MEMBER(96, bits1, 2, 6, val, 32); ); STRUCT_BLOCK(104, STRUCT_MEMBER_BOOL(104, normalized, 0); STRUCT_MEMBER_BOOL(104, integer, 1); STRUCT_MEMBER(104, bits2, 2, 6, val, 32); ); STRUCT_BLOCK(112, STRUCT_MEMBER(112, bits3, 0, 6, val, 32); ); STRUCT_BLOCK(120, STRUCT_MEMBER(120, bits4, 0, 6, val, 32); ); sd->bits = nir_vec4(b, sd->bits1, sd->bits2, sd->bits3, sd->bits4); /* clamp swap in the shader to enable better optimizing */ /* TODO? sd->swap = nir_bcsel(b, nir_ior(b, nir_ieq_imm(b, sd->blocksize, 8), nir_bcsel(b, nir_ieq_imm(b, sd->bits1, 8), nir_bcsel(b, nir_uge(b, sd->channels, nir_imm_int(b, 2)), nir_bcsel(b, nir_uge(b, sd->channels, nir_imm_int(b, 3)), nir_bcsel(b, nir_ieq(b, sd->channels, nir_imm_int(b, 4)), nir_ball(b, nir_ieq(b, sd->bits, nir_imm_ivec4(b, 8, 8, 8, 8))), nir_ball(b, nir_ieq(b, nir_channels(b, sd->bits, 7), nir_imm_ivec3(b, 8, 8, 8)))), nir_ball(b, nir_ieq(b, nir_channels(b, sd->bits, 3), nir_imm_ivec2(b, 8, 8)))), nir_imm_bool(b, 0)), nir_imm_bool(b, 0))), nir_imm_bool(b, 0), sd->swap); */ } static unsigned fill_pbo_data(struct pbo_data *pd, enum pipe_format src_format, enum pipe_format dst_format, bool swap) { unsigned bits[4] = {0}; bool weird_packed = false; const struct util_format_description *dst_desc = util_format_description(dst_format); bool is_8bit = true; for (unsigned c = 0; c < 4; c++) { bits[c] = dst_desc->channel[c].size; if (c < dst_desc->nr_channels) { weird_packed |= bits[c] != bits[0] || bits[c] % 8 != 0; if (bits[c] != 8) is_8bit = false; } } if (is_8bit || dst_desc->block.bits == 8) swap = false; unsigned dst_bit_size = 0; if (weird_packed) { dst_bit_size = dst_desc->block.bits; } else { dst_bit_size = dst_desc->block.bits / dst_desc->nr_channels; } assert(dst_bit_size); assert(dst_bit_size <= 64); pd->dst_bit_size = dst_bit_size >> 4; pd->channels = dst_desc->nr_channels - 1; pd->normalized = dst_desc->is_unorm || dst_desc->is_snorm; pd->clamp_uint = dst_desc->is_unorm || (util_format_is_pure_sint(dst_format) && !util_format_is_pure_sint(src_format) && !util_format_is_snorm(src_format)) || util_format_is_pure_uint(dst_format); pd->integer = util_format_is_pure_uint(dst_format) || util_format_is_pure_sint(dst_format); pd->r11g11b10_or_sint = dst_format == PIPE_FORMAT_R11G11B10_FLOAT || util_format_is_pure_sint(dst_format); pd->r9g9b9e5 = dst_format == PIPE_FORMAT_R9G9B9E5_FLOAT; pd->bits1 = bits[0]; pd->bits2 = bits[1]; pd->bits3 = bits[2]; pd->bits4 = bits[3]; pd->swap = swap; return weird_packed ? 1 : dst_desc->nr_channels; } static nir_ssa_def * get_buffer_offset(nir_builder *b, nir_ssa_def *coord, struct pbo_shader_data *sd) { /* from _mesa_image_offset(): offset = topOfImage + (skippixels + column) * bytes_per_pixel + (skiprows + row) * bytes_per_row + (skipimages + img) * bytes_per_image; */ nir_ssa_def *bytes_per_row = nir_imul(b, nir_channel(b, sd->range, 0), sd->blocksize); bytes_per_row = nir_bcsel(b, nir_ult(b, sd->alignment, nir_imm_int(b, 2)), bytes_per_row, nir_iand(b, nir_isub(b, nir_iadd(b, bytes_per_row, sd->alignment), nir_imm_int(b, 1)), nir_inot(b, nir_isub(b, sd->alignment, nir_imm_int(b, 1))))); nir_ssa_def *bytes_per_image = nir_imul(b, bytes_per_row, nir_channel(b, sd->range, 1)); bytes_per_row = nir_bcsel(b, sd->invert, nir_isub(b, nir_imm_int(b, 0), bytes_per_row), bytes_per_row); return nir_iadd(b, nir_imul(b, nir_channel(b, coord, 0), sd->blocksize), nir_iadd(b, nir_imul(b, nir_channel(b, coord, 1), bytes_per_row), nir_imul(b, nir_channel(b, coord, 2), bytes_per_image))); } static inline void write_ssbo(nir_builder *b, nir_ssa_def *pixel, nir_ssa_def *buffer_offset) { nir_store_ssbo(b, pixel, nir_imm_zero(b, 1, 32), buffer_offset, .align_mul = pixel->bit_size / 8, .write_mask = (1 << pixel->num_components) - 1); } static void write_conversion(nir_builder *b, nir_ssa_def *pixel, nir_ssa_def *buffer_offset, struct pbo_shader_data *sd) { nir_push_if(b, nir_ilt(b, sd->dst_bit_size, nir_imm_int(b, 32))); nir_push_if(b, nir_ieq_imm(b, sd->dst_bit_size, 16)); write_ssbo(b, nir_u2u16(b, pixel), buffer_offset); nir_push_else(b, NULL); write_ssbo(b, nir_u2u8(b, pixel), buffer_offset); nir_pop_if(b, NULL); nir_push_else(b, NULL); write_ssbo(b, pixel, buffer_offset); nir_pop_if(b, NULL); } static nir_ssa_def * swap2(nir_builder *b, nir_ssa_def *src) { /* dst[i] = (src[i] >> 8) | ((src[i] << 8) & 0xff00); */ return nir_ior(b, nir_ushr_imm(b, src, 8), nir_iand_imm(b, nir_ishl(b, src, nir_imm_int(b, 8)), 0xff00)); } static nir_ssa_def * swap4(nir_builder *b, nir_ssa_def *src) { /* a = (b >> 24) | ((b >> 8) & 0xff00) | ((b << 8) & 0xff0000) | ((b << 24) & 0xff000000); */ return nir_ior(b, /* (b >> 24) */ nir_ushr_imm(b, src, 24), nir_ior(b, /* ((b >> 8) & 0xff00) */ nir_iand(b, nir_ushr_imm(b, src, 8), nir_imm_int(b, 0xff00)), nir_ior(b, /* ((b << 8) & 0xff0000) */ nir_iand(b, nir_ishl(b, src, nir_imm_int(b, 8)), nir_imm_int(b, 0xff0000)), /* ((b << 24) & 0xff000000) */ nir_iand(b, nir_ishl(b, src, nir_imm_int(b, 24)), nir_imm_int(b, 0xff000000))))); } /* explode the cf to handle channel counts in the shader */ static void grab_components(nir_builder *b, nir_ssa_def *pixel, nir_ssa_def *buffer_offset, struct pbo_shader_data *sd, bool weird_packed) { if (weird_packed) { nir_push_if(b, nir_ieq_imm(b, sd->bits1, 32)); write_conversion(b, nir_channels(b, pixel, 3), buffer_offset, sd); nir_push_else(b, NULL); write_conversion(b, nir_channel(b, pixel, 0), buffer_offset, sd); nir_pop_if(b, NULL); } else { nir_push_if(b, nir_ieq_imm(b, sd->channels, 1)); write_conversion(b, nir_channel(b, pixel, 0), buffer_offset, sd); nir_push_else(b, NULL); nir_push_if(b, nir_ieq_imm(b, sd->channels, 2)); write_conversion(b, nir_channels(b, pixel, (1 << 2) - 1), buffer_offset, sd); nir_push_else(b, NULL); nir_push_if(b, nir_ieq_imm(b, sd->channels, 3)); write_conversion(b, nir_channels(b, pixel, (1 << 3) - 1), buffer_offset, sd); nir_push_else(b, NULL); write_conversion(b, nir_channels(b, pixel, (1 << 4) - 1), buffer_offset, sd); nir_pop_if(b, NULL); nir_pop_if(b, NULL); nir_pop_if(b, NULL); } } /* if byteswap is enabled, handle that and then write the components */ static void handle_swap(nir_builder *b, nir_ssa_def *pixel, nir_ssa_def *buffer_offset, struct pbo_shader_data *sd, unsigned num_components, bool weird_packed) { nir_push_if(b, sd->swap); { nir_push_if(b, nir_ieq_imm(b, nir_udiv_imm(b, sd->blocksize, num_components), 2)); { /* this is a single high/low swap per component */ nir_ssa_def *components[4]; for (unsigned i = 0; i < 4; i++) components[i] = swap2(b, nir_channel(b, pixel, i)); nir_ssa_def *v = nir_vec(b, components, 4); grab_components(b, v, buffer_offset, sd, weird_packed); } nir_push_else(b, NULL); { /* this is a pair of high/low swaps for each half of the component */ nir_ssa_def *components[4]; for (unsigned i = 0; i < 4; i++) components[i] = swap4(b, nir_channel(b, pixel, i)); nir_ssa_def *v = nir_vec(b, components, 4); grab_components(b, v, buffer_offset, sd, weird_packed); } nir_pop_if(b, NULL); } nir_push_else(b, NULL); { /* swap disabled */ grab_components(b, pixel, buffer_offset, sd, weird_packed); } nir_pop_if(b, NULL); } static nir_ssa_def * check_for_weird_packing(nir_builder *b, struct pbo_shader_data *sd, unsigned component) { nir_ssa_def *c = nir_channel(b, sd->bits, component - 1); return