# Copyright © Microsoft Corporation # Permission is hereby granted, free of charge, to any person obtaining a # copy of this software and associated documentation files (the "Software"), # to deal in the Software without restriction, including without limitation # the rights to use, copy, modify, merge, publish, distribute, sublicense, # and/or sell copies of the Software, and to permit persons to whom the # Software is furnished to do so, subject to the following conditions: # The above copyright notice and this permission notice (including the next # paragraph) shall be included in all copies or substantial portions of the # Software. # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL # THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING # FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS # IN THE SOFTWARE. files_libd3d12 = files( 'd3d12_batch.cpp', 'd3d12_blit.cpp', 'd3d12_bufmgr.cpp', 'd3d12_cmd_signature.cpp', 'd3d12_compiler.cpp', 'd3d12_compute_transforms.cpp', 'd3d12_context.cpp', 'd3d12_descriptor_pool.cpp', 'd3d12_draw.cpp', 'd3d12_dxcore_screen.cpp', 'd3d12_fence.cpp', 'd3d12_format.c', 'd3d12_gs_variant.cpp', 'd3d12_lower_image_casts.c', 'd3d12_lower_point_sprite.c', 'd3d12_nir_passes.c', 'd3d12_pipeline_state.cpp', 'd3d12_query.cpp', 'd3d12_residency.cpp', 'd3d12_resource.cpp', 'd3d12_resource_state.cpp', 'd3d12_root_signature.cpp', 'd3d12_screen.cpp', 'd3d12_surface.cpp', 'd3d12_tcs_variant.cpp', ) if with_gallium_d3d12_video files_libd3d12 += [ 'd3d12_video_dec.cpp', 'd3d12_video_dec_references_mgr.cpp', 'd3d12_video_dec_h264.cpp', 'd3d12_video_buffer.cpp', 'd3d12_video_enc.cpp', 'd3d12_video_enc_h264.cpp', 'd3d12_video_encoder_references_manager_h264.cpp', 'd3d12_video_encoder_nalu_writer_h264.cpp', 'd3d12_video_encoder_bitstream_builder_h264.cpp', 'd3d12_video_encoder_bitstream.cpp', 'd3d12_video_texture_array_dpb_manager.cpp', 'd3d12_video_array_of_textures_dpb_manager.cpp', 'd3d12_video_screen.cpp', 'd3d12_video_proc.cpp', ] endif if host_machine.system() == 'windows' files_libd3d12 += files('d3d12_dxgi_screen.cpp') endif libd3d12 = static_library( 'd3d12', [files_libd3d12, sha1_h], gnu_symbol_visibility : 'hidden', include_directories : [inc_include, inc_src, inc_mesa, inc_gallium, inc_gallium_aux], dependencies: [idep_nir_headers, idep_libdxil_compiler, dep_dxheaders], ) driver_d3d12 = declare_dependency( compile_args : '-DGALLIUM_D3D12', link_with : [libd3d12], )