/* * Copyright © 2021 Google * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifndef RADV_RT_COMMON_H #define RADV_RT_COMMON_H #include "nir/nir.h" #include "nir/nir_builder.h" #include "nir/nir_vulkan.h" #include "compiler/spirv/spirv.h" #include "radv_private.h" void nir_sort_hit_pair(nir_builder *b, nir_variable *var_distances, nir_variable *var_indices, uint32_t chan_1, uint32_t chan_2); nir_ssa_def *intersect_ray_amd_software_box(struct radv_device *device, nir_builder *b, nir_ssa_def *bvh_node, nir_ssa_def *ray_tmax, nir_ssa_def *origin, nir_ssa_def *dir, nir_ssa_def *inv_dir); nir_ssa_def *intersect_ray_amd_software_tri(struct radv_device *device, nir_builder *b, nir_ssa_def *bvh_node, nir_ssa_def *ray_tmax, nir_ssa_def *origin, nir_ssa_def *dir, nir_ssa_def *inv_dir); nir_ssa_def *build_addr_to_node(nir_builder *b, nir_ssa_def *addr); nir_ssa_def *build_node_to_addr(struct radv_device *device, nir_builder *b, nir_ssa_def *node); nir_ssa_def *nir_build_vec3_mat_mult(nir_builder *b, nir_ssa_def *vec, nir_ssa_def *matrix[], bool translation); nir_ssa_def *nir_build_vec3_mat_mult_pre(nir_builder *b, nir_ssa_def *vec, nir_ssa_def *matrix[]); void nir_build_wto_matrix_load(nir_builder *b, nir_ssa_def *instance_addr, nir_ssa_def **out); nir_ssa_def *hit_is_opaque(nir_builder *b, nir_ssa_def *sbt_offset_and_flags, nir_ssa_def *flags, nir_ssa_def *geometry_id_and_flags); nir_ssa_def *create_bvh_descriptor(nir_builder *b); /* * A top-level AS can contain 2^24 children and a bottom-level AS can contain 2^24 * triangles. At a branching factor of 4, that means we may need up to 24 levels of box * nodes + 1 triangle node * + 1 instance node. Furthermore, when processing a box node, worst case we actually * push all 4 children and remove one, so the DFS stack depth is box nodes * 3 + 2. */ #define MAX_STACK_ENTRY_COUNT 76 #endif