/* * Copyright © Microsoft Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifndef D3D12_VIDEO_ENC_H264_H #define D3D12_VIDEO_ENC_H264_H #include "d3d12_video_types.h" bool d3d12_video_encoder_update_current_encoder_config_state_h264(struct d3d12_video_encoder *pD3D12Enc, struct pipe_video_buffer * srcTexture, struct pipe_picture_desc * picture); void d3d12_video_encoder_update_current_rate_control_h264(struct d3d12_video_encoder *pD3D12Enc, pipe_h264_enc_picture_desc *picture); bool d3d12_video_encoder_negotiate_current_h264_slices_configuration(struct d3d12_video_encoder *pD3D12Enc, pipe_h264_enc_picture_desc *picture); bool d3d12_video_encoder_update_h264_gop_configuration(struct d3d12_video_encoder *pD3D12Enc, pipe_h264_enc_picture_desc *picture); D3D12_VIDEO_ENCODER_MOTION_ESTIMATION_PRECISION_MODE d3d12_video_encoder_convert_h264_motion_configuration(struct d3d12_video_encoder *pD3D12Enc, pipe_h264_enc_picture_desc *picture); D3D12_VIDEO_ENCODER_LEVELS_H264 d3d12_video_encoder_convert_level_h264(uint32_t h264SpecLevel); D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264 d3d12_video_encoder_convert_h264_codec_configuration(struct d3d12_video_encoder *pD3D12Enc, pipe_h264_enc_picture_desc *picture); void d3d12_video_encoder_update_current_frame_pic_params_info_h264(struct d3d12_video_encoder *pD3D12Enc, struct pipe_video_buffer * srcTexture, struct pipe_picture_desc * picture, D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA &picParams, bool &bUsedAsReference); D3D12_VIDEO_ENCODER_FRAME_TYPE_H264 d3d12_video_encoder_convert_frame_type(enum pipe_h2645_enc_picture_type picType); uint32_t d3d12_video_encoder_build_codec_headers_h264(struct d3d12_video_encoder *pD3D12Enc); bool d3d12_video_encoder_compare_slice_config_h264_hevc( D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE targetMode, D3D12_VIDEO_ENCODER_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA_SLICES targetConfig, D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE otherMode, D3D12_VIDEO_ENCODER_PICTURE_CONTROL_SUBREGIONS_LAYOUT_DATA_SLICES otherConfig); #endif