#ifndef SFN_TEST_SHADERS_H #define SFN_TEST_SHADERS_H #include namespace r600 { class Shader; extern const char *red_triangle_fs_nir; extern const char *red_triangle_fs_expect_from_nir; extern const char *red_triangle_fs_expect_from_nir_dce; extern const char *add_add_1_nir; extern const char *add_add_1_expect_from_nir; extern const char *add_add_1_expect_from_nir_copy_prop_fwd; extern const char *add_add_1_expect_from_nir_copy_prop_fwd_dce; extern const char *add_add_1_expect_from_nir_copy_prop_fwd_dce_bwd; extern const char *basic_interpolation_nir; extern const char *basic_interpolation_orig; extern const char *basic_interpolation_translated_1; extern const char *basic_interpolation_expect_from_nir; extern const char *basic_interpolation_expect_from_nir_opt; extern const char *basic_interpolation_expect_from_nir_sched; extern const char *glxgears_vs2_nir; extern const char *glxgears_vs2_from_nir_expect; extern const char *glxgears_vs2_from_nir_expect_optimized; extern const char *dot4_pre; extern const char *dot4_copy_prop_dce; extern const char *glxgears_vs2_from_nir_expect_cayman; extern const char *basic_interpolation_orig_cayman; extern const char *basic_interpolation_expect_from_nir_sched_cayman; extern const char *basic_interpolation_expect_opt_sched_cayman; extern const char *vs_nexted_loop_nir; extern const char *vs_nexted_loop_from_nir_expect; extern const char *vs_nexted_loop_from_nir_expect_opt; extern const char *shader_with_local_array_nir; extern const char *shader_with_local_array_expect; extern const char *test_schedule_group; extern const char *test_schedule_group_expect; extern const char *shader_with_bany_nir; extern const char *shader_with_bany_expect_eg; extern const char *shader_with_bany_expect_opt_sched_eg; extern const char *shader_copy_prop_dont_kill_double_use; extern const char *shader_copy_prop_dont_kill_double_use_expect; extern const char *shader_with_dest_array; extern const char *shader_with_dest_array_opt_expect; extern const char *shader_with_dest_array_opt_scheduled; extern const char *shader_with_dest_array2; extern const char *shader_with_dest_array2_scheduled; extern const char *shader_with_dest_array2_scheduled_ra; extern const char *shader_group_chan_pin_to_combine; extern const char *shader_group_chan_pin_combined; extern const char *shader_group_chan_pin_combined_sheduled; extern const char *shader_group_chan_pin_combined_sheduled_ra; extern const char *shader_group_chan_pin_to_combine_2; extern const char *shader_group_chan_pin_to_combine_2_opt; extern const char *fs_with_loop_multislot_reuse; extern const char *fs_with_loop_multislot_reuse_scheduled; extern const char *gs_abs_float_nir; extern const char *gs_abs_float_expect; extern const char *vtx_for_tcs_nir; extern const char *vtx_for_tcs_from_nir_expect; extern const char *tcs_nir; extern const char *tcs_from_nir_expect; extern const char *tes_nir; extern const char *tes_from_nir_expect; extern const char *tes_pre_op; extern const char *tes_optimized; extern const char *tes_optimized_pre_sched; extern const char *tes_optimized_sched; extern const char *vtx_for_tcs_inp; extern const char *vtx_for_tcs_opt; extern const char *vtx_for_tcs_pre_sched; extern const char *vtx_for_tcs_sched; class TestShader : public ::testing::Test { void SetUp() override; void TearDown() override; virtual void SetUpMore(); virtual void TearDownMore(); protected: Shader *from_string(const std::string& s); }; } #endif // SFN_TEST_SHADERS_H