/* -*- mesa-c++ -*- * * Copyright (c) 2022 Collabora LTD * * Author: Gert Wollny * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef SFN_SHADER_VS_H #define SFN_SHADER_VS_H #include "sfn_shader.h" namespace r600 { class VertexStageShader : public Shader { protected: using Shader::Shader; public: PRegister primitive_id() const { return m_primitive_id;} void set_primitive_id(PRegister prim_id) { m_primitive_id = prim_id;} void combine_enabled_stream_buffers_mask(uint32_t mask); uint32_t enabled_stream_buffers_mask() const override; private: PRegister m_primitive_id{nullptr}; uint32_t m_enabled_stream_buffers_mask{0}; }; class VertexExportStage : public Allocate { public: VertexExportStage(VertexStageShader *parent); bool store_output(nir_intrinsic_instr& intr); virtual void finalize() = 0; virtual void get_shader_info(r600_shader *sh_info) const = 0; protected: struct store_loc { unsigned frac; unsigned location; unsigned driver_location; int data_loc; }; virtual bool do_store_output(const store_loc &store_info, nir_intrinsic_instr& intr) = 0; VertexStageShader *m_parent; private: }; class VertexExportForFs : public VertexExportStage { friend VertexExportStage; public: VertexExportForFs(VertexStageShader *parent, const pipe_stream_output_info *so_info, const r600_shader_key& key); void finalize() override; void get_shader_info(r600_shader *sh_info) const override; private: bool do_store_output(const store_loc &store_info, nir_intrinsic_instr& intr) override; bool emit_varying_pos(const store_loc &store_info, nir_intrinsic_instr& intr, std::array *swizzle_override = nullptr); bool emit_varying_param(const store_loc &store_info, nir_intrinsic_instr& intr); bool emit_clip_vertices(const store_loc &store_info, const nir_intrinsic_instr &instr); bool emit_stream(int stream); const RegisterVec4 *output_register(int loc) const; ExportInstr *m_last_param_export{nullptr}; ExportInstr *m_last_pos_export{nullptr}; int m_num_clip_dist{0}; int m_next_param{0}; uint8_t m_cc_dist_mask{0}; uint8_t m_clip_dist_write{0}; int m_cur_clip_pos{1}; bool m_writes_point_size{false}; bool m_out_misc_write{false}; bool m_vs_out_layer{false}; bool m_vs_as_gs_a{false}; int m_vs_prim_id_out{0}; bool m_out_edgeflag{false}; bool m_out_viewport{false}; bool m_out_point_size{false}; RegisterVec4 m_clip_vertex; const pipe_stream_output_info *m_so_info {nullptr}; template using unordered_map_alloc = std::unordered_map, std::equal_to, Allocator>>; unordered_map_alloc m_output_registers; }; class VertexExportForGS : public VertexExportStage { public: VertexExportForGS(VertexStageShader *parent, const r600_shader *gs_shader); void finalize() override; void get_shader_info(r600_shader *sh_info) const override; private: bool do_store_output(const store_loc &store_info, nir_intrinsic_instr& intr) override; unsigned m_num_clip_dist{0}; bool m_vs_out_viewport{false}; bool m_vs_out_misc_write{false}; const r600_shader *m_gs_shader; }; class VertexExportForTCS : public VertexExportStage { public: VertexExportForTCS(VertexStageShader *parent); void finalize() override; void get_shader_info(r600_shader *sh_info) const override; private: bool do_store_output(const store_loc &store_info, nir_intrinsic_instr& intr) override; }; class VertexShader : public VertexStageShader { public: VertexShader(const pipe_stream_output_info *so_info, r600_shader *gs_shader, r600_shader_key& key); bool load_input(nir_intrinsic_instr *intr) override; bool store_output(nir_intrinsic_instr *intr) override; bool process_stage_intrinsic(nir_intrinsic_instr *intr) override; private: bool do_scan_instruction(nir_instr *instr) override; int do_allocate_reserved_registers() override; void do_finalize() override; bool read_prop(std::istream& is) override; void do_print_properties(std::ostream& os) const override; void do_get_shader_info(r600_shader *sh_info) override; VertexExportStage *m_export_stage {nullptr}; int m_last_vertex_atribute_register {0}; PRegister m_vertex_id{nullptr}; PRegister m_instance_id{nullptr}; PRegister m_rel_vertex_id{nullptr}; bool m_vs_as_gs_a; }; } #endif