/* * Copyright © Microsoft Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifndef D3D12_VIDEO_ENCODE_REFERENCES_MANAGER_INTERFACE_H #define D3D12_VIDEO_ENCODE_REFERENCES_MANAGER_INTERFACE_H #include "d3d12_video_types.h" class d3d12_video_encoder_references_manager_interface { public: virtual void begin_frame(D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA, bool bUsedAsReference) = 0; virtual void end_frame() = 0; virtual D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE get_current_frame_recon_pic_output_allocation() = 0; virtual void get_current_frame_picture_control_data(D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA &codecAllocation) = 0; virtual bool is_current_frame_used_as_reference() = 0; virtual D3D12_VIDEO_ENCODE_REFERENCE_FRAMES get_current_reference_frames() = 0; virtual ~d3d12_video_encoder_references_manager_interface() { } }; #endif