// SPDX-License-Identifier: Apache-2.0 // ---------------------------------------------------------------------------- // Copyright 2021 Arm Limited // // Licensed under the Apache License, Version 2.0 (the "License"); you may not // use this file except in compliance with the License. You may obtain a copy // of the License at: // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, WITHOUT // WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the // License for the specific language governing permissions and limitations // under the License. // ---------------------------------------------------------------------------- // This is a utility tool to test blend modes. #include #include #include #include "astcenc_mathlib.h" #define STB_IMAGE_IMPLEMENTATION #include "stb_image.h" #define STB_IMAGE_WRITE_IMPLEMENTATION #include "stb_image_write.h" /** * @brief Linearize an sRGB value. * * @return The linearized value. */ static float srgb_to_linear( float a ) { if (a <= 0.04045f) { return a * (1.0f / 12.92f); } return powf((a + 0.055f) * (1.0f / 1.055f), 2.4f); } /** * @brief sRGB gamma-encode a linear value. * * @return The gamma encoded value. */ static float linear_to_srgb( float a ) { if (a <= 0.0031308f) { return a * 12.92f; } return 1.055f * powf(a, 1.0f / 2.4f) - 0.055f; } int main(int argc, char **argv) { // Parse command line if (argc != 6) { printf("Usage: astc_blend_test \n"); exit(1); } const char* src_file = argv[1]; const char* dst_file = argv[2]; bool use_linear = false; if (!strcmp(argv[3], "linear")) { use_linear = true; } else if (!strcmp(argv[3], "srgb")) { use_linear = false; } else { printf(" must be either 'linear' or 'srgb'\n"); exit(1); } bool use_post_blend = false; if (!strcmp(argv[4], "post")) { use_post_blend = true; } else if (!strcmp(argv[4], "pre")) { use_post_blend = false; } else { printf(" must be either 'post' or 'pre'\n"); exit(1); } bool use_filter = false; if (!strcmp(argv[5], "on")) { use_filter = true; } else if (!strcmp(argv[5], "off")) { use_filter == false; } else { printf(" must be either 'on' or 'off'\n"); exit(1); } // Load the input image int dim_x; int dim_y; const uint8_t* data_in = stbi_load(src_file, &dim_x, &dim_y, nullptr, 4); if (!data_in) { printf("ERROR: Failed to load input image.\n"); exit(1); } // Allocate the output image uint8_t* data_out = (uint8_t*)malloc(4 * dim_y * dim_x); if (!data_out) { printf("ERROR: Failed to allocate output image.\n"); exit(1); } // For each pixel apply RGBM encoding if (!use_filter) { for (int y = 0; y < dim_y; y++) { const uint8_t* row_in = data_in + (4 * dim_x * y); uint8_t* row_out = data_out + (4 * dim_x * y); for (int x = 0; x < dim_x; x++) { const uint8_t* pixel_in = row_in + 4 * x; uint8_t* pixel_out = row_out + 4 * x; float r_src = static_cast(pixel_in[0]) / 255.0f; float g_src = static_cast(pixel_in[1]) / 255.0f; float b_src = static_cast(pixel_in[2]) / 255.0f; float a_src = static_cast(pixel_in[3]) / 255.0f; if (use_linear == false) { r_src = srgb_to_linear(r_src); g_src = srgb_to_linear(g_src); b_src = srgb_to_linear(b_src); } float r_dst = 0.8f; float g_dst = 1.0f; float b_dst = 0.8f; float