/* * Copyright © 2022 Imagination Technologies Ltd. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef ROGUE_SHADER_H #define ROGUE_SHADER_H #include #include #include "compiler/shader_enums.h" #include "rogue_instr.h" #include "rogue_operand.h" #include "rogue_util.h" #include "util/list.h" #include "util/macros.h" struct rogue_build_ctx; struct rogue_ra; /** * \brief Shader description. */ struct rogue_shader { gl_shader_stage stage; /** Shader stage. */ struct list_head instr_list; /** Instructions linked list. */ struct rogue_build_ctx *ctx; struct rogue_ra *ra; bool drc_used[ROGUE_NUM_DRCS]; }; /* Shader instruction list iterators and helpers. */ #define foreach_instr(__instr, __list) \ list_for_each_entry (struct rogue_instr, __instr, __list, node) #define foreach_instr_rev(__instr, __list) \ list_for_each_entry_rev (struct rogue_instr, __instr, __list, node) #define foreach_instr_safe(__instr, __list) \ list_for_each_entry_safe (struct rogue_instr, __instr, __list, node) #define instr_first_entry(__list) \ list_first_entry(__list, struct rogue_instr, node) #define instr_last_entry(__list) \ list_last_entry(__list, struct rogue_instr, node) size_t rogue_shader_instr_count_type(const struct rogue_shader *shader, enum rogue_opcode opcode); PUBLIC struct rogue_shader *rogue_shader_create(struct rogue_build_ctx *ctx, gl_shader_stage stage); PUBLIC struct rogue_instr *rogue_shader_insert(struct rogue_shader *shader, enum rogue_opcode opcode); size_t rogue_acquire_drc(struct rogue_shader *shader); void rogue_release_drc(struct rogue_shader *shader, size_t drc); #endif /* ROGUE_SHADER_H */