nir_bcsel(b, nir_ige(b, sd->channels, nir_imm_int(b, component)), nir_ior(b, nir_ine(b, c, sd->bits1), nir_ine(b, nir_imod(b, c, nir_imm_int(b, 8)), nir_imm_int(b, 0))), nir_imm_bool(b, 0)); } /* convenience function for clamping signed integers */ static inline nir_ssa_def * nir_imin_imax(nir_builder *build, nir_ssa_def *src, nir_ssa_def *clamp_to_min, nir_ssa_def *clamp_to_max) { return nir_imax(build, nir_imin(build, src, clamp_to_min), clamp_to_max); } static inline nir_ssa_def * nir_format_float_to_unorm_with_factor(nir_builder *b, nir_ssa_def *f, nir_ssa_def *factor) { /* Clamp to the range [0, 1] */ f = nir_fsat(b, f); return nir_f2u32(b, nir_fround_even(b, nir_fmul(b, f, factor))); } static inline nir_ssa_def * nir_format_float_to_snorm_with_factor(nir_builder *b, nir_ssa_def *f, nir_ssa_def *factor) { /* Clamp to the range [-1, 1] */ f = nir_fmin(b, nir_fmax(b, f, nir_imm_float(b, -1)), nir_imm_float(b, 1)); return nir_f2i32(b, nir_fround_even(b, nir_fmul(b, f, factor))); } static nir_ssa_def * clamp_and_mask(nir_builder *b, nir_ssa_def *src, nir_ssa_def *channels) { nir_ssa_def *one = nir_imm_ivec4(b, 1, 0, 0, 0); nir_ssa_def *two = nir_imm_ivec4(b, 1, 1, 0, 0); nir_ssa_def *three = nir_imm_ivec4(b, 1, 1, 1, 0); nir_ssa_def *four = nir_imm_ivec4(b, 1, 1, 1, 1); /* avoid underflow by clamping to channel count */ src = nir_bcsel(b, nir_ieq(b, channels, one), nir_isub(b, src, one), nir_bcsel(b, nir_ieq_imm(b, channels, 2), nir_isub(b, src, two), nir_bcsel(b, nir_ieq_imm(b, channels, 3), nir_isub(b, src, three), nir_isub(b, src, four)))); return nir_mask(b, src, 32); } static void convert_swap_write(nir_builder *b, nir_ssa_def *pixel, nir_ssa_def *buffer_offset, unsigned num_components, struct pbo_shader_data *sd) { nir_ssa_def *weird_packed = nir_ior(b, nir_ior(b, check_for_weird_packing(b, sd, 4), check_for_weird_packing(b, sd, 3)), check_for_weird_packing(b, sd, 2)); if (num_components == 1) { nir_push_if(b, weird_packed); nir_push_if(b, sd->r11g11b10_or_sint); handle_swap(b, nir_pad_vec4(b, nir_format_pack_11f11f10f(b, pixel)), buffer_offset, sd, 1, true); nir_push_else(b, NULL); nir_push_if(b, sd->r9g9b9e5); handle_swap(b, nir_pad_vec4(b, nir_format_pack_r9g9b9e5(b, pixel)), buffer_offset, sd, 1, true); nir_push_else(b, NULL); nir_push_if(b, nir_ieq_imm(b, sd->bits1, 32)); { //PIPE_FORMAT_Z32_FLOAT_S8X24_UINT nir_ssa_def *pack[2]; pack[0] = nir_format_pack_uint_unmasked_ssa(b, nir_channel(b, pixel, 0), nir_channel(b, sd->bits, 0)); pack[1] = nir_format_pack_uint_unmasked_ssa(b, nir_channels(b, pixel, 6), nir_channels(b, sd->bits, 6)); handle_swap(b, nir_pad_vec4(b, nir_vec2(b, pack[0], pack[1])), buffer_offset, sd, 2, true); } nir_push_else(b, NULL); handle_swap(b, nir_pad_vec4(b, nir_format_pack_uint_unmasked_ssa(b, pixel, sd->bits)), buffer_offset, sd, 1, true); nir_pop_if(b, NULL); nir_pop_if(b, NULL); nir_pop_if(b, NULL); nir_push_else(b, NULL); handle_swap(b, pixel, buffer_offset, sd, num_components, false); nir_pop_if(b, NULL); } else { nir_push_if(b, weird_packed); handle_swap(b, pixel, buffer_offset, sd, num_components, true); nir_push_else(b, NULL); handle_swap(b, pixel, buffer_offset, sd, num_components, false); nir_pop_if(b, NULL); } } static void do_shader_conversion(nir_builder *b, nir_ssa_def *pixel, unsigned num_components, nir_ssa_def *coord, struct pbo_shader_data *sd) { nir_ssa_def *buffer_offset = get_buffer_offset(b, coord, sd); nir_ssa_def *signed_bit_mask = clamp_and_mask(b, sd->bits, sd->channels); #define CONVERT_SWAP_WRITE(PIXEL) \ convert_swap_write(b, PIXEL, buffer_offset, num_components, sd); nir_push_if(b, sd->normalized); nir_push_if(b, sd->clamp_uint); //unorm CONVERT_SWAP_WRITE(nir_format_float_to_unorm_with_factor(b, pixel, nir_u2f32(b, nir_mask(b, sd->bits, 