/* * Copyright © 2012 Intel Corporation * Copyright © 2022 Valve Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #ifndef GLSL_LINK_VARYINGS_H #define GLSL_LINK_VARYINGS_H /** * Linker functions related specifically to linking varyings between shader * stages. */ #include "main/glheader.h" #include "program/prog_parameter.h" #include "util/bitset.h" #include "nir.h" struct gl_shader_program; struct gl_shader_stage; struct gl_shader; struct gl_type; /** * Data structure describing a varying which is available for use in transform * feedback. * * For example, if the vertex shader contains: * * struct S { * vec4 foo; * float[3] bar; * }; * * varying S[2] v; * * Then there would be tfeedback_candidate objects corresponding to the * following varyings: * * v[0].foo * v[0].bar * v[1].foo * v[1].bar */ struct tfeedback_candidate { /** * Toplevel variable containing this varying. In the above example, this * would point to the declaration of the varying v. */ nir_variable *toplevel_var; /** * Type of this varying. In the above example, this would point to the * glsl_type for "vec4" or "float[3]". */ const struct glsl_type *type; /** * Offset within the toplevel variable where this varying occurs. * Counted in floats. */ unsigned struct_offset_floats; /** * Offset within the xfb with respect to alignment requirements. * Counted in floats. */ unsigned xfb_offset_floats; /* Used to match varyings and update toplevel_var pointer after NIR * optimisations have been performed. */ unsigned initial_location; unsigned initial_location_frac; }; enum lowered_builtin_array_var { none, clip_distance, cull_distance, tess_level_outer, tess_level_inner, }; /** * Data structure tracking information about a transform feedback declaration * during linking. */ struct xfb_decl { /** * The name that was supplied to glTransformFeedbackVaryings. Used for * error reporting and glGetTransformFeedbackVarying(). */ const char *orig_name; /** * The name of the variable, parsed from orig_name. */ const char *var_name; /** * True if the declaration in orig_name represents an array. */ bool is_subscripted; /** * If is_subscripted is true, the subscript that was specified in orig_name. */ unsigned array_subscript; /** * Non-zero if the variable is gl_ClipDistance, glTessLevelOuter or * gl_TessLevelInner and the driver lowers it to gl_*MESA. */ enum lowered_builtin_array_var lowered_builtin_array_variable; /** * The vertex shader output location that the linker assigned for this * variable. -1 if a location hasn't been assigned yet. */ int location; /** * Used to store the buffer assigned by xfb_buffer. */ unsigned buffer; /** * Used to store the offset assigned by xfb_offset. */ unsigned offset; /** * If non-zero, then this variable may be packed along with other variables * into a single varying slot, so this offset should be applied when * accessing components. For example, an offset of 1 means that the x * component of this variable is actually stored in component y of the * location specified by \c location. * * Only valid if location != -1. */ unsigned location_frac; /** * If location != -1, the number of vector elements in this variable, or 1 * if this variable is a scalar. */ unsigned vector_elements; /** * If location != -1, the number of matrix columns in this variable, or 1 * if this variable is not a matrix. */ unsigned matrix_columns; /** Type of the varying returned by glGetTransformFeedbackVarying() */ GLenum type; /** * If location != -1, the size that should be returned by * glGetTransformFeedbackVarying(). */ unsigned size; /** * How many components to skip. If non-zero, this is * gl_SkipComponents{1,2,3,4} from ARB_transform_feedback3. */ unsigned skip_components; /** * Whether this is gl_NextBuffer from ARB_transform_feedback3. */ bool next_buffer_separator; /** * If find_candidate() has been called, pointer to the tfeedback_candidate * data structure that was found. Otherwise NULL. */ struct tfeedback_candidate *matched_candidate; /** * StreamId assigned to this varying (defaults to 0). Can only be set to * values other than 0 in geometry shaders that use the stream layout * modifier. Accepted values must be in the range [0, MAX_VERTEX_STREAMS-1]. */ unsigned stream_id; }; static inline bool xfb_decl_is_varying(const struct xfb_decl *xfb_decl) { return !xfb_decl->next_buffer_separator && !xfb_decl->skip_components; } #endif /* GLSL_LINK_VARYINGS_H */