/* * Copyright (c) 2022 Shenzhen Kaihong Digital Industry Development Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include "../Khrgles3BaseFunc.h" #include "../ActsKhrgles30003TestSuite.h" #include "shrinkdefine.h" using namespace std; using namespace testing::ext; using namespace OHOS; static SHRINK_HWTEST_F(ActsKhrgles30003TestSuite, TestCase_002203, "KHR-GLES3.shaders.uniform_", "block.random.basic_arrays.0"); static SHRINK_HWTEST_F(ActsKhrgles30003TestSuite, TestCase_002204, "KHR-GLES3.shaders.uniform_", "block.random.basic_arrays.1"); static SHRINK_HWTEST_F(ActsKhrgles30003TestSuite, TestCase_002205, "KHR-GLES3.shaders.uniform_", "block.random.basic_arrays.2"); static SHRINK_HWTEST_F(ActsKhrgles30003TestSuite, TestCase_002206, "KHR-GLES3.shaders.uniform_", "block.random.basic_arrays.3"); static SHRINK_HWTEST_F(ActsKhrgles30003TestSuite, TestCase_002207, "KHR-GLES3.shaders.uniform_", "block.random.basic_arrays.4"); static SHRINK_HWTEST_F(ActsKhrgles30003TestSuite, TestCase_002208, "KHR-GLES3.shaders.uniform_", "block.random.basic_arrays.5"); static SHRINK_HWTEST_F(ActsKhrgles30003TestSuite, TestCase_002209, "KHR-GLES3.shaders.uniform_", "block.random.basic_arrays.6"); static SHRINK_HWTEST_F(ActsKhrgles30003TestSuite, TestCase_002210, "KHR-GLES3.shaders.uniform_", "block.random.basic_arrays.7"); static SHRINK_HWTEST_F(ActsKhrgles30003TestSuite, TestCase_002211, "KHR-GLES3.shaders.uniform_", "block.random.basic_arrays.8"); static SHRINK_HWTEST_F(ActsKhrgles30003TestSuite, TestCase_002212, "KHR-GLES3.shaders.uniform_", "block.random.basic_arrays.9");