/* * Copyright © 2021 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifndef INTEL_PIXEL_HASH_H #define INTEL_PIXEL_HASH_H /** * Compute an \p n x \p m pixel hashing table usable as slice, subslice or * pixel pipe hashing table. The resulting table is the cyclic repetition of * a fixed pattern with periodicity equal to \p period. * * If \p index is specified to be equal to \p period, a 2-way hashing table * will be generated such that indices 0 and 1 are returned for the following * fractions of entries respectively: * * p_0 = ceil(period / 2) / period * p_1 = floor(period / 2) / period * * If \p index is even and less than \p period, a 3-way hashing table will be * generated such that indices 0, 1 and 2 are returned for the following * fractions of entries: * * p_0 = (ceil(period / 2) - 1) / period * p_1 = floor(period / 2) / period * p_2 = 1 / period * * The equations above apply if \p flip is equal to 0, if it is equal to 1 p_0 * and p_1 will be swapped for the result. Note that in the context of pixel * pipe hashing this can be always 0 on Gfx12 platforms, since the hardware * transparently remaps logical indices found on the table to physical pixel * pipe indices from the highest to lowest EU count. */ UNUSED static void intel_compute_pixel_hash_table_3way(unsigned n, unsigned m, unsigned period, unsigned index, bool flip, uint32_t *p) { for (unsigned i = 0; i < n; i++) { for (unsigned j = 0; j < m; j++) { const unsigned k = (i + j) % period; p[j + m * i] = (k == index ? 2 : (k & 1) ^ flip); } } } /** * Compute an \p n x \p m pixel hashing table usable as slice, * subslice or pixel pipe hashing table. This generalizes the * previous 3-way hash table function to an arbitrary number of ways * given by the number of bits set in the \p mask argument, but * doesn't allow the specification of different frequencies for * different table indices. */ UNUSED static void intel_compute_pixel_hash_table_nway(unsigned n, unsigned m, uint32_t mask, uint32_t *p) { /* Construct a table mapping consecutive indices to the physical * indices given by the bits set on the mask argument. */ unsigned phys_ids[sizeof(mask) * CHAR_BIT]; unsigned num_ids = 0; u_foreach_bit(i, mask) phys_ids[num_ids++] = i; assert(num_ids > 0); /* Compute a permutation of the above indices that assigns indices * as far as possible to adjacent entries. This permutation is * designed to be equivalent to the bit reversal of each index in * cases where num_ids is a power of two, but doesn't actually * require it to be a power of two in order to satisfy the required * properties (which is necessary to handle configurations with * arbitrary non-power of two fusing). By construction, flipping * bit l of its input will lead to a change in its result of the * order of num_ids/2^(l+1) (see variable t below). The * bijectivity of this permutation can be verified easily by * induction. */ const unsigned bits = util_logbase2_ceil(num_ids); unsigned swz[ARRAY_SIZE(phys_ids)]; for (unsigned k = 0; k < num_ids; k++) { unsigned t = num_ids; unsigned s = 0; for (unsigned l = 0; l < bits; l++) { if (k & (1u << l)) { s += (t + 1) >> 1; t >>= 1; } else { t = (t + 1) >> 1; } } swz[k] = s; } /* Initialize the table with the cyclic repetition of a * num_ids-periodic pattern. * * Note that the swz permutation only affects the ordering of rows. * This is intentional in order to minimize the size of the * contiguous area that needs to be rendered in parallel in order * to utilize the whole GPU: A rendering rectangle of width W will * need to be at least H blocks high, where H is bounded by * 2^ceil(log2(num_ids/W)) thanks to the above definition of the swz * permutation. */ for (unsigned i = 0; i < n; i++) { const unsigned k = i % num_ids; assert(swz[k] < num_ids); for (unsigned j = 0; j < m; j++) { p[j + m * i] = phys_ids[(j + swz[k]) % num_ids]; } } } #endif