32)))); nir_push_else(b, NULL); CONVERT_SWAP_WRITE(nir_format_float_to_snorm_with_factor(b, pixel, nir_u2f32(b, signed_bit_mask))); nir_pop_if(b, NULL); nir_push_else(b, NULL); nir_push_if(b, sd->integer); nir_push_if(b, sd->r11g11b10_or_sint); //sint nir_push_if(b, sd->clamp_uint); //uint -> sint CONVERT_SWAP_WRITE(nir_umin(b, pixel, signed_bit_mask)); nir_push_else(b, NULL); CONVERT_SWAP_WRITE(nir_imin_imax(b, pixel, signed_bit_mask, nir_isub(b, nir_ineg(b, signed_bit_mask), nir_imm_int(b, 1)))); nir_pop_if(b, NULL); nir_push_else(b, NULL); nir_push_if(b, sd->clamp_uint); //uint /* nir_format_clamp_uint */ CONVERT_SWAP_WRITE(nir_umin(b, pixel, nir_mask(b, sd->bits, 32))); nir_pop_if(b, NULL); nir_pop_if(b, NULL); nir_push_else(b, NULL); nir_push_if(b, nir_ieq_imm(b, sd->bits1, 16)); //half CONVERT_SWAP_WRITE(nir_format_float_to_half(b, pixel)); nir_push_else(b, NULL); CONVERT_SWAP_WRITE(pixel); nir_pop_if(b, NULL); nir_pop_if(b, NULL); } static void * create_conversion_shader(struct st_context *st, enum pipe_texture_target target, unsigned num_components) { const nir_shader_compiler_options *options = st_get_nir_compiler_options(st, MESA_SHADER_COMPUTE); nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_COMPUTE, options, "%s", "convert"); b.shader->info.workgroup_size[0] = target != PIPE_TEXTURE_1D ? 8 : 64; b.shader->info.workgroup_size[1] = target != PIPE_TEXTURE_1D ? 8 : 1; b.shader->info.workgroup_size[2] = 1; b.shader->info.textures_used[0] = 1; b.shader->info.num_ssbos = 1; b.shader->num_uniforms = 2; nir_variable_create(b.shader, nir_var_mem_ssbo, glsl_array_type(glsl_float_type(), 0, 4), "ssbo"); nir_variable *sampler = nir_variable_create(b.shader, nir_var_uniform, st_pbo_sampler_type_for_target(target, ST_PBO_CONVERT_FLOAT), "sampler"); unsigned coord_components = glsl_get_sampler_coordinate_components(sampler->type); sampler->data.explicit_binding = 1; struct pbo_shader_data sd; init_pbo_shader_data(&b, &sd); nir_ssa_def *bsize = nir_imm_ivec4(&b, b.shader->info.workgroup_size[0], b.shader->info.workgroup_size[1], b.shader->info.workgroup_size[2], 0); nir_ssa_def *wid = nir_load_workgroup_id(&b, 32); nir_ssa_def *iid = nir_load_local_invocation_id(&b); nir_ssa_def *tile = nir_imul(&b, wid, bsize); nir_ssa_def *global_id = nir_iadd(&b, tile, iid); nir_ssa_def *start = nir_iadd(&b, nir_trim_vector(&b, global_id, 2), sd.offset); nir_ssa_def *coord; if (coord_components < 3) coord = start; else { /* pad offset vec with global_id to get correct z offset */ assert(coord_components == 3); coord = nir_vec3(&b, nir_channel(&b, start, 0), nir_channel(&b, start, 1), nir_channel(&b, global_id, 2)); } coord = nir_trim_vector(&b, coord, coord_components); nir_ssa_def *offset = coord_components > 2 ? nir_pad_vector_imm_int(&b, sd.offset, 0, 3) : nir_trim_vector(&b, sd.offset, coord_components); nir_ssa_def *range = nir_trim_vector(&b, sd.range, coord_components); nir_ssa_def *max = nir_iadd(&b, offset, range); nir_push_if(&b, nir_ball(&b, nir_ilt(&b, coord, max))); nir_tex_instr *txf = nir_tex_instr_create(b.shader, 3); txf->is_array = glsl_sampler_type_is_array(sampler->type); txf->op = nir_texop_txf; txf->sampler_dim = glsl_get_sampler_dim(sampler->type); txf->dest_type = nir_type_float32; txf->coord_components = coord_components; txf->texture_index = 0; txf->sampler_index = 0; txf->src[0].src_type = nir_tex_src_coord; txf->src[0].src = nir_src_for_ssa(coord); txf->src[1].src_type = nir_tex_src_lod; txf->src[1].src = nir_src_for_ssa(nir_imm_int(&b, 0)); txf->src[2].src_type = nir_tex_src_texture_deref; nir_deref_instr *sampler_deref = nir_build_deref_var(&b, sampler); txf->src[2].src = nir_src_for_ssa(&sampler_deref->dest.ssa); nir_ssa_dest_init(&txf->instr, &txf->dest, 4, 32, NULL); nir_builder_instr_insert(&b, &txf->instr); /* pass the grid offset as the coord to get the zero-indexed buffer offset */ do_shader_conversion(&b, &txf->dest.ssa, num_components, global_id, &sd); nir_pop_if(&b, NULL); nir_validate_shader(b.shader, NULL); gl_nir_opts(b.shader); return st_nir_finish_builtin_shader(st, b.shader); } static void invert_swizzle(uint8_t *out, const uint8_t *in) { /* First, default to all zeroes to prevent uninitialized junk */ for (unsigned c = 0; c < 4; ++c) out[c] = PIPE_SWIZZLE_0; /* Now "do" what the swizzle says */ for (unsigned c = 0; c < 4; ++c) { unsigned char i = in[c]; /* Who cares? */ assert(PIPE_SWIZZLE_X == 0); if (i > PIPE_SWIZZLE_W) continue; /* Invert */ unsigned idx = i - PIPE_SWIZZLE_X; out[idx] = PIPE_SWIZZLE_X + c; } } static uint32_t compute_shader_key(enum pipe_texture_target target, unsigned num_components) { uint8_t key_target[] = { [PIPE_BUFFER] = UINT8_MAX, [PIPE_TEXTURE_1D] = 1, [PIPE_TEXTURE_2D] = 2, [PIPE_TEXTURE_3D] = 3, [PIPE_TEXTURE_CUBE] = 4, [PIPE_TEXTURE_RECT] = UINT8_MAX, [PIPE_TEXTURE_1D_ARRAY] = 5, [PIPE_TEXTURE_2D_ARRAY] = 6, [PIPE_TEXTURE_CUBE_ARRAY] = UINT8_MAX, }; assert(target < ARRAY_SIZE(key_target)); assert(key_target[target] != UINT8_MAX); return key_target[target] | (num_components << 3); } static unsigned get_dim_from_target(enum pipe_texture_target target) { switch (target) { case PIPE_TEXTURE_1D: return 1; case PIPE_TEXTURE_2D_ARRAY: case PIPE_TEXTURE_3D: return 3; default: return 2; } } static enum pipe_texture_target get_target_from_texture(struct pipe_resource *src) { enum pipe_texture_target view_target; switch (src->target) { case PIPE_TEXTURE_RECT: view_target = PIPE_TEXTURE_2D; break; case PIPE_TEXTURE_CUBE: case PIPE_TEXTURE_CUBE_ARRAY: view_target = PIPE_TEXTURE_2D_ARRAY; break; default: view_target = src->target; break; } return view_target; } /* force swizzling behavior for sampling */ enum swizzle_clamp { /* force component selection for named format */ SWIZZLE_CLAMP_LUMINANCE = 1, SWIZZLE_CLAMP_ALPHA = 2, SWIZZLE_CLAMP_LUMINANCE_ALPHA = 3, SWIZZLE_CLAMP_INTENSITY = 4, SWIZZLE_CLAMP_RGBX = 5, /* select only 1 component */ SWIZZLE_CLAMP_GREEN = 8, SWIZZLE_CLAMP_BLUE = 16, /* reverse ordering for format emulation */ SWIZZLE_CLAMP_BGRA = 32, }; static bool can_copy_direct(const struct gl_pixelstore_attrib *pack) { return !(pack->RowLength || pack->SkipPixels || pack->SkipRows || pack->ImageHeight || pack->SkipImages); } static struct pipe_resource * download_texture_compute(struct st_context *st, const struct gl_pixelstore_attrib *pack, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLint depth, unsigned level, unsigned layer, GLenum format, GLenum type, enum pipe_format src_format, enum pipe_texture_target view_target, struct pipe_resource *src, enum pipe_format dst_format, enum swizzle_clamp swizzle_clamp) { struct pipe_context *pipe = st->pipe; struct pipe_screen *screen = st->screen; struct pipe_resource *dst = NULL; unsigned dim = get_dim_from_target(view_target); /* clamp 3d offsets based on slice */ if (view_target == PIPE_TEXTURE_3D) zoffset += layer; unsigned num_components = 0; /* Upload constants */ { struct pipe_constant_buffer cb; assert(view_target != PIPE_TEXTURE_1D_ARRAY || !zoffset); struct pbo_data pd = { .x = xoffset, .y = view_target == PIPE_TEXTURE_1D_ARRAY ? 