/* * Copyright © 2015 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include #include #include #include #include #include "anv_private.h" #include "vk_format.h" #include "genxml/gen_macros.h" #include "genxml/genX_pack.h" static uint32_t get_depth_format(struct anv_cmd_buffer *cmd_buffer) { struct anv_cmd_graphics_state *gfx = &cmd_buffer->state.gfx; switch (gfx->depth_att.vk_format) { case VK_FORMAT_D16_UNORM: case VK_FORMAT_D16_UNORM_S8_UINT: return D16_UNORM; case VK_FORMAT_X8_D24_UNORM_PACK32: case VK_FORMAT_D24_UNORM_S8_UINT: return D24_UNORM_X8_UINT; case VK_FORMAT_D32_SFLOAT: case VK_FORMAT_D32_SFLOAT_S8_UINT: return D32_FLOAT; default: return D16_UNORM; } } void genX(cmd_buffer_flush_dynamic_state)(struct anv_cmd_buffer *cmd_buffer) { struct anv_graphics_pipeline *pipeline = cmd_buffer->state.gfx.pipeline; const struct vk_dynamic_graphics_state *dyn = &cmd_buffer->vk.dynamic_graphics_state; if ((cmd_buffer->state.gfx.dirty & (ANV_CMD_DIRTY_PIPELINE | ANV_CMD_DIRTY_RENDER_TARGETS)) || BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_IA_PRIMITIVE_TOPOLOGY) || BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_RS_CULL_MODE) || BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_RS_FRONT_FACE) || BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_RS_DEPTH_BIAS_ENABLE) || BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_RS_DEPTH_BIAS_FACTORS) || BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_RS_LINE_WIDTH)) { /* Take dynamic primitive topology in to account with * 3DSTATE_SF::MultisampleRasterizationMode */ VkPolygonMode dynamic_raster_mode = genX(raster_polygon_mode)(cmd_buffer->state.gfx.pipeline, dyn->ia.primitive_topology); uint32_t ms_rast_mode = genX(ms_rasterization_mode)(pipeline, dynamic_raster_mode); bool aa_enable = anv_rasterization_aa_mode(dynamic_raster_mode, pipeline->line_mode); uint32_t sf_dw[GENX(3DSTATE_SF_length)]; struct GENX(3DSTATE_SF) sf = { GENX(3DSTATE_SF_header), .DepthBufferSurfaceFormat = get_depth_format(cmd_buffer), .LineWidth = dyn->rs.line.width, .AntialiasingEnable = aa_enable, .CullMode = genX(vk_to_intel_cullmode)[dyn->rs.cull_mode], .FrontWinding = genX(vk_to_intel_front_face)[dyn->rs.front_face], .MultisampleRasterizationMode = ms_rast_mode, .GlobalDepthOffsetEnableSolid = dyn->rs.depth_bias.enable, .GlobalDepthOffsetEnableWireframe = dyn->rs.depth_bias.enable, .GlobalDepthOffsetEnablePoint = dyn->rs.depth_bias.enable, .GlobalDepthOffsetConstant = dyn->rs.depth_bias.constant, .GlobalDepthOffsetScale = dyn->rs.depth_bias.slope, .GlobalDepthOffsetClamp = dyn->rs.depth_bias.clamp, }; GENX(3DSTATE_SF_pack)(NULL, sf_dw, &sf); anv_batch_emit_merge(&cmd_buffer->batch, sf_dw, pipeline->gfx7.sf); } if (BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_DS_STENCIL_REFERENCE) || BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_CB_BLEND_CONSTANTS)) { struct anv_state cc_state = anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, GENX(COLOR_CALC_STATE_length) * 4, 64); struct GENX(COLOR_CALC_STATE) cc = { .BlendConstantColorRed = dyn->cb.blend_constants[0], .BlendConstantColorGreen = dyn->cb.blend_constants[1], .BlendConstantColorBlue = dyn->cb.blend_constants[2], .BlendConstantColorAlpha = dyn->cb.blend_constants[3], .StencilReferenceValue = dyn->ds.stencil.front.reference & 0xff, .BackfaceStencilReferenceValue = dyn->ds.stencil.back.reference & 0xff, }; GENX(COLOR_CALC_STATE_pack)(NULL, cc_state.map, &cc); anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CC_STATE_POINTERS), ccp) { ccp.ColorCalcStatePointer = cc_state.offset; } } if (BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_RS_LINE_STIPPLE)) { anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_LINE_STIPPLE), ls) { ls.LineStipplePattern = dyn->rs.line.stipple.pattern; ls.LineStippleInverseRepeatCount = 1.0f / MAX2(1, dyn->rs.line.stipple.factor); ls.LineStippleRepeatCount = dyn->rs.line.stipple.factor; } } if ((cmd_buffer->state.gfx.dirty & (ANV_CMD_DIRTY_PIPELINE | ANV_CMD_DIRTY_RENDER_TARGETS)) || BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_DS_DEPTH_TEST_ENABLE) || BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_DS_DEPTH_WRITE_ENABLE) || BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_DS_DEPTH_COMPARE_OP) || BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_DS_STENCIL_TEST_ENABLE) || BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_DS_STENCIL_OP) || BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_DS_STENCIL_COMPARE_MASK) || BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_DS_STENCIL_WRITE_MASK)) { uint32_t depth_stencil_dw[GENX(DEPTH_STENCIL_STATE_length)]; VkImageAspectFlags ds_aspects = 0; if (cmd_buffer->state.gfx.depth_att.vk_format != VK_FORMAT_UNDEFINED) ds_aspects |= VK_IMAGE_ASPECT_DEPTH_BIT; if (cmd_buffer->state.gfx.stencil_att.vk_format != VK_FORMAT_UNDEFINED) ds_aspects |= VK_IMAGE_ASPECT_STENCIL_BIT; struct vk_depth_stencil_state opt_ds = dyn->ds; vk_optimize_depth_stencil_state(&opt_ds, ds_aspects, true); struct GENX(DEPTH_STENCIL_STATE) depth_stencil = { .DoubleSidedStencilEnable = true, .StencilTestMask = opt_ds.stencil.front.compare_mask & 0xff, .StencilWriteMask = opt_ds.stencil.front.write_mask & 0xff, .BackfaceStencilTestMask = opt_ds.stencil.back.compare_mask & 0xff, .BackfaceStencilWriteMask = opt_ds.stencil.back.write_mask & 0xff, .DepthTestEnable = opt_ds.depth.test_enable, .DepthBufferWriteEnable = opt_ds.depth.write_enable, .DepthTestFunction = genX(vk_to_intel_compare_op)[opt_ds.depth.compare_op], .StencilTestEnable = opt_ds.stencil.test_enable, .StencilBufferWriteEnable = opt_ds.stencil.write_enable, .StencilFailOp = genX(vk_to_intel_stencil_op)[opt_ds.stencil.front.op.fail], .StencilPassDepthPassOp = genX(vk_to_intel_stencil_op)[opt_ds.stencil.front.op.pass], .StencilPassDepthFailOp = genX(vk_to_intel_stencil_op)[opt_ds.stencil.front.op.depth_fail], .StencilTestFunction = genX(vk_to_intel_compare_op)[opt_ds.stencil.front.op.compare], .BackfaceStencilFailOp = genX(vk_to_intel_stencil_op)[opt_ds.stencil.back.op.fail], .BackfaceStencilPassDepthPassOp = genX(vk_to_intel_stencil_op)[opt_ds.stencil.back.op.pass], .BackfaceStencilPassDepthFailOp = genX(vk_to_intel_stencil_op)[opt_ds.stencil.back.op.depth_fail], .BackfaceStencilTestFunction = genX(vk_to_intel_compare_op)[opt_ds.stencil.back.op.compare], }; GENX(DEPTH_STENCIL_STATE_pack)(NULL, depth_stencil_dw, &depth_stencil); struct anv_state ds_state = anv_cmd_buffer_emit_dynamic(cmd_buffer, depth_stencil_dw, sizeof(depth_stencil_dw), 64); anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_DEPTH_STENCIL_STATE_POINTERS), dsp) { dsp.PointertoDEPTH_STENCIL_STATE = ds_state.offset; } } if (cmd_buffer->state.gfx.index_buffer && ((cmd_buffer->state.gfx.dirty & (ANV_CMD_DIRTY_PIPELINE | ANV_CMD_DIRTY_INDEX_BUFFER)) || BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_IA_PRIMITIVE_RESTART_ENABLE))) { struct anv_buffer *buffer = cmd_buffer->state.gfx.index_buffer; uint32_t offset = cmd_buffer->state.gfx.index_offset; #if GFX_VERx10 == 75 anv_batch_emit(&cmd_buffer->batch, GFX75_3DSTATE_VF, vf) { vf.IndexedDrawCutIndexEnable = dyn->ia.primitive_restart_enable; vf.CutIndex = cmd_buffer->state.gfx.restart_index; } #endif anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_INDEX_BUFFER), ib) { #if GFX_VERx10 != 75 ib.CutIndexEnable = dyn->ia.primitive_restart_enable; #endif ib.IndexFormat = cmd_buffer->state.gfx.index_type; ib.MOCS = anv_mocs(cmd_buffer->device, buffer->address.bo, ISL_SURF_USAGE_INDEX_BUFFER_BIT); ib.BufferStartingAddress = anv_address_add(buffer->address, offset); ib.BufferEndingAddress = anv_address_add(buffer->address, buffer->vk.size); } } /* 3DSTATE_WM in the hope we can avoid spawning fragment shaders * threads or if we have dirty dynamic primitive topology state and * need to toggle 3DSTATE_WM::MultisampleRasterizationMode dynamically. */ if ((cmd_buffer->state.gfx.dirty & ANV_CMD_DIRTY_PIPELINE) || BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_IA_PRIMITIVE_TOPOLOGY) || BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_CB_COLOR_WRITE_ENABLES)) { VkPolygonMode dynamic_raster_mode = genX(raster_polygon_mode)(cmd_buffer->state.gfx.pipeline, dyn->ia.primitive_topology); uint32_t dwords[GENX(3DSTATE_WM_length)]; struct GENX(3DSTATE_WM) wm = { GENX(3DSTATE_WM_header), .ThreadDispatchEnable = anv_pipeline_has_stage(pipeline, MESA_SHADER_FRAGMENT) && (pipeline->force_fragment_thread_dispatch || !anv_cmd_buffer_all_color_write_masked(cmd_buffer)), .MultisampleRasterizationMode = genX(ms_rasterization_mode)(pipeline, dynamic_raster_mode), }; GENX(3DSTATE_WM_pack)(NULL, dwords, &wm); anv_batch_emit_merge(&cmd_buffer->batch, dwords, pipeline->gfx7.wm); } if ((cmd_buffer->state.gfx.dirty & ANV_CMD_DIRTY_RENDER_TARGETS) || BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_MS_SAMPLE_LOCATIONS)) { const uint32_t samples = MAX2(1, cmd_buffer->state.gfx.samples); const struct vk_sample_locations_state *sl = dyn->ms.sample_locations; genX(emit_multisample)(&cmd_buffer->batch, samples, sl->per_pixel == samples ? sl : NULL); } if ((cmd_buffer->state.gfx.dirty & ANV_CMD_DIRTY_PIPELINE) || BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_CB_LOGIC_OP) || BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_CB_COLOR_WRITE_ENABLES)) { const uint8_t color_writes = dyn->cb.color_write_enables; /* Blend states of each RT */ uint32_t blend_dws[GENX(BLEND_STATE_length) + MAX_RTS * GENX(BLEND_STATE_ENTRY_length)]; uint32_t *dws = blend_dws; memset(blend_dws, 0, sizeof(blend_dws)); /* Skip this part */ dws += GENX(BLEND_STATE_length); for (uint32_t i = 0; i < MAX_RTS; i++) { /* Disable anything above the current number of color attachments. */ bool write_disabled = i >= cmd_buffer->state.gfx.color_att_count || (color_writes & BITFIELD_BIT(i)) == 0; struct GENX(BLEND_STATE_ENTRY) entry = { .WriteDisableAlpha = write_disabled || (pipeline->color_comp_writes[i] & VK_COLOR_COMPONENT_A_BIT) == 0, .WriteDisableRed = write_disabled || (pipeline->color_comp_writes[i] & VK_COLOR_COMPONENT_R_BIT) == 0, .WriteDisableGreen = write_disabled || (pipeline->color_comp_writes[i] & VK_COLOR_COMPONENT_G_BIT) == 0, .WriteDisableBlue = write_disabled || (pipeline->color_comp_writes[i] & VK_COLOR_COMPONENT_B_BIT) == 0, .LogicOpFunction = genX(vk_to_intel_logic_op)[dyn->cb.logic_op], }; GENX(BLEND_STATE_ENTRY_pack)(NULL, dws, &entry); dws += GENX(BLEND_STATE_ENTRY_length); } uint32_t num_dwords = GENX(BLEND_STATE_length) + GENX(BLEND_STATE_ENTRY_length) * MAX_RTS; struct anv_state blend_states = anv_cmd_buffer_merge_dynamic(cmd_buffer, blend_dws, pipeline->gfx7.blend_state, num_dwords, 64); anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_BLEND_STATE_POINTERS), bsp) { bsp.BlendStatePointer = blend_states.offset; } } /* When we're done, there is no more dirty gfx state. */ vk_dynamic_graphics_state_clear_dirty(&cmd_buffer->vk.dynamic_graphics_state); cmd_buffer->state.gfx.dirty = 0; } void genX(cmd_buffer_enable_pma_fix)(struct anv_cmd_buffer *cmd_buffer, bool enable) { /* The NP PMA fix doesn't exist on gfx7 */ }