/* * Copyright (c) 2022 Shenzhen Kaihong Digital Industry Development Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include "../Deqpgles31BaseFunc.h" #include "../ActsDeqpgles310021TestSuite.h" #include "shrinkdefine.h" using namespace std; using namespace testing::ext; using namespace OHOS; static SHRINK_HWTEST_F(ActsDeqpgles310021TestSuite, TestCase_020974, "dEQP-GLES31.functional.program_interface_query.unif", "orm.referenced_by_shader.compute.uniform_block.float"); static SHRINK_HWTEST_F(ActsDeqpgles310021TestSuite, TestCase_020975, "dEQP-GLES31.functional.program_interface_query.uniform", ".referenced_by_shader.compute.uniform_block.float_array"); static SHRINK_HWTEST_F(ActsDeqpgles310021TestSuite, TestCase_020976, "dEQP-GLES31.functional.program_interface_query.uniform.", "referenced_by_shader.compute.uniform_block.float_struct"); static SHRINK_HWTEST_F(ActsDeqpgles310021TestSuite, TestCase_020977, "dEQP-GLES31.functional.program_interface_query.uniform.ref", "erenced_by_shader.compute.uniform_block.float_array_struct"); static SHRINK_HWTEST_F(ActsDeqpgles310021TestSuite, TestCase_020978, "dEQP-GLES31.functional.program_interface_query.uniform.ref", "erenced_by_shader.compute.uniform_block.float_struct_array"); static SHRINK_HWTEST_F(ActsDeqpgles310021TestSuite, TestCase_020979, "dEQP-GLES31.functional.program_interface_query.uniform.re", "ferenced_by_shader.compute.uniform_block.float_array_array"); static SHRINK_HWTEST_F(ActsDeqpgles310021TestSuite, TestCase_020980, "dEQP-GLES31.functional.program_interface_query.uniform.ref", "erenced_by_shader.compute.uniform_block.float_struct_struct");