/********************************************************** * Copyright 2022 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * **********************************************************/ #ifndef SVGA_SHADER_BUFFER_H #define SVGA_SHADER_BUFFER_H struct svga_shader_buffer { struct pipe_shader_buffer desc; struct pipe_resource *resource; unsigned uav_index; struct svga_winsys_surface *handle; }; void svga_init_shader_buffer_functions(struct svga_context *svga); void svga_cleanup_shader_buffer_state(struct svga_context *svga); enum pipe_error svga_validate_shader_buffer_resources(struct svga_context *svga, unsigned count, struct svga_shader_buffer *buffers, bool rebind); SVGA3dUAViewId svga_create_uav_buffer(struct svga_context *svga, const struct pipe_shader_buffer *buf, SVGA3dSurfaceFormat format, SVGA3dUABufferFlags bufFlag); void svga_uav_cache_purge_buffers(struct svga_context *svga); #endif /* SVGA_SHADER_BUFFER_H */