/* * Copyright © 2022 Imagination Technologies Ltd. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include #include #include #include #include "rogue_shader.h" #include "rogue_instr.h" #include "rogue_regalloc.h" #include "rogue_util.h" #include "util/ralloc.h" /** * \file rogue_shader.c * * \brief Contains functions to manipulate Rogue shaders. */ /** * \brief Counts how many times an instruction is used in a shader. * * \param[in] shader The shader containing instructions to count. * \param[in] opcode The opcode of the instruction to be counted. * \return The number of times "opcode" is present, or 0 on error. */ size_t rogue_shader_instr_count_type(const struct rogue_shader *shader, enum rogue_opcode opcode) { size_t count = 0U; ASSERT_OPCODE_RANGE(opcode); foreach_instr (instr, &shader->instr_list) if (instr->opcode == opcode) ++count; return count; } /** * \brief Allocates and sets up a Rogue shader. * * \param[in] stage The shader stage. * \return A rogue_shader* if successful, or NULL if unsuccessful. */ struct rogue_shader *rogue_shader_create(struct rogue_build_ctx *ctx, gl_shader_stage stage) { struct rogue_shader *shader; if (!ctx) return NULL; shader = rzalloc_size(ctx, sizeof(*shader)); if (!shader) return NULL; shader->stage = stage; list_inithead(&shader->instr_list); shader->ctx = ctx; shader->ra = rogue_ra_init(shader); if (!shader->ra) { ralloc_free(shader); return NULL; } return shader; } /** * \brief Creates an instruction and appends it to a Rogue shader. * * \param[in] shader The shader. * \param[in] opcode The instruction opcode. * \return A rogue_instr* if successful, or NULL if unsuccessful. */ struct rogue_instr *rogue_shader_insert(struct rogue_shader *shader, enum rogue_opcode opcode) { struct rogue_instr *instr = rogue_instr_create(shader, opcode); if (!instr) return NULL; list_addtail(&instr->node, &shader->instr_list); return instr; } size_t rogue_acquire_drc(struct rogue_shader *shader) { size_t drc; /* If both DRCs are in use, we have a problem. */ if (shader->drc_used[0] && shader->drc_used[1]) return SIZE_MAX; drc = !shader->drc_used[0] ? 0 : 1; shader->drc_used[drc] = true; return drc; } void rogue_release_drc(struct rogue_shader *shader, size_t drc) { assert(drc < ROGUE_NUM_DRCS); assert(shader->drc_used[drc]); shader->drc_used[drc] = false; }