r_out; float g_out; float b_out; float a_out; // Post-multiply blending if (use_post_blend) { r_out = (r_dst * (1.0f - a_src)) + (r_src * a_src); g_out = (g_dst * (1.0f - a_src)) + (g_src * a_src); b_out = (b_dst * (1.0f - a_src)) + (b_src * a_src); a_out = 1.0f; } // Pre-multiply blending else { r_out = (r_dst * (1.0f - a_src)) + (r_src * 1.0f); g_out = (g_dst * (1.0f - a_src)) + (g_src * 1.0f); b_out = (b_dst * (1.0f - a_src)) + (b_src * 1.0f); a_out = 1.0f; } // Clamp color between 0 and 1.0f r_out = astc::min(r_out, 1.0f); g_out = astc::min(g_out, 1.0f); b_out = astc::min(b_out, 1.0f); if (use_linear == false) { r_out = linear_to_srgb(r_out); g_out = linear_to_srgb(g_out); b_out = linear_to_srgb(b_out); } pixel_out[0] = (uint8_t)(r_out * 255.0f); pixel_out[1] = (uint8_t)(g_out * 255.0f); pixel_out[2] = (uint8_t)(b_out * 255.0f); pixel_out[3] = (uint8_t)(a_out * 255.0f); } } } else { for (int y = 0; y < dim_y - 1; y++) { const uint8_t* row_in_0 = data_in + (4 * dim_x * y); const uint8_t* row_in_1 = data_in + (4 * dim_x * (y + 1)); uint8_t* row_out = data_out + (4 * (dim_x - 1) * y); for (int x = 0; x < dim_x - 1; x++) { const uint8_t* pixel_in_00 = row_in_0 + 4 * x; const uint8_t* pixel_in_01 = row_in_0 + 4 * (x + 1); const uint8_t* pixel_in_10 = row_in_1 + 4 * x; const uint8_t* pixel_in_11 = row_in_1 + 4 * (x + 1); uint8_t* pixel_out = row_out + 4 * x; // Bilinear filter with a half-pixel offset float r_src = static_cast(pixel_in_00[0] + pixel_in_01[0] + pixel_in_10[0] + pixel_in_11[0]) / (255.0f * 4.0f); float g_src = static_cast(pixel_in_00[1] + pixel_in_01[1] + pixel_in_10[1] + pixel_in_11[1]) / (255.0f * 4.0f); float b_src = static_cast(pixel_in_00[2] + pixel_in_01[2] + pixel_in_10[2] + pixel_in_11[2]) / (255.0f * 4.0f); float a_src = static_cast(pixel_in_00[3] + pixel_in_01[3] + pixel_in_10[3] + pixel_in_11[3]) / (255.0f * 4.0f); if (use_linear == false) { r_src = srgb_to_linear(r_src); g_src = srgb_to_linear(g_src); b_src = srgb_to_linear(b_src); } float r_dst = 0.8f; float g_dst = 1.0f; float b_dst = 0.8f; float r_out; float g_out; float b_out; float a_out; // Post-multiply blending if (use_post_blend) { r_out = (r_dst * (1.0f - a_src)) + (r_src * a_src); g_out = (g_dst * (1.0f - a_src)) + (g_src * a_src); b_out = (b_dst * (1.0f - a_src)) + (b_src * a_src); a_out = 1.0f; } // Pre-multiply blending else { r_out = (r_dst * (1.0f - a_src)) + (r_src * 1.0f); g_out = (g_dst * (1.0f - a_src)) + (g_src * 1.0f); b_out = (b_dst * (1.0f - a_src)) + (b_src * 1.0f); a_out = 1.0f; } // Clamp color between 0 and 1.0f r_out = astc::min(r_out, 1.0f); g_out = astc::min(g_out, 1.0f); b_out = astc::min(b_out, 1.0f); if (use_linear == false) { r_out = linear_to_srgb(r_out); g_out = linear_to_srgb(g_out); b_out = linear_to_srgb(b_out); } pixel_out[0] = (uint8_t)(r_out * 255.0f); pixel_out[1] = (uint8_t)(g_out * 255.0f); pixel_out[2] = (uint8_t)(b_out * 255.0f); pixel_out[3] = (uint8_t)(a_out * 255.0f); } } } // Write out the result if (!use_filter) { stbi_write_png(dst_file, dim_x, dim_y, 4, data_out, 4 * dim_x); } else { stbi_write_png(dst_file, dim_x - 1, dim_y - 1, 4, data_out, 4 * (dim_x - 1)); } return 0; }