0 : yoffset, .width = width, .height = height, .depth = depth, .invert = pack->Invert, .blocksize = util_format_get_blocksize(dst_format) - 1, .alignment = ffs(MAX2(pack->Alignment, 1)) - 1, }; num_components = fill_pbo_data(&pd, src_format, dst_format, pack->SwapBytes == 1); cb.buffer = NULL; cb.user_buffer = &pd; cb.buffer_offset = 0; cb.buffer_size = sizeof(pd); pipe->set_constant_buffer(pipe, PIPE_SHADER_COMPUTE, 0, false, &cb); } uint32_t hash_key = compute_shader_key(view_target, num_components); assert(hash_key != 0); struct hash_entry *he = _mesa_hash_table_search(st->pbo.shaders, (void*)(uintptr_t)hash_key); void *cs; if (!he) { cs = create_conversion_shader(st, view_target, num_components); he = _mesa_hash_table_insert(st->pbo.shaders, (void*)(uintptr_t)hash_key, cs); } cs = he->data; assert(cs); struct cso_context *cso = st->cso_context; cso_save_compute_state(cso, CSO_BIT_COMPUTE_SHADER | CSO_BIT_COMPUTE_SAMPLERS); cso_set_compute_shader_handle(cso, cs); /* Set up the sampler_view */ { struct pipe_sampler_view templ; struct pipe_sampler_view *sampler_view; struct pipe_sampler_state sampler = {0}; sampler.normalized_coords = true; const struct pipe_sampler_state *samplers[1] = {&sampler}; const struct util_format_description *desc = util_format_description(dst_format); u_sampler_view_default_template(&templ, src, src_format); if (util_format_is_depth_or_stencil(dst_format)) { templ.swizzle_r = PIPE_SWIZZLE_X; templ.swizzle_g = PIPE_SWIZZLE_X; templ.swizzle_b = PIPE_SWIZZLE_X; templ.swizzle_a = PIPE_SWIZZLE_X; } else { uint8_t invswizzle[4]; const uint8_t *swizzle; /* these swizzle output bits require explicit component selection/ordering */ if (swizzle_clamp & SWIZZLE_CLAMP_GREEN) { for (unsigned i = 0; i < 4; i++) invswizzle[i] = PIPE_SWIZZLE_Y; } else if (swizzle_clamp & SWIZZLE_CLAMP_BLUE) { for (unsigned i = 0; i < 4; i++) invswizzle[i] = PIPE_SWIZZLE_Z; } else { if (swizzle_clamp & SWIZZLE_CLAMP_BGRA) { if (util_format_get_nr_components(dst_format) == 3) swizzle = util_format_description(PIPE_FORMAT_B8G8R8_UNORM)->swizzle; else swizzle = util_format_description(PIPE_FORMAT_B8G8R8A8_UNORM)->swizzle; } else { swizzle = desc->swizzle; } invert_swizzle(invswizzle, swizzle); } swizzle_clamp &= ~(SWIZZLE_CLAMP_BGRA | SWIZZLE_CLAMP_GREEN | SWIZZLE_CLAMP_BLUE); /* these swizzle input modes clamp unused components to 0 and (sometimes) alpha to 1 */ switch (swizzle_clamp) { case SWIZZLE_CLAMP_LUMINANCE: if (util_format_is_luminance(dst_format)) break; for (unsigned i = 0; i < 4; i++) { if (invswizzle[i] != PIPE_SWIZZLE_X) invswizzle[i] = invswizzle[i] == PIPE_SWIZZLE_W ? PIPE_SWIZZLE_1 : PIPE_SWIZZLE_0; } break; case SWIZZLE_CLAMP_ALPHA: for (unsigned i = 0; i < 4; i++) { if (invswizzle[i] != PIPE_SWIZZLE_W) invswizzle[i] = PIPE_SWIZZLE_0; } break; case SWIZZLE_CLAMP_LUMINANCE_ALPHA: if (util_format_is_luminance_alpha(dst_format)) break; for (unsigned i = 0; i < 4; i++) { if (invswizzle[i] != PIPE_SWIZZLE_X && invswizzle[i] != PIPE_SWIZZLE_W) invswizzle[i] = PIPE_SWIZZLE_0; } break; case SWIZZLE_CLAMP_INTENSITY: for (unsigned i = 0; i < 4; i++) { if (invswizzle[i] == PIPE_SWIZZLE_W) invswizzle[i] = PIPE_SWIZZLE_1; else if (invswizzle[i] != PIPE_SWIZZLE_X) invswizzle[i] = PIPE_SWIZZLE_0; } break; case SWIZZLE_CLAMP_RGBX: for (unsigned i = 0; i < 4; i++) { if (invswizzle[i] == PIPE_SWIZZLE_W) invswizzle[i] = PIPE_SWIZZLE_1; } break; default: break; } templ.swizzle_r = invswizzle[0]; templ.swizzle_g = invswizzle[1]; templ.swizzle_b = invswizzle[2]; templ.swizzle_a = invswizzle[3]; } templ.target = view_target; templ.u.tex.first_level = level; templ.u.tex.last_level = level; /* array textures expect to have array index provided */ if (view_target != PIPE_TEXTURE_3D && src->array_size) { templ.u.tex.first_layer = layer; if (view_target == PIPE_TEXTURE_1D_ARRAY) { templ.u.tex.first_layer += yoffset; templ.u.tex.last_layer = templ.u.tex.first_layer + height - 1; } else { templ.u.tex.first_layer += zoffset; templ.u.tex.last_layer = templ.u.tex.first_layer + depth - 1; } } sampler_view = pipe->create_sampler_view(pipe, src, &templ); if (sampler_view == NULL) goto fail; pipe->set_sampler_views(pipe, PIPE_SHADER_COMPUTE, 0, 1, 0, false, &sampler_view); st->state.num_sampler_views[PIPE_SHADER_COMPUTE] = MAX2(st->state.num_sampler_views[PIPE_SHADER_COMPUTE], 1); pipe_sampler_view_reference(&sampler_view, NULL); cso_set_samplers(cso, PIPE_SHADER_COMPUTE, 1, samplers); } /* Set up destination buffer */ unsigned img_stride = src->target == PIPE_TEXTURE_3D || src->target == PIPE_TEXTURE_2D_ARRAY || src->target == PIPE_TEXTURE_CUBE_ARRAY ? /* only use image stride for 3d images to avoid pulling in IMAGE_HEIGHT pixelstore */ _mesa_image_image_stride(pack, width, height, format, type) : _mesa_image_row_stride(pack, width, format, type) * height; unsigned buffer_size = (depth + (dim == 3 ? pack->SkipImages : 0)) * img_stride; { struct pipe_shader_buffer buffer; memset(&buffer, 0, sizeof(buffer)); if (can_copy_direct(pack) && pack->BufferObj) { dst = pack->BufferObj->buffer; assert(pack->BufferObj->Size >= buffer_size); } else { dst = pipe_buffer_create(screen, PIPE_BIND_SHADER_BUFFER, PIPE_USAGE_STAGING, buffer_size); if (!dst) goto fail; } buffer.buffer = dst; buffer.buffer_size = buffer_size; pipe->set_shader_buffers(pipe, PIPE_SHADER_COMPUTE, 0, 1, &buffer, 0x1); } struct pipe_grid_info info = { 0 }; info.block[0] = src->target != PIPE_TEXTURE_1D ? 8 : 64; info.block[1] = src->target != PIPE_TEXTURE_1D ? 8 : 1; info.last_block[0] = width % info.block[0]; info.last_block[1] = height % info.block[1]; info.block[2] = 1; info.grid[0] = DIV_ROUND_UP(width, info.block[0]); info.grid[1] = DIV_ROUND_UP(height, info.block[1]); info.grid[2] = depth; pipe->launch_grid(pipe, &info); fail: cso_restore_compute_state(cso); /* Unbind all because st/mesa won't do it if the current shader doesn't * use them. */ pipe->set_sampler_views(pipe, PIPE_SHADER_COMPUTE, 0, 0, st->state.num_sampler_views[PIPE_SHADER_COMPUTE], false, NULL); st->state.num_sampler_views[PIPE_SHADER_COMPUTE] = 0; pipe->set_shader_buffers(pipe, PIPE_SHADER_COMPUTE, 0, 1, NULL, 0); st->dirty |= ST_NEW_CS_CONSTANTS | ST_NEW_CS_SSBOS | ST_NEW_CS_SAMPLER_VIEWS; return dst; } static void copy_converted_buffer(struct gl_context * ctx, struct gl_pixelstore_attrib *pack, enum pipe_texture_target view_target, struct pipe_resource *dst, enum pipe_format dst_format, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLint depth, GLenum format, GLenum type, void *pixels) { struct pipe_transfer *xfer; struct st_context *st = st_context(ctx); unsigned dim = get_dim_from_target(view_target); uint8_t *map = pipe_buffer_map(st->pipe, dst, PIPE_MAP_READ | PIPE_MAP_ONCE, &xfer); if (!map) return; pixels = _mesa_map_pbo_dest(ctx, pack, pixels); /* compute shader doesn't handle these to cut down on uniform size */ if (!can_copy_direct(pack)) { if (view_target == PIPE_TEXTURE_1D_ARRAY) { depth = height; height = 1; zoffset = yoffset; yoffset = 0; } struct gl_pixelstore_attrib packing = *pack; memset(&packing.RowLength, 0, offsetof(struct gl_pixelstore_attrib, SwapBytes) - offsetof(struct gl_pixelstore_attrib, RowLength)); for (unsigned z = 0; z < depth; z++) { for (unsigned y = 0; y < height; y++) { GLubyte *dst = _mesa_image_address(dim, pack, pixels, width, height, format, type, z, y, 0); GLubyte *srcpx = _mesa_image_address(dim, &packing, map, width, height, format, type, z, y, 0); util_streaming_load_memcpy(dst, srcpx, util_format_get_stride(dst_format, width)); } } } else { /* direct copy for all other cases */ util_streaming_load_memcpy(pixels, map, dst->width0); } _mesa_unmap_pbo_dest(ctx, pack); pipe_buffer_unmap(st->pipe, xfer); } bool st_GetTexSubImage_shader(struct gl_context * ctx, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLint depth, GLenum format, GLenum type, void * pixels, struct gl_texture_image *texImage) { struct st_context *st = st_context(ctx); struct pipe_screen *screen = st->screen; struct gl_texture_object *stObj = texImage->TexObject; struct pipe_resource *src = texImage->pt; struct pipe_resource *dst = NULL; enum pipe_format dst_format, src_format; unsigned level = (texImage->pt != stObj->pt ? 0 : texImage->Level) + texImage->TexObject->Attrib.MinLevel; unsigned layer = texImage->Face + texImage->TexObject->Attrib.MinLayer; enum pipe_texture_target view_target; assert(!_mesa_is_format_etc2(texImage->TexFormat) && !_mesa_is_format_astc_2d(texImage->TexFormat) && texImage->TexFormat != MESA_FORMAT_ETC1_RGB8); /* See if the texture format already matches the format and type, * in which case the memcpy-based fast path will be used. */ if (_mesa_format_matches_format_and_type(texImage->TexFormat, format, type, ctx->Pack.SwapBytes, NULL)) { return false; } enum swizzle_clamp swizzle_clamp = 0; src_format = st_pbo_get_src_format(screen, stObj->surface_based ? stObj->surface_format : src->format, src); if (src_format == PIPE_FORMAT_NONE) return false; if (texImage->_BaseFormat != _mesa_get_format_base_format(texImage->TexFormat)) { /* special handling for drivers that don't support these formats natively */ if (texImage->_BaseFormat == GL_LUMINANCE) swizzle_clamp = SWIZZLE_CLAMP_LUMINANCE; else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) swizzle_clamp = SWIZZLE_CLAMP_LUMINANCE_ALPHA; else if (texImage->_BaseFormat == GL_ALPHA) swizzle_clamp = SWIZZLE_CLAMP_ALPHA; else if (texImage->_BaseFormat == GL_INTENSITY) swizzle_clamp = SWIZZLE_CLAMP_INTENSITY; else if (texImage->_BaseFormat == GL_RGB) swizzle_clamp = SWIZZLE_CLAMP_RGBX; } dst_format = st_pbo_get_dst_format(ctx, PIPE_BUFFER, src_format, false, format, type, 0); if (dst_format == PIPE_FORMAT_NONE) { bool need_bgra_swizzle = false; dst_format = get_convert_format(ctx, src_format, format, type, &need_bgra_swizzle); if (dst_format == PIPE_FORMAT_NONE) return false; /* special swizzling for component selection */ if (need_bgra_swizzle) swizzle_clamp |= SWIZZLE_CLAMP_BGRA; else if (format == GL_GREEN_INTEGER) swizzle_clamp |= SWIZZLE_CLAMP_GREEN; else if (format == GL_BLUE_INTEGER) swizzle_clamp |= SWIZZLE_CLAMP_BLUE; } /* check with the driver to see if memcpy is likely to be faster */ if (!screen->is_compute_copy_faster(screen, src_format, dst_format, width, height, depth, true)) return false; view_target = get_target_from_texture(src); /* I don't know why this works * only for the texture rects * but that's how it is */ if ((src->target != PIPE_TEXTURE_RECT && /* this would need multiple samplerviews */ ((util_format_is_depth_and_stencil(src_format) && util_format_is_depth_and_stencil(dst_format)) || /* these format just doesn't work and science can't explain why */ dst_format == PIPE_FORMAT_Z32_FLOAT)) || /* L8 -> L32_FLOAT is another thinker */ (!util_format_is_float(src_format) && dst_format == PIPE_FORMAT_L32_FLOAT)) return false; dst = download_texture_compute(st, &ctx->Pack, xoffset, yoffset, zoffset, width, height, depth, level, layer, format, type, src_format, view_target, src, dst_format, swizzle_clamp); if (!can_copy_direct(&ctx->Pack) || !ctx->Pack.BufferObj) { copy_converted_buffer(ctx, &ctx->Pack, view_target, dst, dst_format, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); pipe_resource_reference(&dst, NULL); } return true; }